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So, I need a straight answer. Can I use Shared Objects for my game, or will apple fail me for using them? Will Shared Objects be backed up with iCloud? Thanks,diss.
Hello,is there a way to use TTS (pico tts) from Android to make speaking app ?regards
i have an Air for Android APK compiled by Flash CS5.5 that shows support for languages that are not in the app. I successfully removed these in my iOS apps, but am unable to find out how to do this for Android apps. Anyone developed a process to fix this?
Hey Everyone,I've just literally finished creating my first air app, using HTML + AJAX. I am using shadowbox.js to provide a modal window which contains within it a form. There's no iframs's involved, just a shadowbox container for the form, which is built dynamically using a Javascript function.Everything is working fine, apart from the fact that pressing the space bar doesnt insert a space into any of the fields. SHIFT + space works fine.In every other text field in the app, space works without an issue.I've not got any code which binds event listeners to any of the fields, so its not something i've accidentally coded in. I don't see any errors in DW site reports when running a test. It fails in both preview, and end packages versions.I've tested appending text form fields into other areas of the app and they work fine with space, it's literally just inside the shadowbox.Also, does anyone have any idea how I can solve this? Am thinking I may have to write my own basic modal window in
Is there auto orientation in iPhone and android by using flex mobile development
Hello, I am using the Flex 4.6 SDK with AIR 3.3. From updating from AIR 3.1 I noticed that I can no longer change the orientation when using the emulator in Flash Builder. Is there a fix/work around for this? Thanks!*edit I have noticed that orientation works on iPad and iPhone devices but the application will not orient landscape/portrait on android tablets/phones
Hello everyoneHope someone could help me.I have 3 questions regarding AIR on ANDROID:1. Is there a way to catch the event when a user presses the HOME button?2. Is there a way to catch an event before the app is going to deactivated mode? (Something like right at the start of deactivating).3. Is there a method that makes the app acts as if the HOME button had been presserd? (A method that would send my app to the background)Thank you very much
Have created a fullscreen app in landscape mode with flash CS6 (air 3.2) However the system bar is visible in the android 4.0 device (samsung GT-P3100) and the app shrinks to only fit above the system bar. Any chance to hide the bottom system bar?screenshot attached.Installed Air beta 3.4 on the device.
In CS5.5 I had some problems with native extensions, but that's ok, since CS5.5 was not ANE-aware (it was released before that).But in CS6, it's even worse. It just deletes the whole <extensions>...</extensions> from my "xxx-app.xml" descriptor file each time I publish my SWF. Why?It shouldn't do that! CS6 supposedly works with ANEs (it even has a special ANE icon in the "ActionScript settings" window, whereas CS5.5 didn't), so why is it removing my extensions from the descriptor?
Hello,I am sorry if my question is not relevent but i am facing an installation issue with air bundlled with my exe app.I have created my air app as myApp.exe with flash cs5.5.Air 2.6 has been embeded with the package.If i try to install the package on a system without having internet connection, its asking "Air runtime not found, please download or contact app provider".if net connected,then it will install fine.Actually my app requires no internet acces and purely its an offline desktop app.Actually is there any background checking / updation is going with the bundled air ?i have stucked in between this.any help would be appreciated.thanks,Arunraj
Hi,This is related to the thread:http://forums.adobe.com/message/4569652#4569652Sorry for all the support I'm asking, I think I'm almost there!I contacted Burstly support, and I was able to solve most of my problems. I updated my config.xml file with the framework and librairy they told me to add, which caused most of the problems to go away.I checked with flurry and from their latest SDK (4.0.1) it seems we now only need to import "Flurry.h", which should contains both the Analytics and AppCircle required by Burstly.I also added the -all_load flag you told me to add. I'm pretty confident I have all the framework and lib linked correctly.When I'm trying to package, I get this error though:ld: duplicate symbol __ZN7avmplus14ErrorConstants23playerErrorMappingTableE inC:\\Program Files (x86)\\FlashDevelop\\Tools\\flexsdk\\lib\\aot/lib/libRuntimeInterpreter.arm-air.a(PlayerAvmErrors.o) and C:\\Program Files (x86)\\FlashDevelop\\Tools\\flexsdk\\lib\\aot/lib/libRuntimeInterpreter.arm-air.a(P
Hi,I have an old iPhone app on the AppStore published with the IPA publisher in Flash Pro CS5 (targeting iOS 3.0).I now need to update this app, but have run into problems getting the Application Loader to accept my IPA-file.The error message I get is:"This bundle is invalid. Apple is not currently accepting applications built with this version of the SDK or Xcode."Any ideas how to solve this?Thanks
I'm attempting to use ANT to compile and package up an iOS IPA file using the Adobe SDK tools. I need to use ANT, because the build requires a tonne of RAM, and Flash Builder gets Java heap space issues when I compile (even though I've increased the max ram in the ini file).This is what the core of my ANT build looks like: <!-- Build the SWF and save it in the publish directory --> <target name="3. Compile SWF" depends="2. Build New Directories"> <mxmlc file="${MAIN_CLASS}" output="${OUTPUT_SWF}" debug="${DEBUG_FLAG}" failonerror="true"> <load-config filename="${MOBI_CONFIG_FILE}"/> <define name="MOBI_PROJECT::IS_iOS_BUILD"
Hi,I just downloaded the new AIR 3.3 SDK and the flash player 11.3 swc and merged with the latest Flex sdk as I always do.When I try to package the project (ipa iOS) I get the folowing warnings ( I use FDT 😞[java] ld: warning: -ios_version_min not specificed, assuming 4.0 [java] ld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\\Program Files\\Adobe\\flex_sdk_4.6.0.23201_air33\\lib\\aot/lib/crt1.o [java] ld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\\Program Files\\Adobe\\flex_sdk_4.6.0.23201_air33\\lib\\aot/lib/gcc/libgcc.a(_divsi3.o) [java] ld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\\Program Files\\Adobe\\flex_sdk_4.6.0.23201_air33\\lib\\aot/lib/gcc/libgcc.a(_udivsi3.o) [java] ld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\\Program Files\\Adobe\\flex_sdk_4.6.0.2
When I try to install the app into the simulator (adt -installApp) I get:-Unknown or unsupported SDK version: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdkI'm using Mac OS X 10.7.4 (Lion) and I'm trying to use the iPhone simulator as per support for iOS simulator blog post. I've tried different versions of the sdk (5.1,5.0,4.3,4.0) and I get the same result.I'm using Flash Builder 4.6 and I've updated the sdk to Air 3.3 as per this article and I've extracted the sdk from XCode 4.4 per this article.What am I doing wrong and what do I need to do to get it working?
