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Since updating to Air 3.4, my Air app no longer displays local images. Is this a known issue? If so what is the fix?I'm using the 'mx.image' component to dynamically display an image specified by the user. The image components 'source' property is set to the specified file's 'url' property. Image is displayed as a broken image icon. Was working until the 3.4 update.Adobe AIR version: 3.4.0.2540. Mac OS X 10.6.8. On Windows 7 the issue does not occur.Adobe Flash Builder 4.0.1Flex SDK 4.1Thanks for any info!- Felix
When publishing an app for ios in Flash 5.5 so that the status bar is visible on the iphone, the app is getting scaled down to fit the leftover size of the screen instead of the status bar going over the app.I want to use the translucent black status bar but can't seem to figure this out. Any help?
Hi,I'm trying to get the camera video content from a Samsung Galaxy Tab 10.1 and to attach it to a video component. All fine through here, but when I rotate the device the video freezes. I've tried to run the same code on an iPad, and everything works just fine (regardless of the device orientation). I was wondering if I have to setup another android permission from the manifest file, or is another workaround.If I set the <autoOrients> tag to false, then the device rotation does not force the application to rotate, and the video is continiously displayed.Waiting for your opinions!Thanks
Hiya guys, I've had a look at modifying the info.plist file (UIRequiredDeviceCapabilities) in my ADT-produced ipa files, and I haven't found a way to limit iPad distribution to iPad 2 only. It seems that you can require certain hardware, but not specific devices. If you have any info it'd be much appreciated!We want to limit it because our app runs fine on 3GS, 4, and iPad 2, but it blacks out and crashes intermittently on iPad 1. Memory usage is varying during the crash, so our working assumption is that the display is eating the conventional memory. More on that in another thread though!
Hello,I have a 75 meg ipa file that takes about 30 seconds to load. Is there a way to improve the loading time or show the loading progress somehow?I am compiling with air 3.1I am building my project with Flash Professional 5.5
I'm new to app development. I'm wondering which platform to use for developing mobile apps. I notice there is flash professional, flex and dreamweaver. I really can't tell the difference.
Dear all,I need a very simple toggle enabled button and don't want to skin the not-mobile-optimized ToggleButton. Since I want to place it on ActionBar, the flat-style button seems good for me.My purpose is simple: when user clicks the button, I want it stay down before user clicks again. I tried to make it by setting currentState but failed. Would anyone give a simple way here? That is to control button state, the best.Regards,Felix
I'm having problems installing Adobe AIR. The installer launches two processes but nothing happens after that. I'm using a windows 7 pc.Here is the install log I found:[2010-09-16:16:41:49] Performing runtime update[2010-09-16:16:41:49] UI SWF load is complete[2010-09-16:16:41:50] UI initialized[2010-09-16:16:41:50] starting user confirmation[2010-09-16:16:41:50] Version of this installer: 2.0.3.13070[2010-09-16:16:41:50] Installed version: 1.5.2.8870[2010-09-16:16:41:50] Installation type: patchNewer[2010-09-16:16:41:53] starting elevated install[2010-09-16:16:41:54] performing an elevated runtime install[2010-09-16:16:41:54] UI SWF load is complete[2010-09-16:16:41:54] starting install[2010-09-16:16:41:54] subinstaller: starting install[2010-09-16:16:41:54] Scheduling runtime installation operations[2010-09-16:16:41:54] subinstaller: Scheduling runtime installation operations[2010-09-16:16:41:54] Active AIR product GUID is {A2BCA9F1-566C-4805-97D1-7FDC93386723}[2010-09-16:16:41:54] s
I am creating an apk build for GooglePlay with Adobe AIR integrated, and my application requires "Full Internet Access". I didn't set this permission requirement, but it appears, why?
Im working in Flash Pro with AIR for Android.I have a single text field and would like to change the language in that text field to match the mobile devices language.How Can I detect the devices language and then change the textfield to match the language?
Since 2 weeks I am having problems in chrome ( don't load sections etc ), if I access with FF all works ok, but with chrome and safari is imposible to navigate to the diferent forums etc...
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Hello dear adobe air community!I'm new to air mobile development and i'm currently facing a weird problem with File API and its applicationStorageDirectory property. Please correct me if i'm wrong but it seems that every files stored in applicationStorageDirectory are not deleted during application update, true?In m'y case, I'm using applicationStorageDirectory to store application database with some user settings. Obviously, these settings should be kept during application update process. Unfortunately, they are removed each time I'm updating the application...Any ideas? Can this behaviour should result for a bad configuration of my air descriptor file?Thanks in advance for your help...
The strange thing about this is that on earlier AIR (2.7, 3.1, 3.2, 3.3) the problem was that iPad3 was having memory issues and iPad2 was near impossible to crash.Now running AIR 3.4 Public .. the problem has reversed.I am getting a "Received memory warning" in the XCode Instruments panel.This happens at the exact moment I use the blitMask to capture a fairly large bitmap.var blitMask:BlitMask = new BlitMask(allChapters_mc, 0, 0, 1024, 706, false);TweenLite.delayedCall(1, blitMask.update, [null, true]);The crash occurs right when this blitMask.update is called. on Android, PlayBook and iPad3 there is no problems.Any ideas around this ?
