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The project I'm working on is an Adobe Air port of a Flash game. The ADT generates working builds for the targets: ipa-debug, ipa-test, ipa-debug-interpreter, and ipa-test-interpreterHowever the build target ipa-ad-hoc creates a build that crashes during a game event. The bug is 100% reproducible in Air 3.2, Air3.3b2, and Air3.3b3.If I use undocumented ADT flag -Xdebug the crash does not happen. If I instrument the function with trace statements, the crash does not happen, if the trace stacement is in just the right spot. This feels like a bug in the optimizer, but it's very costly in my time to track down issues that only happen in the ad-hoc build. It would be much faster to isolate this type of issue if I could debug an optimized build. It would also be helpful if I could disable the optimizer on the functions I observe it's getting wrong, rather than having to turn off optimizations globally. I've worked around the present issue; which I was finally able to narrow down to breaking
Loading transparent images from the CameraRoll works in Android fine, but in iOS, the BitmapData recieved from loading from the camera roll comes in with the transparency stripped out, leaving me with ugly square edges that just won't do. The images show transparent in my photos, but are the transparency is all whited out when I get them in my app.I have searched and searched for a fix for this bug, but haven't found anything. Is there some way to specify to the CameraRoll or MediaPromise to check for transparency? What have I overlooked?
Hi ,I try to create ipa to my simple swfon my mac the adt command run ok but the same adt command and the same files bring me errorthis is the error# Generating executable...E:\AdobeAIRSDK31\lib\aot/bin/ld64/i686-apple-darwin9-ld64.exe -ObjC -dead_strip-Z -arch arm -L"E:\\AdobeAIRSDK31\\lib\\aot/stub" -L"E:\\AdobeAIRSDK31\\lib\\aot/lib/gcc" -lgcc -F"E:\\AdobeAIRSDK31\\lib\\aot/stub" -L"E:\\AdobeAIRSDK31\\lib\\aot/lib" -o "../aot5150261266549223089.tmp" -L"C:\\Users\\admin\\AppData\\Local\\Temp\\fea19946-86ea-4809-9a67-dc418a528151" -exported_symbol _main -exported_symbol _ExtInitializer -exported_symbol _ExtFinalizer -exported_symbol _ExtInitializer -exported_symbol _ExtFinalizer "extensionglue.o" "AOTBuildOutput-0.o" "AOTBuildOutput-1.o" "AOTBuildOutput-2.o" -sectcreate __TEXT __ic "AOTBuildOutput-stripped.swf" "E:\\AdobeAIRSDK31\\lib\\aot/lib/libNoDebugger1.arm-air.a" "E:\\AdobeAIRSDK31\\lib\\aot/lib/libNoDebugger2.arm-air.a" "E:\\AdobeAIRSDK31\\lib\\aot/lib/libRuntimeAOT.arm-a
Hi,I have a reasonably large AIR application developed in CS6 using AIR 3.3 (I tried 3.2 as well). Works fine on my computer but when I upload it to an iPhone the application tries to start but then dies and returns to the apple home screen.The application contains about 12 screens each of which contain many (50+) variables / movie clips etc. Tried to debug it using the external debugger but no errors appear in CS6. When I limit the number of screens I create to e.g. 9 screens only it starts to work again. Which 3 I disable is totally irrelevant (first or last 3 screens) - when I get down to 9 screens all is well.I don't really know where to start looking for a solution to this. Anyone has any suggestions?ThanksLeon
Just want to know if we will get that functionality anytime soon on the SDK
I have noticed in my adobe air app that I get intermitent crashes while trying to close my Netconnection. The app stops responding and eventually if you keep trying to do something it crashes. It is happening around 7 out of 10 times which is weird!Has anyone encountered this or knows whats going on?Here is a link to the full ANR Trace: http://pastebin.com/ut0eZRrUThanks, any help would be appreciated. This bug is preventing me from releasing my app!I have seen a few discussions where people are saying they are experiencing similar issues however, they also say that it has been sorted in air 3.3. I havent seen any improvement.... Here is a summary of what im getting in logcat:D/dalvikvm( 2019): GC_CONCURRENT freed 1943K, 21% free 24500K/30855K, paused 2ms+21msD/dalvikvm( 2019): GC_EXPLICIT freed 769K, 20% free 24737K/30855K, paused 2ms+20msE/ActivityManager( 2019): ANR in air.com.test.mobile.rbttest.debug (air.com.test.mobile.rbttest.debug/.AppEntry)E/ActivityManager( 2019): Reas
Hi,Randomly (not always), when I close NetStream, the entire app just freezes. Even performing a NetConnection.close() causes freezes. I do not see any errors (even in the debug mode) so I cannot tell more.Sometimes even simply renewing the current NetStream to "new NetStream()" or disposing it causes a freeze.I am sure all this attributes to releasing resources and message passing between the client and FMS which probably ends up in a deadlock somewhere.I'm not ruling out the possibility that this could also be a problem because of a slow internet connection.What's the work around for that?Instead of close() (if it's buggy i.e.) are there other alternatives to stop listening or sending media over netstreams?If this is indeed a bug, I know Adobe won't let us know of it but I hope this is solved in the next AIR Release for Android.I'm testing this on an Android 4.0 (Galaxy Nexus).I've yet to try this on 2.3 or 3.x. Will update as soon as I try them.Any leads?Thank you very much.Savio.