This used to work on my last computer, but I created a CSR and uploaded it to Apple and it returned a valid distribution certificate. But when I run Openssl to try and create the p12 file, I keep getting the error:"no certificate matches private key".My batch file looks like this:set OPENSSL_CONF=C:\OpenSSL-Win32\bin\openssl.cfgset RANDFILE=.rndopenssl x509 -in ios_distribution.cer -inform DER -out developer_identity.pem -outform PEMpauseopenssl pkcs12 -export -inkey mykey.key -in developer_identity.pem -out myfile.p12pauseI've tried just about everything, and I'm seriously stuck. Can anyone help?
In case you haven't heard, we've scheduled a series of Webinars to discuss and describe Flash based gaming and application development for the iOS platform. Members of the Adobe engineering team will be conducting these events and it'll be a great place to hear from our experts and ask questions. It also covers Monocle, an awesome profiling tool that we're developing!Please sign up and pass the word along! We'd love to see you there.Develop Flash based iOS Apps and Games with Adobe AIR 3.3
how can I open Cocos2d Compressed Data file (.ccz) in air
Hi,Just upgraded to Moutain Lion, and my air app now generates a NetStatusEvent with a code of NetConnection.Connect.SSLNotAvailable when I attempt to connect using RTMPS.The flash build from the same codebase has stopped working at the same point (although I haven't yet verified that it's the same event with a debugger) in both Safari and Chrome.Upgrading to the Air 3.4 beta runtime didn't help.Any ideas?Dave
Is it possible to exclude iPad1 from downloading my app for iOS ?
Hi,I've run into a problem. In order to support for Facebook connections in my app, I need to add some lines to my app descriptor file's <InfoAdditions> node:However, the app descriptor file is generated when I package the IPA from Flash Professional, and there's to way to tell Flash to add something into the <InfoAdditions> node when generating the file. I've even tried to package the IPA, then unzip the IPA file, edit the app descriptor file and reinsert it into the IPA, but that causes the IPA file to become corrupted; apparently it checks for manual edits like these.Is there any way to edit that <InfoAdditions> node in my app descriptor file before or after it is packaged into the IPA file? I sure don't hope the only way to do it is to use the ADT prompt or something. That tool is godawful and impossible to use (who's using a DOS prompt in 2012??).
Hello,I'm trying to work out if it's possible to use iCloud to save/load data across devices with iOS apps created using Air.I know there is a lot of talk about now meeting the Apple data storage guidelines eg http://www.saumitrabhave.com/2011/11/air-ios-solving-apps-must-follow-ios.htmlWhat I can't understand is if I actually want to use iCloud to save data a user has created in my app (ie condition 1 of the storage guidelines - user generated data, cannot be re-created by application). If I was to save this user data to the <Application>/Documents directory... a) would it be backed up by iCloud and meet Apples requirements?b) if my application was installed on another device is there any way, using Air/AS3, to know that a file has been updated and read the file?Please let me know if this doesn't make sense... still trying to get my head around how it all works.Thanks.
Hello Following a great blog post from Richard Lord on how to create retina version for iPad3 using iOS 5.1 SDK I could finally create my app working in high res on iPad 3.You can read the post here: http://www.richardlord.net/blog/using-the-ipad-retina-display-with-adobe-air/comment-page-1#comment-68451However I have a very specific problem with the launch images. I prepared all of them following the rules written here: https://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/App-RelatedResources/App-RelatedResources.html#//apple_ref/doc/uid/TP40007072-CH6-SW1Unfortunately if I start the app in landscape I see very short jumping of the default image to the left and top just before the actual application appears on the screen.Do you have any ideas why this may happen?Thanks in advance.
I'm trying to get the 144 icon working for my retina app. I've seen many people say you can put it in the app by adding <image144x144>Icon_144.png</image144x144> to the icon section of the app descriptor XML. However, if I add that line, it just deletes that line during publish and doesn't publish the icon. I have my 144 icon with that name in a bunch of different folders in case it's checking a different one than I expect, but it never works.
I am having an issue with stagewebview (air for ios 3.3). Each tap to my stagewebview causes the entire page to grey for a second. I don't see this in the simulator but as soon as I get it on the ipad I get this problem. Any ideas?thanks,Jason
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