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I added this request to the bugbase: Feature 3575109: Can we have the ability to dynamically disable GPU mode I previously reported on Bug 3573535: GPU issues on the Asus Transformer Prime TF201. It illustrates the difficulty of keeping up with GPU integrations with the ever changing explosion of new Android devices.While one can in theory have multiple versions of an app, one with GPU mode, one in direct or CPU mode, in practice vendors are constrained to submitting a single version of an app to the app store or marketplace. Also, in practice, GPU is in fact the preferred default,since it gives the best scrolling performance that matches the native experience on devices.AIR 3.7 introduced the ability to configure the render mode for the different iOS devices explicitly in a single app descriptor. This would be difficult to do for Android, given the extremely large variance on Android device models andd vendor names.Given this problem, is it possible to have the ability to disable GPU
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7f74.html
Hello !I'm currently tryng to build an Android ANE for Air wich include a native C library which check if the CPU supports the NEON features.On the same device :- if I include this library in a full Java based APK, the library is working nice.- if I build an ANE and build an AIR based APK, the library throw the following exception : java.lang.Exception: NEON feature is not supported by device's CPU. Does the AIR engine disrupt the check of my library ? Any solution ?Regards,JLT
Hi.I'm poring an application to ASC2.0. The code I'm talking about is being compiled as a flash movie, but I'm sure it applies to AIR also.So we have some code like this:class Test{ [Embed(source=CONFIG::FILE,mimeType="application/octet-stream")] private var TextClass:Class; public function test():String { var ba:ByteArray = new TextClass(); var str:String = ba.readUTFBytes(ba.length); return str; }}CONFIG::FILE is set as compiler options like this <define append="true"> <name>CONFIG::FILE</name> <value>'../../../../TEXT.txt'</value> </define>This code compiles, but at runtime, the TextClass is null. If I replace the embed line with this, it works. [Embed(source="../../../../TEXT.txt",mimeType="application/octet-stream")]If I change the source string location, compilation f
Apple recently made it a requirement that apps support all retina displays for both iPads and iPhones.What acceptable options are available in AIR for supporting the iPad Retina display and still meet Apple's new requirement?Here's my situation :I've been working on a universal app using AIR 3.6 that works well in all iOS resolutions other than for iPad retina (2048x1536).When building native support for the iPad retina resolution, the app performance is very poor (due to having to animate and manipulate such large bitmaps). The coding approaches that I've used are supposed to be good on performance, so I doubt that I can optimize things to the point where the performance would be acceptable using the larger art assets.In comparison, when I use an older version of AIR (3.2) and let the iOS compatibility mode automatically scale up the app to fill the 2048x1536 screen, the performace of the app is just fine (and looks almost identical). Would using this type of approach cause an app to
Hey all, Perhaps I should have posted here about it rather than in the Flash forum but is there any difference between using Apple Push between production Ad-hoc and the Store? The flash forum post is here with a little more verbose info: http://forums.adobe.com/message/5374867#5374867I have 2 sets of production certs. I use one for developing an ad-hoc for testing and another for the store. APS is enabled for production on both. I use PushWoosh to send push messages (just badges in this case). The push works perfectly on the ad-hoc production but after successful submission to the store the push is disabled. On the ad-hoc, when installing and run it prompts the user for permission to accept notifications. On the store version you never get prompted, no subscribers appear in PushWoosh, etc. I did open the IPA submitted and verified the mobileprovision had the aps-environment set to production. The embedded AIR application.xml also asked for the same thing. Is there something I'm missin
We're very pleased with the iOS app we've developed with Flash Pro, (and even happier we can parlay our Flash skills into app development).Generally speaking, is it a huge undertaking to publish the app for Android users? I see it's an available option in Flash, but I'm wondering if it's opening up a whole new can of worms, not being familiar with the ins and outs of Android.
I've been working on a very simple ANE that supports toast-popups on OSX 10.8. I tried the exact same code in a small standalone app, and it worked fine. I made a similar attempt to use the Growl SDK in order to support earlier versions of OSX as well, but as soon as I include code for either, it results in an ANE that builds and packages without errors, but in the AIR app none of the functions are available (even ones that do nothing at all). A simple extension that just sets badge numbers on dock icons works fine in the AIR app - I'm not sure why this works when the notification features built into 10.8 don't.I am wondering if it's some kind of linker issue, and/or something with required frameworks not being packaged in the extension or in the app. I know that the IOS target supports a -platformoptions switch, but it's not available for Mac OS. I can't seem to find any documentation on this. There are some fairly old blog posts about building ANEs for the Mac OS target, with details
Hey guys, I was wondering if anyone encountered this bug and managed to fix it. If not (or if this is not my fault somehow), I will open a bug report about it.The bug does not happen on AIR 3.6 on any platform. It also does not happen on 3.7/3.8 for iOS. It only happens with 3.7/3.8 for Android.There is a classic text input textfield on the screen. It is a singleline textfield. But somehow, it works like a multiline text. Whenever I press enter, I get a line break. Did anyone experienced this problem before?Thanks everyone!
