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Using AIR 3.7 I can load a remote web page with an embedded SWF (same domain). It works in the test mode of the authoring tool and as a desktop AIR application.However, on Android the SWF content is not being displayed. It is requested from the server, but the area where it should show up stays white.The strange part is that this site uses another invisible SWF to get some client system data. This swf is executed properly (it logs its execution through a javascript inteface). It has nothing on the stage and is loaded with swfobject and a size of 1x1 pixel.So external SWFs do seem to work, but the one actually meant to display something doesn't load. It also uses an external javascript call when it finished loading, but that one never triggers either. No visible stage, no code execution happening. Why does one SWF work and the other doesn't?Any idea what could cause this? Is there a way to debug external SWFs inside a mobile AIR app to maybe see what went wrong?There's nothing out of th
I have several projects ive developed with FB 4.6 on winxp. I purchased a new win8 pc since the old pc began to fail, and purchased FB 4.7 64bit for my win8 pc, I only wanted the serial which i presumed i could use to register FB 4.6, which you cant... I now find none of my projects developed with FB 4.6 run in FB 4.7 using AIR 3.4. (Problems are mainly embedding swfs, simple playing and stopping of swfs) So .. Ive tried overlaying AIR 3.1 but this does not work (win8 64 bit specific?)i cannot use the serial i purchased on FB 4.6 Does anyone have any answers or advice please? Ive got multiple projects which are now dead on my new pc, with my old pc about to die.. Ideally i want to use my FB 4.7 serial on FB 4.6orRoll back FB 4.7 to FB 4.6 somehow..is this possible? Thanks all L
Hi,We are submitting an update of our app to the Apple App Store. We wish to change our encryption status.The app was created using AIR 3.7 and uses several Encrypted SQLite Databases and an SSL connection to our server. As a precaution we got the US BIS export notice when we first submitted the app, but during the submit process we received this notice from Apple:French authorities have agreed to limit the regulatory approval requirements for Apple’s App Store apps that use, access, implement, or incorporate: • any encryption algorithm that is yet to be standardized by international standard bodies such as IEEE, IETF, ISO, ITU, ETSI, 3GPP, TIA, etc. or not otherwise published; or • standard (e.g., AES, DES, 3DES, RSA) encryption algorithm(s) instead of or in addition to accessing or using the encryption in Apple OS Consistent with the requirement, Apple
Is there an easy way to connect a photoshop session from an AIR app running in the same desktop? I've found a post for using the "Connecting to Photoshop with Flash, Flex, and AIR", but I was hoping some library that provided a simpler workflow assuming the two apps (photoshop and the AIR app) were on the same machine. Is such a library available?
Hi, There seems to be only:Quick publishing for device testingQuick publishing for device debuggingDeployment - Ad hocDeploymnet - Apple App StoreHow does one do Deployment for in-house Enterprise Apps from Flash CS5.5 with AIR for iOS?Thanks!
i was used same provision before but now i cannot load app from ipa file. ipad give error that "a valid provisioning profile for this executable was not found". i redownload provision but it still do not work. i do not use jailbreak. how can i solve this problem?
So I have been trying to build an App and I get the same error everytime i try to add the .IPA to my phone.a valid provisioning file for this executable was not foundI am using a Moileprovision and a p12 file that were built on a mac and I am on a PC. (Yes I am in the UDID and the mobileprovision is on my phone as a profile) could there be a problem because the 2 files were not built on my machine?
