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Hi everyoneI'm having a bit of an issue with the AS3 bitmap object. I'm currently developing an 8-bit style pixel game for AIR for Android. This game is being developed at a very low resolution and is being scaled up to maintain the charm of an old retro game. One of the methods I'm using is drawing pixels directly to bitmap objects and scaling the object up to create the old look. When testing on a mobile device, this works beautifully when you set the rendering method to Direct but when you change the render method to GPU the visuals go all blurry and anti-aliased (it's as if the bitmap is being smoothed out). The mini map for example is rendered using the setPixel method and then scaled up 9 times. Looks great on my PC but once I export it to my phone it looks absolutely awful! This is no good as I want to keep the clean, solid pixel look to maintain the the old 8-bit feel and obviously I'd like to stick to GPU mode due to it's speed. Like I said, this only happens once you test on
Hello,I've developed an Adobe Native Extension that allows you to include Heyzap in your application (on iOS/Android), it's here:https://github.com/jrouwe/HeyzapANELet me know if it is of any use to you.
I have installed CS6 Flash Pro on my Mac Mountain Lion, and just upgraded the AIR 3.xxxApparently it already had 3.5 installed, and upgraded that to 3.6However, the Adobe Flash directory contains a directory AIR3.2 - not 3.5 and no other. So where is the AIR3.5 and or 3.6 directories that were installed?Thganks
Hi everybody, I am usin a AirFacebook.ane ( by freshplanet ), and embed this ANE file in my flash CS6 ( library path ) but when I try to import ( import com.freshplanet.AirFacebook ) it return no file path...anyone ever use this?
My goal here is to compile an mxml application in FB 4.7 in order to have retina quality display.In order to do so, I followed the instructions to overlay the air sdk in FB 4.7 with the new air 3.6 sdk (AIR 3.6 SDK with ActionScript Compiler 2.0).I also followed the instructions in the air 3.6 sdk releasenote, and in order to enable retina display I changed the namespace to 3.6 in my application descriptor file, and I also add an xml line as explained.Now my mxml project won't compile, the error being :Processus terminé de manière inattendue.DVFreeThread - CFMachPortCreateWithPort hack = 0x2688e70, fPowerNotifyPort= 0x26888a0DVFreeThread - CFMachPortCreateWithPort hack = 0x59b6d0, fPowerNotifyPort= 0x599530invalid application descriptor: Unknown namespace: http://ns.adobe.com/air/application/3.6Détails de la commande de lancement : "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0/bin/adl" -runtime "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0/runtimes/air/mac" /SERVEUR/Trace
We have a customer who uses an Adobe AIR application we wrote. They have been on 2.7 of AIR for sometime and our application has run fine, 24 hours a day, 7 days a week. AIR 3.1.0 was released and now, only on the Windows XP machines, the application is crashing routinely on a fault in webkit.dll. We have seen no such problem on the Windows 7 machines. I have included a screenshot from the Event Viewer in Windows XP. The customer was able to uninstall 3.1.0 and put back AIR 2.7 and the problems went away. Has anyone else experienced a similar problem?
I am trying to write a mobile Air application and have a large number of labels, which scroll off the screen.I would like to guarantee a specific label (I would know the label's ID) would be visible on the screen (ie scrolled to, say, the centre of the screen.I have tried verticalScrollPosition but cannot seem to get the correct value for the position.Any ideas on how to do this would be appreciated.
Hello, I'm working on an AIR project for a client and I'm having a problem: some testers reported that after closing the application they can still see the application running in the task manager using about 50% of the cpu. From what we where able to see, this problem is present only in Windows XP SP2. If the same application is run on XP SP3 or Mac the application exits as expected. If the application is opened again, a new instance of the application is visible in the task manager. After closing it both the instances remain in the task manager. We noticed also that this behavior happens only after the application starts loading data from a web server using a URLLoader. (so far the problem was reported if the application was closed after the request but before the reply of the server, but we are still looking into this) We tried calling the Close method of the URLLoader before shutting down the application or calling explicitly the NativeApplication.nativeApplication.exit(), but
I'm currently working on a mobile app wich is supposed to be a store of interactive books for kids. These books, being interactive, cannot be loaded SWFs as the app will have to work in both iOS and android, and as you may know that simply doesn't work in iOS (apple always HAS to be different -.-). Having that in mind I moved to create a my own AssetLoader system that will get urls from an xml file, load everything and finally display it. Sounds easy right? Well, it is. The major problem here is the animations: they are 2 files (a png spritesheet and a json) wich are parsed using this library, but the tiles can be small, medium, big, wathever, and when they're big the blitting operation (copyPixels) takes too long. While the sounds have already been loaded and are playing, no images are displayed untill copyPixels has finished it's job.(tl;dr starts here)So, is there anyway of preloading copyPixels? I could perfectly add an ADDED_TO_STAGE event on the sprite that contains the animtion,
Hello All,I'm already using AIR 2.0 along with ExtJS 3.4 for a little personal app. I've got a need to move to Sencha extsj 4.1 . I know that SVG is proprietary to Adobe, is SVG support available in 3.6 for say ExtJS or does one need to consider other alternatives (Chromium, JavaFX etc).ThanksJan S.
