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I am running through the requirements of an app for a client and one of the questions I have relates to how the app will be distributed.Initially the app will only be used by a small number of employees (most likely to be only 3 or 4 users).I do not think it makes sense to release this app via the app store and therefore wondered what the alternatives are. I know there is ad-hoc distribution but believe this is only for testing and also the app expires.I also read about enterprise developer accounts but this appears to be something my client would require and my client is not a developer. Perhaps it is possible for my client to register for an enterprise developer account and then add me as a developer? I am assuming that the Flash AIR apps are suitable for enterprise distribution.Any advice on how best to distribute this app much appreciated. Perhaps there is a simpler way to distribute this?
I have a request from a client for an app that requires certain functionality I am unsure is possible. I am happy to learn how to do it if it is possible but just wanted to get a yay or a nay as to whether this should be possible to implement.App is for iPad only.The app is to be used by Health & Safety inspectors and needs to generate and email a report (ideally in pdf format) to a designated recipient.The app will consist primarily of a form where each form field requires the inspector to enter a valueThe inspector can include a photo associated with any of the form fields (the photo can be taken using the iPad camera or one chosen from the photo library on the iPad.Once the form has been completed clicking on a Submit button will send the data to an external server and the server will deal with creating the pdf and emailing it.I have created PDF files on the fly before using PHP so I know that in theory this is possible but I just need to get some reassurance that I will be able
I am working on an app that has about 30 sentences of audio plus about 60 individual words plus a 30 second audio loop. I was just importing all the audio into the library in Flash CS6 and exporting for action script.I am wondering if it is better to store the audio in an external folder? I obviously do not want any lag when I call up an audio file for the first time.I would find it useful to be able to detect when an audio file has finished playing as I string some sentences together e.g "Touch the " [INSERT COLOR] "shape"Any advice appreciated.My app is for iPhone and iPad initially and then the plan is to port to Android too but happy for advice on the IOS only side of things for now.ThanksPaul
HelloI have a Flex mobile project for iOS and Android created one year ago with Flex 4.6.0 and Air 3.1.It can't include the new required icons size for iOS.I tried to update my Air SDK to 3.4 and 3.5, but my project does not compile any more I followed the procedure for updating, using the ditto command on mac OSX, updating the namespace in the app.xml file... but it just does not compileI have error messages like :Could not resolve <s:LinearGradient> to a component implementation.Could not resolve <s:SolidColor> to a component implementation.Any idea?
For loading external texture-images I use embed, like:[Embed(source = "../Assets/Textures/GUI.png")] " private static const GUITextureAtlasTexture:Class;Somewhere I red that the embed-tag makes apps load low, sonow I want to replace this line for embedding this image fromthe library, but I don't get it to work.Something like:var GUITextureAtlasTexture:Class;GUITextureAtlasTexture = getDefinitionByName ("AtlasImage") as Class;?Isn't GUITextureAtlasTexture (like in the embed-example) not the same asthe linkage-name of an imported asset?
Hello!I have some users who have problems with updating the application I made. They are all using PC, Windows 7, (AIR 3.0.0.4080 EN) and when they try to update they get "Sorry an error has occurred. The application could not be installed. "- error. I have no problems when testing on my PC with same specifications.Any suggestions?This is the log I got from them[2012-12-07:14:01:29] Runtime Installer begin with version 3.5.0.600 on Windows 7 x86[2012-12-07:14:01:29] Commandline is: [2012-12-07:14:01:29] No installed runtime detected[2012-12-07:14:01:34] Relaunching with elevation[2012-12-07:14:01:34] Launching subprocess with commandline c:\users\t526550\appdata\local\temp\aird445.tmp\adobe air installer.exe -ei[2012-12-07:14:01:37] Runtime Installer begin with version 3.5.0.600 on Windows 7 x86[2012-12-07:14:01:37] Commandline is: -stdio \\.\pipe\AIR_4152_0 -ei[2012-12-07:14:01:37] No installed runtime detected[2012-12-07:14:01:37] Starting silent runtime install. Installing run
Hi, I submitted my apk file to amazon and it was rejected because it does not pause when a call interrupts. I'd heard about this and tried to find the code to do this, but whatever I tried did not publish in Flash 5.5, air 2.7Can anyone tell me the exact code to place on the first frame of my flash file? I'm not using an external class. I'm not on my computer now, but the line 'if capabilities = ARM' etc.. Always threw out an error.I hope someone has the answer to this common problem!Thanks,Matt
We are writing a game for the android platform. During the course of the game, as more and more memory is used up, more characters and sprites are added to the screen, suddenly many of the sprites on the screen start to flicker. It only does this on the kindle fire, and not on our other android devices.Granted, memory usage is a little on the high side, but when researchign this I came across this:http://mac.softpedia.com/progChangelog/Adobe-AIR-Changelog-24145.htmlAdobe AIR 3.4.0.2410 Beta 2:· AIR app exhibits severe flickering on Kindle Fire(3290739)Now, no where after this does it mention that this has been fixed.... I am currently using 3.5.0.840I tested the beta Air 3.6 but the game would crash immediately on start up on the devices.Does anyone know anything about the flickering on the kindle and what causes it and what I can do to fix it?CheersDave
I'm using FB 4.6 and StageWebView in my Android app. Basically the app is just a wrapper for a mobile website. Everything is working except links that contain the "tel:" URI and links that contain the "mailto:" URI do not work in StageWebView. So, after a bit of research I discovered two events that appeared to offer a solution, LOCATION_CHANGING and LOCATION_CHANGE. I had planned to read the location property of the LOCATION_CHANGING event and then if it had a "tel:" URI I would just cancel the operation and use navigateToURL() to launch the URI in the system browser. Trouble is, the location property of LOCATION_CHANGING is the current page location and not the location indicated by the link that was clicked. So I tried LOCATION_CHANGE but although the location property is now correct, the page has already been loaded or an error thrown due to the unrecognized URI. How can I make this work or is there any workaround to StageWebView's lack of support for these URIs?
