Join a global community of Adobe Air users and developers.
Als letztes aktiv
Hello,Now, I have to try to play the video on iPad2.The video file is f4v.But this error occursError #2044: Unhandled NetStatusEvent:. level=error, code=NetStream.Play.StreamNotFoundThis is my environmentFlash CS6AIR3.5iPad2 iOS6Use StageVideoRenderMode - DirectI was able to play flv and mp4 with the same code.Only when using the f4v, that error occurs.My question isCan I play f4v on AIr for iOS ?Where is documentation for it?
Which is better now. When i used CS5 I would always publish my app with the command line, this gave much better results - the app was much quicker and as I had to do it this way in order to use the retina display on the iPad. In CS6 I dont see any speed differences - so should I bother using the command line at all now? The only difference i can see is that I choose the iOS SDK from Xtools, but with a fully updated Flash perhaps I have the latest SDK anyway (i'm not sure how i can tell)thanks for any help
Hi,when i do this trace(NativeProcess.isSupported) it always retun false. I run the code on flash cs5 AIR 2.0. Then i publish as .air file and it again it gave the 'false' as result. I checked the xml file it have tag "<supportedProfiles>desktop extendedDesktop </supportedProfiles>". Then i tryed the same from flash cs6 AIR 3.2 again the same 'false' result.What is the problem? What should i do to get the result as 'true'?Here is the xml file generated from flash CS5:<?xml version="1.0" encoding="UTF-8" standalone="no" ?><application xmlns="http://ns.adobe.com/air/application/2.0"> <id>test</id> <version>1.0</version> <filename>test</filename> <description/> <name>test</name> <copyright/> <initialWindow> <content>test.swf</content> <systemChrome>standard</systemChrome>&nb
Hil,I try to pass a parameter like "-f 1" to an executable on windows. The application expects it just like that with the space between the "f" an the "1". Obviously the space is escaped (regarding to the adobe reference for 'arguements' parameter). Putting each part as one argument in the String-Vector doesn't help either. I now put all in a batch file but it would be great to have to option to pass just regular parameters to an executable. Just like regular Dos-Parameters often used.Any ideas?TIA
When building using the Flash Professional IDE (CS6), how should SWFs that are intended to be loaded secondarily be compiled. That is, what should their compile target be?Thanks
Is it posssible to download the 5.1 SDK from somewhere so I can command line compile with iOS6 or 5.1 SDK?
Hey Guys,I built an app for ios that displays html in a stagewebview and in that html, is youtube vidoes that when you click on play in the native player for ios. I am trying to do that for andriod, and it is not working. Any ideas? It is just showing up blank where the video should go? I am using air 3.2 with cs6.Thanks
I believe it can be done, but I can't find any clues as to how to initiate it.Does anyone know how I can use it. The Adobe iphone simulator is not very useful at all. and only does iphone anywaThanks
Hi guysJust a quick question here. I'm developing an android app which requires a small amount of text data to be retrieved via a remotely hosted on a web server. It works fine on a desktop machine but when it comes to testing it on a cellphone it refuses to load the XML file.The data file I'm using is a simple XML file for now, but eventually it will be replaced with a PHP file which generates XML. I'm uisng Adobe Flash Pro CS6 and have set the target to AIR 3.4 for Android. The INTERNET setting on the android permissions has been checked. The code is a simple URLLoader as follows: ============================private var _appDataXML:XML;private var _xmlLoader = new URLLoader();_xmlLoader.addEventListener(Event.COMPLETE, _onXMLLoaded, false, 0, true);_xmlLoader.load(new URLRequest("http://www.example.com/data.xml"));private function _onXMLLoaded(e:Event):void{ _appDataXML = new XML(e.target.data); _xmlLoader.removeEventListener(Event.COMP
Exit Code: 7Please see specific errors and warnings below for troubleshooting. For example, ERROR: DW050 ...-------------------------------------- Summary -------------------------------------- - 0 fatal error(s), 1 error(s), 0 warning(s)ERROR: DW050: The following payload errors were found during install:ERROR: DW050: - Adobe Muse: Install failed-------------------------------------------------------------------------------------
Need some helpAre there any Speech ANEs for AIR other than these two? Immanuel Noel http://blog.immanuelnoel.com/2012/02/19/speech-recognition-ane-source/ ruedaminute http://blog.ruedaminute.com/2012/01/voice-command-adobe-native-extension-ane-control-your-air-for-android-apps-with-voice-commands/I can’t get the NOEL one to work at all in Flash Pro CS6.The ruedaminute one works fabulously for 3-4 sentences,and then crashes out of the AIR app completely.Requests to the ruedaminute author Michelle for Paid help have gone unanswered.Any ideas on other libs/ANEs for Speech, to work with Flash Pro CS6?Thanks~Bill
I am running through the requirements of an app for a client and one of the questions I have relates to how the app will be distributed.Initially the app will only be used by a small number of employees (most likely to be only 3 or 4 users).I do not think it makes sense to release this app via the app store and therefore wondered what the alternatives are. I know there is ad-hoc distribution but believe this is only for testing and also the app expires.I also read about enterprise developer accounts but this appears to be something my client would require and my client is not a developer. Perhaps it is possible for my client to register for an enterprise developer account and then add me as a developer? I am assuming that the Flash AIR apps are suitable for enterprise distribution.Any advice on how best to distribute this app much appreciated. Perhaps there is a simpler way to distribute this?