Hey guys,I'm trying to play some transparent FLV files inside my app. My issue is, It's working as expected in ADL, but not on the device? (I'm using Air 3.3, iOS 5, iPhone 4s).Any helps?Cheers!
I'm creating an IOS game in AIR where you must shoot birds with certain numbers on them. A new bird spawns every 5 seconds or so, crosses the screen and gets removed after it leaves. I use TweenMax to tween the birds across the screen with a bezier curve. The game is rendered with GPU. Here's the problem: When I add a dynamic textfield to the "bird" MC (so I can place a number on the bird), it makes the game unplayable: After 20 or so seconds (with maybe 4 birds on screen), the game begins to stutter and eventually halts completely. This is on an iPad 1. What I've found: - If I remove the textfield from the "bird" MC, the game runs fine.- If I put it back, even with static numbers that are never changed by the code, it lags again - so it's not the code that inserts the number that's the problem.- If I put the textfield in, but leave it empty and never add text, it runs fine, so it's the presence of text in the textfield that's the problem. I have NO idea what the problem is. I've tried
So, no iAds. Turned to AdMob since all others i found (mobclix, adwhirl - etc) require you to integrate their SDK, and AdMob's the only one i found that lets u drop your ads on HTML.BUTafter comparing the ads you get in this method (with StageView) - and REAL ads from AdMob (integrated using iOS SDK) - there are many less ads (in my country i keep getting a single ad hahah) - whereas in the SDK way you get tons, with rotations, and probably more $.Anyone found a better solution?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSf00ab63af761f170-168f6f2a129378b935d-8000.html
Hi,I wrote a mobile device application for android and ios. On android everything works fine. But on iOS / iPhone I cannot capture images from the camera. The screen just left blank.Here are some snippets of my code:videoDisplay = new Video(videoSize, videoSize);//...camera=Camera.getCamera();camera.setMode(8000,8000,24);videoDisplay.attachCamera(camera);sv.addChild(videoDisplay); // sv: <s:SpriteVisualElement id="sv" width="250" height="250" />I testet Camera.isSupported(), I verified that the camera is installed (*), everything gives me the feedback it should work. The render mode is set to CPU (in the application xml file). So I am pretty clueless right now.I test it on iPhone 3GS with iOS 5.Can you help me out?Thanks in advance.* http://help.adobe.com/en_US/as3/dev/WSfffb011ac560372f3fa68e8912e3ab6b8cb-8000.html#WS5b3ccc516d4fbf351e63e3d118a9b90204-7d38
Hi All, How to resolve below warning:Warning Unable to bind to Property "somevar" on object 'Object' class is not an IEventDispatcherThanks,Sunil Rana
When I try to export a release build I get the following error."One or more errors were found while trying to build the release version. Unable to export."But it gives not a clue as to what the errors maybe and the application compiles, loads and runs just fine from the IDE.Does anyone have an idea on how we can get FB to tell us what the errors might be?
i have a programe use ane,create with object-c++,ane is create. when create ipa error:ld: warning: -ios_version_min not specificed, assuming 4.0Undefined symbols for architecture armv7: "_testFinalizer", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _testFinalizer_name) "_testInitializer", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _testInitializer_name)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64flashbuilder4.6air3.4xcode 5.0create .a is use object-c++ modelplease help me
I'm new to this so I could be making some mistakes, but I'm learning Fireworks and I'm using an example from Chapter 13 of the Classroom In A Book for CS5. It creates an AIR application, but when I try to generate the application I get the following error.Could not generate timestamp: handshake alert: unrecognized_nameIn my searches I came across a Flash Builder Help question and answer that lead me to a Flex Bug and Issue Management System report (http://bugs.adobe.com/jira/browse/FB-33243) that suggest this is a bug that effects JRE 1.7.It suggest the following work around: Uncheck the Timestamp check box in Package settings wizard and click finish.Application is successfully exported to Signed AIR package. OK, what? Does this Settings wizard exhist in Fireworks? Is there a workaroung?If I go back to JRE 1.6 does it work?Thanks,Dan
I am having an issue where my buttons are remaining in the down state after being clicked.My app is being published in Flash CS6 with Air 3.4 for iPad only with rendering mode Auto.My button is just a button where I have used a different graphic for each state.I have tried each of the following events, all of which result in the same issue.splashMC.optionsBtn.addEventListener(MouseEvent.CLICK, clickOptionsButton);splashMC.helpBtn.addEventListener(MouseEvent.MOUSE_UP, clickHelpButton);splashMC.testBtn.addEventListener(MouseEvent.MOUSE_DOWN, clickTestButton);I do notice if I touch the screen away from the button after touching the button, the button returns to the correct up state. So it is almost as if it is not detecting the finger has been removed from the button until I touch elsewhere.Is this a bug or a minsunderstanding on my behalf?
I have a few apps running on Android tablets which have been running fine for the last year, but after the latest Air runtime update, the app hangs randomly. When I run it through a debugger I get no errors and no feedback at all. I have never seen the Air runtime freeze like this before. Has anyone else experienced this with the latest runtime?Edit: On further investigation, it could be when it is accessing a local database.
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