Trying the latest 3.6 SDK I got the following exception:Error while reinvokingjava.io.IOException: failed to find jar file at com.adobe.air.Utils.getJarFile(Utils.java:71) at com.adobe.air.ADT.relaunchForIPAIfNecessary(ADT.java:375) at com.adobe.air.ADT.detectTarget(ADT.java:690) at com.adobe.air.ADT.parsePackage(ADT.java:648) at com.adobe.air.ADT.parseArgsAndGo(ADT.java:571) at com.adobe.air.ADT.run(ADT.java:419) at com.adobe.air.ADT.main(ADT.java:469)my cmd-line:java -Xmx16000m -jar %AIRPATH%\lib\adt.jar -package -target ipa-debug-interpreter -provisioning-profile ios\app.mobileprovision -storetype pkcs12 -storepass xxxxx &nb
I'm trying to install the android extension flashpro_extensionforair_p1_102510following AIR for Android - Part 1 - In this first tutorial I show you how to setup your development environment with Flash CS5.http://http://www.gotoandlearn.com/play.php?id=123Ive downloaded and save the extension to my desktop i double click the file to run the install it loads the adobe extension manager and it loads installing after a few Min's it times out and gives me an error messageThis extension can not be installed, it requires Flash version in range of inclusive between 11 and 11Ive tried google this error and cannot find a simple fix just wondering if some one can advise me on how to fix this so i can build my first android flash app
Moved my ActionScript Mobile Project game from Flash Builder 4.6 / AIR 3.2 yesterday to the new release of 4.7 / AIR 3.4. One side effect was that when my PNG's in my assets SWC were set to use JPEG compression instead of PNG, they are invisible at runtime. I haven't found any mention of this when searching so far. I can just use PNG compression for now, but it's nice to have the choice. Anyone else run into this problem?
Hi, I have a webapp in a native container using StageWebView which works perfectly as an app on iOS but the Android app is not playing HTML5 videos properly.The video loads but you don’t see any picture you can only hear sound. If you press fullscreen on the video though it does sometimes open in full screen and play the video.What’s weird is if you just view the webapp in a browser on android, the video works fine no problems.What’s going on here? It’s only when it’s contained in an app using StageWebView on Android that the video just breaks and only plays sound. The exact same code works perfectly with the iOS app version or just in a browser on Android.This problem is the same on android 3.x and 4.0.4Can anyone help? Do I need to add some extra tag in the .app descriptor file perhaps to increase graphics or something? I have renderMode set to auto.I’m really stuck on this I hope someone can help.Thanks,
Hi,I came across a post that suggested that in iOS, code does not function in loaded SWFs and a quick test demonstarted that this was true. I'm just wondering if anyone has come up with a workaround for this.I'd appreciate any insight you can give me.Best,Chris
The range of icon sizes suppoted by the <icons> attribute of the Main-app.xml seems quite limited.For example, we are getting ready to launch our app in the Amazon app store, which has a wide range of different icon sizes for their devices:https://developer.amazon.com/sdk/fire/cx-guidelines.html#IconSizesBut the majority of them fail when you try to include them in a build:42x42, 62x62, 75x75, 78x78, 80x80, 90x90, 118x118, 121x121, 125x125, 134x134, 155x155, 159x159, 188x188, 210x210, 252x252, 284x284, 322x322, 365x365, 425x425, 675x675Is there a way to add them to the .apk package that will be accesible to the application?