I have a request from a client for an app that requires certain functionality I am unsure is possible. I am happy to learn how to do it if it is possible but just wanted to get a yay or a nay as to whether this should be possible to implement.App is for iPad only.The app is to be used by Health & Safety inspectors and needs to generate and email a report (ideally in pdf format) to a designated recipient.The app will consist primarily of a form where each form field requires the inspector to enter a valueThe inspector can include a photo associated with any of the form fields (the photo can be taken using the iPad camera or one chosen from the photo library on the iPad.Once the form has been completed clicking on a Submit button will send the data to an external server and the server will deal with creating the pdf and emailing it.I have created PDF files on the fly before using PHP so I know that in theory this is possible but I just need to get some reassurance that I will be able
I am working on an app that has about 30 sentences of audio plus about 60 individual words plus a 30 second audio loop. I was just importing all the audio into the library in Flash CS6 and exporting for action script.I am wondering if it is better to store the audio in an external folder? I obviously do not want any lag when I call up an audio file for the first time.I would find it useful to be able to detect when an audio file has finished playing as I string some sentences together e.g "Touch the " [INSERT COLOR] "shape"Any advice appreciated.My app is for iPhone and iPad initially and then the plan is to port to Android too but happy for advice on the IOS only side of things for now.ThanksPaul
HelloI have a Flex mobile project for iOS and Android created one year ago with Flex 4.6.0 and Air 3.1.It can't include the new required icons size for iOS.I tried to update my Air SDK to 3.4 and 3.5, but my project does not compile any more I followed the procedure for updating, using the ditto command on mac OSX, updating the namespace in the app.xml file... but it just does not compileI have error messages like :Could not resolve <s:LinearGradient> to a component implementation.Could not resolve <s:SolidColor> to a component implementation.Any idea?
For loading external texture-images I use embed, like:[Embed(source = "../Assets/Textures/GUI.png")] " private static const GUITextureAtlasTexture:Class;Somewhere I red that the embed-tag makes apps load low, sonow I want to replace this line for embedding this image fromthe library, but I don't get it to work.Something like:var GUITextureAtlasTexture:Class;GUITextureAtlasTexture = getDefinitionByName ("AtlasImage") as Class;?Isn't GUITextureAtlasTexture (like in the embed-example) not the same asthe linkage-name of an imported asset?