Hello guys,The last Adobe Air Mobile update gaves me a lot of head ake! Im developing a multimidia APP, and since AIR was updated in my device, no more sounds is playing in the application. It just crashes withou any error in Debug mode, and restarts. When i call Sound.play media function in any ocasion, it happens.It seams that there is a REALLY BIG CONFLICT with the new AIR and Sound.play.My references:Im developing in Flash Builder 4.6, running Adobe AIR 3.7.0.166on a Motorola Atrix MB860with Android 2.2.2To reproduce the bug just install any AIR APP with music controls, like this: http://coenraets.org/blog/air-for-android-samples/voice-notes-for-android/APK: http://coenraets.org/android/VoiceNotes/VoiceNotes.apk with the 3.7.0.166 version of AIR, and try to reproduce the sound.That application was running ok until the update. There is an textflow bug too, witch import only underline <u> and link <a> tag (no more bold <b> and italic <i>) from HTML
Hallo!Leider lässt sich auf meinem Rechner Adobe Air nicht insatllieren, ich bitte dringend um Hilfe.Folgende Vorgehensweise habe ich angewandt.Adobe Air von folgender Site heruntergeladen. http://get.adobe.com/de/air/Die installationsroutine durch Doppelklick auf die heruntergeladene Datei gestartet.Danach öffnet sich das Installationsfenster, Aufforderung zur Zustimmung erscheint.Zustimmung erteilt.Dann läuft die Installation, ca. 2 bis 3 sec.Dann erscheint die Meldung: Installation erfolgreich durchgeführt.Wenn ich dann versuche ein Programm welches Adobe benötigt zu öffnen, erscheint die Meldung das dieses Programm Adobe Air benötigt, Adobe Air wurde nicht gefunden.Wenn ich dann in das Verzeichnis gehe C:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0 und die Setup.exe ausführe eschein folgende Meldung..... Could not access network location (computed).Die Install Log habe ich auch ausfindig gemacht leider kann ich nicht ganz viel damit anfangen.Wie kann ich die Insta
Hey Everyone,Just upgraded all my projects from 3.6 to the latest 3.7 beta and I'm coming across issues with StageVideo on iOS which were not present in 3.6. I've looked everywhere for information about what may have been changed in 3.7 but nothing is noted in the release notes? Is there something I am missing?Explanation: Play a StageVideo (.mp4) on iPad 2,5 (6.1.2), when the video finishes the application crashes without any useful logs anywhere.Further Details:Here is some further information and a link to a test application I've put together.- Flash Builder 4.7- AIR 3.7 SDK (April 2, 2013)(overlayed on 3.6 SDK)- Mac OS 10.8.2 development machine - iPad Mini version 6.1.2 (10B146)- Video Format: H.264 AAC 1024x768 Stereo 733KBI've exported and uploaded a sample project (2MB) with the problem I've explained which includes a couple of very short videos:http://neurocog.com.au/downloads/bugs/AdobeBugReport12.zipI'm stumped!Ollie.
pls help me with this issue
I need to decide whether Adobe AIR is the right tool for a Video Wall project. The Video wall would be one of only 4 installations.It would need good offline capability.The application would play back both canned video as well as twitter feeds.The other option is to go all HTML with perhaps the Canvas element to display video, graphics.I'm biased towards using Flash, AIR but am open to new ideas.What are the pros, cons of each approach?
Please take a look at my bug report here: https://issues.apache.org/jira/browse/FLEX-33558Essentially, when running mpLoader.loadFilePromise(mediaPromise), my code hangs for 20 seconds or more. The busy indicator even stops spinning. can someone PLEASE help here? theres even a video I post to show the issue:http://www.youtube.com/watch?v=_QufH1ElqXoHelp!!!!
Hi,is there any fix for those rendering issues that occur when rendering Flex UI with GPU rendermode?I plan using Flex for my map app where GPU rendermode really helps to move the map smoothly but this mode cause missing backgrounds on text inputs, triangles on buttons etc ... so it is completely unusable.I have tried some invalidate methods but nothing helped.Appreciate any suggestions and ideas!Thank you!
Creating a huges video wall- 10x6 ft which is actually 1 large screen and will display a variety of video, pictures and text content. I want to break up the screen using 'virtual' tiles. A variety of approaches will be taken to create transitions, 3d rotation effects, ripple effects etc.I know I will make ample use of Bitmapdata, rednering my video(s) and loaded images off stage and probably copyPixel or drawRect methods to render my main canvas.What are some other 'best pratices' I should keep in mind to optimize performance and playback?What are some general guidelines for video encoding if all video content will be prerendered and played back locally?
