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Hi,I have an old iPhone app on the AppStore published with the IPA publisher in Flash Pro CS5 (targeting iOS 3.0).I now need to update this app, but have run into problems getting the Application Loader to accept my IPA-file.The error message I get is:"This bundle is invalid. Apple is not currently accepting applications built with this version of the SDK or Xcode."Any ideas how to solve this?Thanks
I'm attempting to use ANT to compile and package up an iOS IPA file using the Adobe SDK tools. I need to use ANT, because the build requires a tonne of RAM, and Flash Builder gets Java heap space issues when I compile (even though I've increased the max ram in the ini file).This is what the core of my ANT build looks like: <!-- Build the SWF and save it in the publish directory --> <target name="3. Compile SWF" depends="2. Build New Directories"> <mxmlc file="${MAIN_CLASS}" output="${OUTPUT_SWF}" debug="${DEBUG_FLAG}" failonerror="true"> <load-config filename="${MOBI_CONFIG_FILE}"/> <define name="MOBI_PROJECT::IS_iOS_BUILD"
Hi,I just downloaded the new AIR 3.3 SDK and the flash player 11.3 swc and merged with the latest Flex sdk as I always do.When I try to package the project (ipa iOS) I get the folowing warnings ( I use FDT 😞[java] ld: warning: -ios_version_min not specificed, assuming 4.0 [java] ld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\\Program Files\\Adobe\\flex_sdk_4.6.0.23201_air33\\lib\\aot/lib/crt1.o [java] ld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\\Program Files\\Adobe\\flex_sdk_4.6.0.23201_air33\\lib\\aot/lib/gcc/libgcc.a(_divsi3.o) [java] ld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\\Program Files\\Adobe\\flex_sdk_4.6.0.23201_air33\\lib\\aot/lib/gcc/libgcc.a(_udivsi3.o) [java] ld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\\Program Files\\Adobe\\flex_sdk_4.6.0.2
When I try to install the app into the simulator (adt -installApp) I get:-Unknown or unsupported SDK version: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdkI'm using Mac OS X 10.7.4 (Lion) and I'm trying to use the iPhone simulator as per support for iOS simulator blog post. I've tried different versions of the sdk (5.1,5.0,4.3,4.0) and I get the same result.I'm using Flash Builder 4.6 and I've updated the sdk to Air 3.3 as per this article and I've extracted the sdk from XCode 4.4 per this article.What am I doing wrong and what do I need to do to get it working?
This used to work on my last computer, but I created a CSR and uploaded it to Apple and it returned a valid distribution certificate. But when I run Openssl to try and create the p12 file, I keep getting the error:"no certificate matches private key".My batch file looks like this:set OPENSSL_CONF=C:\OpenSSL-Win32\bin\openssl.cfgset RANDFILE=.rndopenssl x509 -in ios_distribution.cer -inform DER -out developer_identity.pem -outform PEMpauseopenssl pkcs12 -export -inkey mykey.key -in developer_identity.pem -out myfile.p12pauseI've tried just about everything, and I'm seriously stuck. Can anyone help?
In case you haven't heard, we've scheduled a series of Webinars to discuss and describe Flash based gaming and application development for the iOS platform. Members of the Adobe engineering team will be conducting these events and it'll be a great place to hear from our experts and ask questions. It also covers Monocle, an awesome profiling tool that we're developing!Please sign up and pass the word along! We'd love to see you there.Develop Flash based iOS Apps and Games with Adobe AIR 3.3
how can I open Cocos2d Compressed Data file (.ccz) in air
Hi,Just upgraded to Moutain Lion, and my air app now generates a NetStatusEvent with a code of NetConnection.Connect.SSLNotAvailable when I attempt to connect using RTMPS.The flash build from the same codebase has stopped working at the same point (although I haven't yet verified that it's the same event with a debugger) in both Safari and Chrome.Upgrading to the Air 3.4 beta runtime didn't help.Any ideas?Dave
Is it possible to exclude iPad1 from downloading my app for iOS ?
Hi,I've run into a problem. In order to support for Facebook connections in my app, I need to add some lines to my app descriptor file's <InfoAdditions> node:However, the app descriptor file is generated when I package the IPA from Flash Professional, and there's to way to tell Flash to add something into the <InfoAdditions> node when generating the file. I've even tried to package the IPA, then unzip the IPA file, edit the app descriptor file and reinsert it into the IPA, but that causes the IPA file to become corrupted; apparently it checks for manual edits like these.Is there any way to edit that <InfoAdditions> node in my app descriptor file before or after it is packaged into the IPA file? I sure don't hope the only way to do it is to use the ADT prompt or something. That tool is godawful and impossible to use (who's using a DOS prompt in 2012??).
Hello,I'm trying to work out if it's possible to use iCloud to save/load data across devices with iOS apps created using Air.I know there is a lot of talk about now meeting the Apple data storage guidelines eg http://www.saumitrabhave.com/2011/11/air-ios-solving-apps-must-follow-ios.htmlWhat I can't understand is if I actually want to use iCloud to save data a user has created in my app (ie condition 1 of the storage guidelines - user generated data, cannot be re-created by application). If I was to save this user data to the <Application>/Documents directory... a) would it be backed up by iCloud and meet Apples requirements?b) if my application was installed on another device is there any way, using Air/AS3, to know that a file has been updated and read the file?Please let me know if this doesn't make sense... still trying to get my head around how it all works.Thanks.