I'm can't install AIR app on Android 2.3.6, I tried AIR 3.2 and 3.6 both won't install there. I tried simple App for test, nothing complex.Question is how do you know for which Android version this is then ?
Hi, at my company we are developing a number of commercial games for mobile devices. I can't give many details about the project due to agreements with potential publishers but I would like to emphasize that this is a large, serious project, with a lot of 2D art.According to what we saw in many documents from Adobe, we are embedding everything in the project. At the beginning everything went fine, but as the game grows, we are facing multiple serious problems:"Java heap space" error - It seems the compiler is somehow not ready to manage the amount of embedded resources we have. We have a lot of art and resources but it is not THAT much. If Adobe wants developers to use their tools for real games, it should accept this amount of resources and many more...Memory footprint - The memory used by the game, even in the main menu, increases as we add new levels. This is a serious concern in older devices like the first version of the iPad, iPhone 3GS or similar Android devices.So, we would lik
hello I have created an ANE to control the ios device volume. When I exclude the following code, my ANE functions well, but when I include the code the and reproduce the ANE, I cannot compile the IPA.UIWindow *win = [UIApplication sharedApplication].keyWindow;MPVolumeView *volumeView = [[MPVolumeView alloc] initWithFrame: CGRectZero];[win addSubview: volumeView];volumeView.showsRouteButton = NO;How could I make this code work with my ANE? Thanks
I am using Flash Builder 4.5 and I manually downloaded the Flex 4.6 SDK and overlayed AIR SDK 3.5 on top of that and configured Flash Builder 4.5 to use that. However, whenever I launch directly to my Nexus 10 I get the following message:"Your device has an older version of Adobe AIR installed. Would you like to upgrade it to Adobe AIR 3.5.0.1060?"The device already has Adobe AIR 3.5.0.1060 installed. Selecting Yes or No produces the same results. I have even attempted to uninstall Adobe AIR on the device and then run the application however any subsequent launches still produce the same update message.Anyone know how to fix this?
I want my Android app to restart every time rather than resume. I have found a couple of variations of code and wanted to check which is the recommended code?Basically the difference is where the listener is addedi.e stage.addEventListener(Event.DEACTIVATE, onDeactivateApp);ORNativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onDeactivateApp); function onDeactivateApp(event:Event):void { NativeApplication.nativeApplication.exit();}I have tested NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onDeactivateApp); on my Nexus 7 and it appears to do what I require but just want to be sure this is a catch all solution and that nothing else is required.
Hi, I've built a nice video app for Android, but...If I start a video, switch out to browser, then return to my app then AIR / Flex depth sorting gets broken and the video that was behind my controls moves in front of it. This seems irrevocable so that evrn taking the video player off the stage and putting it back doesn't restore things. Has anybody else come across this or have any workarounds?Cheers,G
Hi all, I am familiar with Adobe air and actionscript 3.0 programming. Now i want to move to android/iOs game development. I found that most of them using the Starling framework. I am new to starling framework. What i am worried about starling framework is it should use starling's sprite , starling movie clip,starling Tween etc..I want all the As3 feature to finish my game... can you advice me where i should start ? with Starling framework i can do all functions? or you have any other better choice than Starling framework? Thanks, Siva
Hello,I'm trying to found some extension or library to horizontally scroll a movieclip in a iOS aplication made with AIR 3.5.I tried some, but the perfomance are not so good, even in iPhone 5 or iPhone 3Gs, so if anyone knows a good way to do it, i'll be thankful.
hi people/adobe, i've been working on some new cool android native extensios for air mobile apps. (i'm not giving the link here because i don't want it to look like a self promotion) anyway, my questipn is that if adobe is going to support developers like us on promoting what we have developed? like a forum or something that we can submit what we have created? maybe there is some forum or somewhere to submit what i have done to adobe that i'm not aware of? Regards, Hadi
Hi,I have developed an application for a client and it seems that it doesn't works on a few devices where it should:Samsung Galaxy GT-P 5100 (Samsung Galaxy Tab 2)Android OS 4.0.4Sansumg Galaxy GTI 9001 (Samsung Galaxy S)Android OS 2.3.5I think that those devices are both ARMv7 so it should work without any problem.I don't know if I'm using a too old version of Android SDK but I'm compiling with Flash CS6, so I should not have problems I think.Anyone haves any ideas?Best,Raul
Hello,.Friends I nees example for maskedit in development FlexMobileAny idea ?Thank's.
For those who like the smart phones then. It is clearly a battle between Android and iOS. But signs are emerging that Apple might be loosing grip in the two Asian markets. iPhone–fell from a peak of 72 percent in January 2012 to 50 percent this month. As for Android devices, they now account for 43 percent of the market, up from 20 percent in the same month last year.
Right now iOs is ahead of Android. A battle between Android and iOSMost of the well-off smartphone users in Singapore and Hong Kong are turning to Android handsets, mostly Samsung, rather than iOS of Apple. The trouble that iPhone is their desire to be different that causing them as weakness and in turn an advantage to competing device.But which brand is better for smartphones?
I've got this, currently, but it doesn't seem to work: NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onDeactivateApp); ... protected function onDeactivateApp(event:Event):void { NativeApplication.nativeApplication.exit(); }Help?
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