According to the releae notes, updating the SDK in Flash Builder 4.7 has changed or something. In the past we overlayed the AIR SDK over the Flex SDK. If I follow the instructions in the release notes does it mean I would no longer have to overlay the Flex SDK with it? That would be nice.http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air3-6_flashplayer11-6_releasenotes.pdfthx
How to install the sdk on FB 4.7? Thank's
Release notes:1) The secondary SWF which is to be loaded by root SWF should have the same as the root SWF, otherwise loading will result in Error 3747:Multiple application domains are not supported on the operating system. Following is the correct way to load a secondary SWF:same what? path? publish settings? Also could use a bit more details on making a multi swf project work.Is it only the root swf that needs the air publish settings? Do we simply add the other swfs to the included files? How are the publish settings of the children swf's set? I have project with 10 or more swfs would really like to get this working soon Thanks!
Few weeks ago i submitted a bug https://bugbase.adobe.com/index.cfm?event=bug&id=3347676regarding the Shared Objects in Air.With Air 3.4 and iOS the Shared objects where using the parameter "filename" in the descriptor XMLWith Air 3.5 instead the Shared Objects are stored in the actual name of the SWF.Air 3.4 and 3.5 Interpreter compile use the same logic, although the adHoc is changed, so to test use adHoc.What I am asking here, is it possilbe to store the SharedObjects using a different name instead of the actual name of the SWF in iOS?
I opened a bug a while ago https://bugbase.adobe.com/index.cfm?event=bug&id=3347676 but I am not sure if the bug is being worked on or not, I see Reason "Waiting" and not really suire what that means.The issue is this, I have been storing some infromation about the user in a SharedObject using this syntax _diskCache = SharedObject.getLocal("diskCache");The name of the SWF file is MOBILE.swf, although the parameter <filename> in the Application.xml is <filename>Air App</filename>For months: Android has been storing the SharedObject data using the actual SWF name, so in MOBILE.swf,iOS has been storing the SharedObject data using the <filename> parameter, so in Air App.swf.Since Air 3.5 this has changed (When compiling an ad-Hoc IPA), Air 3.5 now works like Android.This is ok since all devices should behave the same, although now all the players that had data stored in their SharedObjects are going to lose it, and trust me they are going to get mad about it and
Hi,We've recently launched an app on iOS and Google Play that altogether have about 10,000 users so far. We decided to submit to Amazon.The app was rejected by Amazon with the reason below, in summary that the app didn't look right in Portrait. However, we don't support Portrait mode, we only support Landscappe and flipped Landscape. We have about 1,000 users so far on Android (via Google Play) and 9,000 on iOS, using the same code base and the same app manifest.What is curious is that the Amazon reviewer tested it on an HTC Desire, which for reasons I can't explain displayed the app in Portrait mode, despite the fact that it's expressly disabled in the manifest, and we've never seen this behavior on any device. With 10,000 users, we would have heard about it or seen something. I've also contacted some of our Android users who specifically have an HTC Desire, and for them it only runs as it should in Landscape and flipped Landscape. The app runs perfectly literally everywhere, includin
Hi there,I'm glad we finally got the support for native iOS push notifications with AIR 3.4, however Android support is still missing.Is there any chance we'll get this feature with 3.6? I really don't want to use the various native extensions that are available as none of them do work properly and are fully customizable. Cheers!
Hi,Finding the setup for Blackberry on FB4.7 is _WAY_ better and easier than it was on FB4.6, but... I'm getting an "Unable to connect to debugger at address 169.254.0.2" error and... Well, I know Blackberry does its own sweet magic with IP address mapping, proxying and so on, and I know that .0.1 is already proxied to successfully map my Blackberry playbook (otherwise, I'd be seeing nothing on screen at all), but...Anybody any suggestions on how to debug the connection to debugger?Thanks,G
Hello,We've just added intro sound effects to our mobile app near release, and noticed that the sound effects start playing before the visuals are displayed. We've tried putting the sound effects in an added to stage event, a resize event, and in an orientation change event, but in all three cases the sound effects start before the graphics appear. I am out of ideas and can't find any results online.We'd like to avoid using a "tap screen to begin" opening graphic as a workaround if possible. Thanks for any tips!
Hi!We're currently (still) working at a NativeExtension to show a GoogleMap in Android. What works so far is showing the map as a newActivity. But that doesn't suffice, as only the map or the underlying air-app can accept touch-events this way (If I'm wrong, please DO correct me). So I'm currently trying to add the view containing the map via addContentView to the air-app itself, but so far, no success. I'm assuming, that the whole air-app is only one activity. I'm trying this in the extension's onCreate-method: View extensionview = LayoutInflater.from(context.getActivity().getBaseContext()).inflate( context.getResourceId("layout.activity_map")
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