Hello Following a great blog post from Richard Lord on how to create retina version for iPad3 using iOS 5.1 SDK I could finally create my app working in high res on iPad 3.You can read the post here: http://www.richardlord.net/blog/using-the-ipad-retina-display-with-adobe-air/comment-page-1#comment-68451However I have a very specific problem with the launch images. I prepared all of them following the rules written here: https://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/App-RelatedResources/App-RelatedResources.html#//apple_ref/doc/uid/TP40007072-CH6-SW1Unfortunately if I start the app in landscape I see very short jumping of the default image to the left and top just before the actual application appears on the screen.Do you have any ideas why this may happen?Thanks in advance.
I'm trying to get the 144 icon working for my retina app. I've seen many people say you can put it in the app by adding <image144x144>Icon_144.png</image144x144> to the icon section of the app descriptor XML. However, if I add that line, it just deletes that line during publish and doesn't publish the icon. I have my 144 icon with that name in a bunch of different folders in case it's checking a different one than I expect, but it never works.
I am having an issue with stagewebview (air for ios 3.3). Each tap to my stagewebview causes the entire page to grey for a second. I don't see this in the simulator but as soon as I get it on the ipad I get this problem. Any ideas?thanks,Jason
dear team i am new to Mobile application. kindly help to resolve the following questioni have a webservice which will return a single value.the format is <?html version="1.0" encoding="utf-8" ?><stirng xmlns="http://tempuri.org/">HELLO WORLD</string>this code is .net 2005 sample webservice return value.i want to assing this value to a text box.kindly help.
Hi,I'm currently working with AIR > iOS for iPad.If I add a StageWebView to my stage and play a video in there, does anyone know if there is any way I can add something to the stage on top of the StageWebView?Thanks,Mark
when will air mobile support executing javascript/accessing to the dom on the StageWebView class?
does a flex ios app support international characters?i just built an app using flash builder 4.6 and the ios 5.1 sdk... and my text fields won't show international characters. is this supported?Also... i'm embedding the arial unicode font... and it works on windows and android. just not ios.
is there any option in flex air to open an external desktop application (e.g developed in VC#.NET) inside flex application???
Hi,I set the ViewNavigatorApplication backgroundColor to #FFFFFF (white) to show a splash image at the app start. All the views in the app have a dark backgroundColor #444444.The problem is when the orientation changes, the white color appears in the bottom corners causing a bad look. How can I avoid this behavior?I tried change the ViewNavigatorApplication backgroundColor at runtime with the command:navigator.setstyle('backgroundColor','#444444');but the background color did not changed.Thanks,Carlos.
I'm developing for iOS, particularly the iPad 3, on Windows. I downloaded the AIR 3.3 SDK and added it to Flash Pro CS6 per this thread: http://forums.adobe.com/message/4583745#4583745My app runs fine in Air 3.2 but you can't run apps at Retina resolution with 3.2. If I compile the app with 3.3, it compiles dramatically faster (roughly 10x faster) but when I try to run it on the iPad, all it displays is a black screen, with five small white circles in a horizontal line in the upper left corner of the screen. The circles are animated like an old console progress indicator, cycling through showing one, two, three, four, then all five of them.I've tried Googling this but if I search "white dots" I get dead pixels, and a bunch of miscellaneous unrelated results if I search "white circles". Does anyone know what might cause this issue or a solution for it?ͦͦͦ
Hi,I've compiled an app for iOS and Android using a custom url scheme.The scheme works a dream, but...Since adding in my intent filter for Android, I've found the app doesn't show in "Applications" view, so I can't drag it onto the desktop / page (whatever the correct terminology is). I know my app is both installed and working as I can launch it from a browser using my custom url scheme, it is just utterly impossible to find / launch / uninstall as it doesn't appear anywhere...I've pasted my intent XML below, please can anyone who understands these things take a look and let me know if I've done something stupid, such as block out the default behaviour or something?Many thanks,Gaius<application android:enabled="true"><activity android:excludeFromRecents="false"><intent-filter><action android:name="android.intent.action.MAIN" /><category android:name="android.intent.category.LAUNCHER" /><action android:name="android.intent.action.VIEW"/><category
I am developing an app that is targetted for iOS and Android. On iOS I need to make use of an exension that is only supported on iOS. If I include the exension in my Flash Builder project, I can no longer deploy to the simulator. I receive an error like "The content cannot be loaded because there was a problem loading an extension: Error: Requested extension XXX is not supported for MacOS-x86." Do I need to create a stub extension for MacOS-x86 or is there a simpler way?
Forgive my ignorance, but how do we as Flash developers go about giving someone a complementary installation of what should be a paid app? Specifically on iOS where distribution is stricter...
I get this error in a FB4.6 (win xp & osx lion) project after trying to submit it via the Apple Application Loader: "Unable to extract codesigning entitlements from your application" I get this error in a FB4.5 (win 7) project after trying to submit it via the Apple Application Loader: "Application failed codesign verification. The signature was invalid, or it was not signed with and iPhone Distribution Certificate". I cannot get this to work. I'd like to ask anybody that has some expierence with submitting apps to the appstore to tell me if I am missing something: Create appID in provisioning portal.In itunes connect, create the app with that appID. Use apple keychain to create certificate request Upload certificate request to provisioning portal to generate a "distribution certificate". Download this certificate. Create a "Distribution provisioning profile" for the appID, set it to "app store". Download this profile. import "distribution certificate" into Keychain, export a .p12
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