I'm trying to build an ANE that will display the native MediaPlayer object on top of my Flex Mobile app. So far, I have successfully done it. The issue is that it won't show up until after the app state changes (most easily by turning the screen off and back on). I was able to create a MediaPlayer in a native Android app using the exact same method (in this case, using a button to delay the creation). and it works exactly as it should.It would be great if someone knew why this was happening (it seems to be isolated to SurfaceView and VideoView), but I would really like to know what the difference is between the AIR app and the Native App. I was under the impression that the AIR app was just a single Activity class that acted as a container of sorts for the AIR app. Is this not the case? The getActivity() from FREContext seems to provide a completely valid activity, yet there seems to be little issues all over the place with interacting with that activity and a great deal many things it
When we install our Native Extension installer (Win7 x64), we’re seeing the error:Application has unknown namespace http://ns.adobe.com/air/application/3.7. Attempting immediate runtime updateApplication Installer end with exit code 9The appication is not already installed. There are surprisingly few references to that phrase. Can anyone tell me what it means? Or why this Native AIR Extension installer fails?Thanks.Keith[2013-06-05:15:26:45] Bootstrapper begin with version 3.7.0.1530 on Win x86[2013-06-05:15:26:47] Installed runtime (3.3.0.3670) located at C:\Program Files (x86)\Common Files\Adobe AIR[2013-06-05:15:26:47] Launching subprocess with commandline "Adobe AIR Application Installer.exe" -silent -eulaAccepted -programMenu "C:\Users\labuser\AppData\Local\Temp\AIR6DCA.tmp\Adobe Content Viewer"[2013-06-05:15:26:47] Runtime Installer begin with version 3.7.0.1530 on Windows 7 x86[2013-06-05:15:26:47] Commandline is: -silent -eulaAccepted[2013-06-05:15:26:47] Installed runtime (3.3
Using AIR 3.7 I can load a remote web page with an embedded SWF (same domain). It works in the test mode of the authoring tool and as a desktop AIR application.However, on Android the SWF content is not being displayed. It is requested from the server, but the area where it should show up stays white.The strange part is that this site uses another invisible SWF to get some client system data. This swf is executed properly (it logs its execution through a javascript inteface). It has nothing on the stage and is loaded with swfobject and a size of 1x1 pixel.So external SWFs do seem to work, but the one actually meant to display something doesn't load. It also uses an external javascript call when it finished loading, but that one never triggers either. No visible stage, no code execution happening. Why does one SWF work and the other doesn't?Any idea what could cause this? Is there a way to debug external SWFs inside a mobile AIR app to maybe see what went wrong?There's nothing out of th
I have several projects ive developed with FB 4.6 on winxp. I purchased a new win8 pc since the old pc began to fail, and purchased FB 4.7 64bit for my win8 pc, I only wanted the serial which i presumed i could use to register FB 4.6, which you cant... I now find none of my projects developed with FB 4.6 run in FB 4.7 using AIR 3.4. (Problems are mainly embedding swfs, simple playing and stopping of swfs) So .. Ive tried overlaying AIR 3.1 but this does not work (win8 64 bit specific?)i cannot use the serial i purchased on FB 4.6 Does anyone have any answers or advice please? Ive got multiple projects which are now dead on my new pc, with my old pc about to die.. Ideally i want to use my FB 4.7 serial on FB 4.6orRoll back FB 4.7 to FB 4.6 somehow..is this possible? Thanks all L
Hi,We are submitting an update of our app to the Apple App Store. We wish to change our encryption status.The app was created using AIR 3.7 and uses several Encrypted SQLite Databases and an SSL connection to our server. As a precaution we got the US BIS export notice when we first submitted the app, but during the submit process we received this notice from Apple:French authorities have agreed to limit the regulatory approval requirements for Apple’s App Store apps that use, access, implement, or incorporate: • any encryption algorithm that is yet to be standardized by international standard bodies such as IEEE, IETF, ISO, ITU, ETSI, 3GPP, TIA, etc. or not otherwise published; or • standard (e.g., AES, DES, 3DES, RSA) encryption algorithm(s) instead of or in addition to accessing or using the encryption in Apple OS Consistent with the requirement, Apple
Is there an easy way to connect a photoshop session from an AIR app running in the same desktop? I've found a post for using the "Connecting to Photoshop with Flash, Flex, and AIR", but I was hoping some library that provided a simpler workflow assuming the two apps (photoshop and the AIR app) were on the same machine. Is such a library available?