Hello!I have some users who have problems with updating the application I made. They are all using PC, Windows 7, (AIR 3.0.0.4080 EN) and when they try to update they get "Sorry an error has occurred. The application could not be installed. "- error. I have no problems when testing on my PC with same specifications.Any suggestions?This is the log I got from them[2012-12-07:14:01:29] Runtime Installer begin with version 3.5.0.600 on Windows 7 x86[2012-12-07:14:01:29] Commandline is: [2012-12-07:14:01:29] No installed runtime detected[2012-12-07:14:01:34] Relaunching with elevation[2012-12-07:14:01:34] Launching subprocess with commandline c:\users\t526550\appdata\local\temp\aird445.tmp\adobe air installer.exe -ei[2012-12-07:14:01:37] Runtime Installer begin with version 3.5.0.600 on Windows 7 x86[2012-12-07:14:01:37] Commandline is: -stdio \\.\pipe\AIR_4152_0 -ei[2012-12-07:14:01:37] No installed runtime detected[2012-12-07:14:01:37] Starting silent runtime install. Installing run
Hi, I submitted my apk file to amazon and it was rejected because it does not pause when a call interrupts. I'd heard about this and tried to find the code to do this, but whatever I tried did not publish in Flash 5.5, air 2.7Can anyone tell me the exact code to place on the first frame of my flash file? I'm not using an external class. I'm not on my computer now, but the line 'if capabilities = ARM' etc.. Always threw out an error.I hope someone has the answer to this common problem!Thanks,Matt
We are writing a game for the android platform. During the course of the game, as more and more memory is used up, more characters and sprites are added to the screen, suddenly many of the sprites on the screen start to flicker. It only does this on the kindle fire, and not on our other android devices.Granted, memory usage is a little on the high side, but when researchign this I came across this:http://mac.softpedia.com/progChangelog/Adobe-AIR-Changelog-24145.htmlAdobe AIR 3.4.0.2410 Beta 2:· AIR app exhibits severe flickering on Kindle Fire(3290739)Now, no where after this does it mention that this has been fixed.... I am currently using 3.5.0.840I tested the beta Air 3.6 but the game would crash immediately on start up on the devices.Does anyone know anything about the flickering on the kindle and what causes it and what I can do to fix it?CheersDave
I'm using FB 4.6 and StageWebView in my Android app. Basically the app is just a wrapper for a mobile website. Everything is working except links that contain the "tel:" URI and links that contain the "mailto:" URI do not work in StageWebView. So, after a bit of research I discovered two events that appeared to offer a solution, LOCATION_CHANGING and LOCATION_CHANGE. I had planned to read the location property of the LOCATION_CHANGING event and then if it had a "tel:" URI I would just cancel the operation and use navigateToURL() to launch the URI in the system browser. Trouble is, the location property of LOCATION_CHANGING is the current page location and not the location indicated by the link that was clicked. So I tried LOCATION_CHANGE but although the location property is now correct, the page has already been loaded or an error thrown due to the unrecognized URI. How can I make this work or is there any workaround to StageWebView's lack of support for these URIs?
Trying the latest 3.6 SDK I got the following exception:Error while reinvokingjava.io.IOException: failed to find jar file at com.adobe.air.Utils.getJarFile(Utils.java:71) at com.adobe.air.ADT.relaunchForIPAIfNecessary(ADT.java:375) at com.adobe.air.ADT.detectTarget(ADT.java:690) at com.adobe.air.ADT.parsePackage(ADT.java:648) at com.adobe.air.ADT.parseArgsAndGo(ADT.java:571) at com.adobe.air.ADT.run(ADT.java:419) at com.adobe.air.ADT.main(ADT.java:469)my cmd-line:java -Xmx16000m -jar %AIRPATH%\lib\adt.jar -package -target ipa-debug-interpreter -provisioning-profile ios\app.mobileprovision -storetype pkcs12 -storepass xxxxx &nb
I'm trying to install the android extension flashpro_extensionforair_p1_102510following AIR for Android - Part 1 - In this first tutorial I show you how to setup your development environment with Flash CS5.http://http://www.gotoandlearn.com/play.php?id=123Ive downloaded and save the extension to my desktop i double click the file to run the install it loads the adobe extension manager and it loads installing after a few Min's it times out and gives me an error messageThis extension can not be installed, it requires Flash version in range of inclusive between 11 and 11Ive tried google this error and cannot find a simple fix just wondering if some one can advise me on how to fix this so i can build my first android flash app
Moved my ActionScript Mobile Project game from Flash Builder 4.6 / AIR 3.2 yesterday to the new release of 4.7 / AIR 3.4. One side effect was that when my PNG's in my assets SWC were set to use JPEG compression instead of PNG, they are invisible at runtime. I haven't found any mention of this when searching so far. I can just use PNG compression for now, but it's nice to have the choice. Anyone else run into this problem?
Hi, I have a webapp in a native container using StageWebView which works perfectly as an app on iOS but the Android app is not playing HTML5 videos properly.The video loads but you don’t see any picture you can only hear sound. If you press fullscreen on the video though it does sometimes open in full screen and play the video.What’s weird is if you just view the webapp in a browser on android, the video works fine no problems.What’s going on here? It’s only when it’s contained in an app using StageWebView on Android that the video just breaks and only plays sound. The exact same code works perfectly with the iOS app version or just in a browser on Android.This problem is the same on android 3.x and 4.0.4Can anyone help? Do I need to add some extra tag in the .app descriptor file perhaps to increase graphics or something? I have renderMode set to auto.I’m really stuck on this I hope someone can help.Thanks,
Hi,I came across a post that suggested that in iOS, code does not function in loaded SWFs and a quick test demonstarted that this was true. I'm just wondering if anyone has come up with a workaround for this.I'd appreciate any insight you can give me.Best,Chris
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.