Hi all, do you know if stage video on Android phones? Or is this feature for tablets only?Regards Robin
Flash CS6 - Air sdk 3.7.1860 for iOSHardware/Software:- Macbook Pro or MacMini i7 8 GB Ram Mac OS 10.8 or 10.6- same hardware with Windows 7 64 bit java 1.6 or 1.7When I try to package a project with about 300 swfs included (a single folder containing them) I obtain thi error alert from the java packager.Exception in thread "Poller SunPKCS11-Darwin" Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at java.util.HashMap.<init>(HashMap.java:209) at java.util.HashSet.<init>(HashSet.java:86) at adobe.abc.Algorithms$ExprWorkQueue.add(Algorithms.java:489) at adobe.abc.Algorithms$ExprWorkQueue.addAll(Algorithms.java:524) at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:7062) &nbs
Hi all,I'm trying to modyfiy Adobe Gyroscope extension but after packaging ane file when I try to build ipa file I'm gettingUndefined symbols for architecture armv7: "_OBJC_CLASS_$_CMMotionManager", referenced from: objc-class-ref in libcom.adobe.gyroscpe.a(GyroscopeExtension.o)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64so I'm guessing that I'm missing CoreMotion.framework in the platformoptions.xml unfortunatelly after many many tries to add this framework I'm still getting this one error... please someone help me I'm desperate... someone save me
Hi Nimisha1,I made an ios app which loaded pure graphics swfs from remote server. I cannot use AOT mode because the new pure graphics swfs increasing every day. AIR 3.5 works very well, but I wonder how to make it work in the same way in AIR 3.7?thanks in advance,Jackie
Requiment for android ARMv7 processor with Vector FPU, Minimum 550MHz, ES2.0, H.264 & AAC H/W DecodersBut I never saw opengl 2es requiments in manifest file (i checked a lot of open source projects)I unpack apk and there are no opengl2es directive like next<uses-feature android:glEsVersion="0x00020000" android:required="true" />
Hi all,I read this interesting blog post: http://blog.newmovieclip.com/2010/11/07/recording-video-with-adobe-air-2-5-on-an-android-device/.Unfortunately this does not work because the 3gp file is encoded in a strange format the air runtime does not understand. My question: is there any way to record and playback video on android? Since I'm developing a prototype I would not even have to save the video to the camera roll. RegardsRobin
An external agency created a flash-application which should be installed to my computer with Adobe Air. By clicking the .Air-file the installation process of Adobe Air started but the installation of the flash-application failed. At least I uninstalled the flash-application by using the windows control panel but uninstalling Adobe Air by the control panel is impossible.How to get Adobe Air fixed to install the urgently needed flash-application? See my log-file below.Thanks in advance for your assistance![2013-05-24:05:46:23] Runtime Installer begin with version 3.7.0.1860 on Windows 7 x86[2013-05-24:05:46:23] Commandline is: [2013-05-24:05:46:23] No installed runtime detected[2013-05-24:05:46:28] Relaunching with elevation[2013-05-24:05:46:28] Launching subprocess with commandline c:\users\rh2708\appdata\local\temp\airbcf8.tmp\adobe air installer.exe -ei[2013-05-24:05:46:39] Elevated install completed[2013-05-24:05:47:02] Launching subprocess with commandline c:\Program Files\Common Fi
Hi,I have made some iOS Native extensions that can be useful.You can find it at https://github.com/xperiments?tab=repositoriesANE7z=> Adobe AIR iOS Native Extension to decompres 7z files.ANEZipFile=> Adobe AIR iOS Native Extension to zip/unzip files.ANEFileSyncInterface=> A micro http server with FileManagement capabilities Native ExtensionIOSSystemUtils=> Adobe Air IOS Native Extension to control Brightness / Torch / BadgeANEUnRar=> Adobe Air Native Extension to Obj-C UnRar LibPlease give me your comments
I have downloaded the Gyroscope Native Extension for Air and I'm basically trying to install it so I can use the extensions to develop an iOS AIR app that uses my iPhone's Gyroscope.The Gyroscope Folder has been un-zipped and is placed in a folder alongside the AIR app that I'm developing. I've set the Actionscript settings to point to the gyroscope.ane file and also to the gyroscope.swc file.I don't know if the latter is necessary as I'm all new to this.My Actionscript reads:-import com.adobe.nativeExtensions.Gyroscope;import com.adobe.nativeExtensions.GyroscopeEvent;import com.adobe.nativeExtensions.GyroscopeIntervalValuevar gyro:Gyroscope;if(Gyroscope.isSupported){ gyro = new Gyroscope(); gyro.setRequestedUpdateInterval(1000); gyro.addEventListener(GyroscopeEvent.UPDATE,onChange);} function onChange(e:GyroscopeEvent):void{ trace("From gyro: " + e.x + " " + e.y + " " + " " + e.z);}Which I've basicall
One very interesting feature in AIR 3.7 is the ability to force CPU instead of GPU for a given set of devices. The example code in the read me PDF shows how you would make iPhone1 and iPad1 use CPU.AIR hasn't supported iPhone 1G since AIR 3 was released. Does the fact that the new feature lists lots of ArmV6 devices mean that AIR will support that processor again?
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