Hi, There seems to be only:Quick publishing for device testingQuick publishing for device debuggingDeployment - Ad hocDeploymnet - Apple App StoreHow does one do Deployment for in-house Enterprise Apps from Flash CS5.5 with AIR for iOS?Thanks!
i was used same provision before but now i cannot load app from ipa file. ipad give error that "a valid provisioning profile for this executable was not found". i redownload provision but it still do not work. i do not use jailbreak. how can i solve this problem?
So I have been trying to build an App and I get the same error everytime i try to add the .IPA to my phone.a valid provisioning file for this executable was not foundI am using a Moileprovision and a p12 file that were built on a mac and I am on a PC. (Yes I am in the UDID and the mobileprovision is on my phone as a profile) could there be a problem because the 2 files were not built on my machine?
Hello guys,The last Adobe Air Mobile update gaves me a lot of head ake! Im developing a multimidia APP, and since AIR was updated in my device, no more sounds is playing in the application. It just crashes withou any error in Debug mode, and restarts. When i call Sound.play media function in any ocasion, it happens.It seams that there is a REALLY BIG CONFLICT with the new AIR and Sound.play.My references:Im developing in Flash Builder 4.6, running Adobe AIR 3.7.0.166on a Motorola Atrix MB860with Android 2.2.2To reproduce the bug just install any AIR APP with music controls, like this: http://coenraets.org/blog/air-for-android-samples/voice-notes-for-android/APK: http://coenraets.org/android/VoiceNotes/VoiceNotes.apk with the 3.7.0.166 version of AIR, and try to reproduce the sound.That application was running ok until the update. There is an textflow bug too, witch import only underline <u> and link <a> tag (no more bold <b> and italic <i>) from HTML
Hallo!Leider lässt sich auf meinem Rechner Adobe Air nicht insatllieren, ich bitte dringend um Hilfe.Folgende Vorgehensweise habe ich angewandt.Adobe Air von folgender Site heruntergeladen. http://get.adobe.com/de/air/Die installationsroutine durch Doppelklick auf die heruntergeladene Datei gestartet.Danach öffnet sich das Installationsfenster, Aufforderung zur Zustimmung erscheint.Zustimmung erteilt.Dann läuft die Installation, ca. 2 bis 3 sec.Dann erscheint die Meldung: Installation erfolgreich durchgeführt.Wenn ich dann versuche ein Programm welches Adobe benötigt zu öffnen, erscheint die Meldung das dieses Programm Adobe Air benötigt, Adobe Air wurde nicht gefunden.Wenn ich dann in das Verzeichnis gehe C:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0 und die Setup.exe ausführe eschein folgende Meldung..... Could not access network location (computed).Die Install Log habe ich auch ausfindig gemacht leider kann ich nicht ganz viel damit anfangen.Wie kann ich die Insta
Hey Everyone,Just upgraded all my projects from 3.6 to the latest 3.7 beta and I'm coming across issues with StageVideo on iOS which were not present in 3.6. I've looked everywhere for information about what may have been changed in 3.7 but nothing is noted in the release notes? Is there something I am missing?Explanation: Play a StageVideo (.mp4) on iPad 2,5 (6.1.2), when the video finishes the application crashes without any useful logs anywhere.Further Details:Here is some further information and a link to a test application I've put together.- Flash Builder 4.7- AIR 3.7 SDK (April 2, 2013)(overlayed on 3.6 SDK)- Mac OS 10.8.2 development machine - iPad Mini version 6.1.2 (10B146)- Video Format: H.264 AAC 1024x768 Stereo 733KBI've exported and uploaded a sample project (2MB) with the problem I've explained which includes a couple of very short videos:http://neurocog.com.au/downloads/bugs/AdobeBugReport12.zipI'm stumped!Ollie.
pls help me with this issue
I need to decide whether Adobe AIR is the right tool for a Video Wall project. The Video wall would be one of only 4 installations.It would need good offline capability.The application would play back both canned video as well as twitter feeds.The other option is to go all HTML with perhaps the Canvas element to display video, graphics.I'm biased towards using Flash, AIR but am open to new ideas.What are the pros, cons of each approach?
Please take a look at my bug report here: https://issues.apache.org/jira/browse/FLEX-33558Essentially, when running mpLoader.loadFilePromise(mediaPromise), my code hangs for 20 seconds or more. The busy indicator even stops spinning. can someone PLEASE help here? theres even a video I post to show the issue:http://www.youtube.com/watch?v=_QufH1ElqXoHelp!!!!
Hi,is there any fix for those rendering issues that occur when rendering Flex UI with GPU rendermode?I plan using Flex for my map app where GPU rendermode really helps to move the map smoothly but this mode cause missing backgrounds on text inputs, triangles on buttons etc ... so it is completely unusable.I have tried some invalidate methods but nothing helped.Appreciate any suggestions and ideas!Thank you!
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