Hey there,I'm developing a game for iOS and implemented an option to turn music on and off. But is there a way to register if the mute switch on an iPhone is active? Sounds keep playing, even if it is active.
Hi,The title says it all!I have a custom URL scheme for my iOS app built in Flashbuilder - the urlScheme works and launches correctly when the page calling it is http:// however, when I am in https:// the urlScheme is not recognise - first I get a message about submitting to a non-secure url and then I get the "safari cannot open the page because the address is invalid" message.Obviously, SSL is not the same as my urlScheme, and I can see any number of reasons for flagging that to the user, but surely it should still recognise the URL?Any pointers would be greatly appreciated!Thanks,G
Hi,I just wondered whether there are any plans to change this at all in the near future? as it limits the native libraries that Air can connect to.regards,Nalin
Hi,Can anyone send me an example of how to working with native extension for Adobe AIR on iOS that will use Push notificationsThanks,Eyal.
Is there any way to write a AIR mobile app (Android and iOS)and push notyfications from external source to aplication when the application is not running?Is it only possible with native extensions for AIR? Can native extension been add in FlashBuilder?
Im finallising an app for the new iPad. Is there anything I need to do to ensure that it utalises the retina display? Do I have to change anything in the XML?I have created hi res images for it (2048 x 1536) and these are loaded in if the device is the new ipad.Also, I understand I need a 144px icon, I have specified this is the xml icon list.Is this all I need to do to ensure compatibility?Thanks
I am having 2 apps 1st one is developed in Air for IOS and 2nd one developed in xCode, now i need to open my 2nd app from my 1st app, So i tried custom URL schema. i create URL Schema for my 2nd app and using navigate to URL i call myApp from my 1st app. Unfortunately myApp is not getting launch! These are the codes i triedvar $gameAppReq:URLRequest = new URLRequest("app:/myApp");navigateToURL($gameAppReq, "_self"); orvar $gameAppReq:URLRequest = new URLRequest("myApp:/");navigateToURL($gameAppReq, "_self");But none of these got worked and its not throwing any errors, Somebody out there to help me Thanks.
I've been developing a mobile application for a while now. It runs on iOS and Android as well as on the desktop as an AIR app. This is great and I'm very excited about it. However, last week I was asked why I couldn't export a version of the app that ran within a web browser. I said that I assumed I could and that I would look into it.But why would you want to run mobile code on the desktop?A couple of reasons:Greater re-use of code. This doesn't make sense in all cases but it does in many cases. (I won't elaborate because I think this is self-evident. If you disagree I'd be happy to talk about it but I'd rather not clog this description with it.)Quicker/easier client demos. Rather than having to install an apk or an ipa on a mobile device, I can just send a URL.So what have I found? Well, from what I've tried so far.. it.. doesn't work. Or rather I haven't been able to make it work.I started by creating a Flex Library project for all shared code. Then I created 2 application projects
I'm playing a .mp4 video using StageWebView, Air 3.0 for iOS, iPad 2. With the latest software version for the iPad2, when I dispose of the StageWebView instance, the .mp4 doesn't seem to close.Well, at minimum the video's audio continues to play. Anyone else encountered similar issues after the latest software update?
HI,I have a followed adobes stageWebView example that loads a local html file in a stageWebView, I am using the code to show admob ads...Well, the project works fine on Android, but on IOS (ipod touch) nothing happens? the stageWebView is just a white rectangleI am debugging using remote debug, and everything seems fine, the local file url is resolved fine, but after calling the loadurl method nothing happens, I am not getting any events or errors?I am listening for the following events:ErrorEvent.ERRORLocationChangeEvent.LOCATION_CHANGINGLocationChangeEvent.LOCATION_CHANGEEvent.COMPLETEI have allso tried with loading a online file, but with the same result...Again, I will mention that the code works perfect on android (HTC Desire). where do I set the app permissions similar to the android permissions? (I am working in Flash CS 5.5)Brian
Hi all,I am hoping somebody can give me an opinion or idea about how the GPL license applies to Adobe native extensions.I converted a GPL'ed library into a IOS native extension for use in my Flex mobile application. I'm very sure I need to publish the source code of the revised GPL'ed native library (including the ActionScript part of the ANE) as required by the GPL license. What I am not sure of is if I am required to publish the full source code of my application (the ActionsScript part that usees the native extension). Looking at the ANE architecture, it seems that the ANE is separate from the main application.I posted the question to the developer's forum but I am not getting any response. Any reply will be greatly appreciated.Tahnk you!
Okay, so we're making an AIR 2.7 App that runs on Linux. It swaps out child swf files all the time, the same five files, all loaded into the app once and playing in sequence.Running on a Mac, the privateMemory continually reads around 400MB, give or take. Linux... Linux is weird.Linux will start at about 200MB, and balloon. If we're lucky, Linux will decide to reclaim some memory, and we'll go back down to 200MB. If we're not lucky, we'll escalate past 2100MB at which point the app will crash (even though the box has 4GB of RAM).I understand that System.privateMemory and System.gc() (both called regularly) is highly dependant on the OS, that's fine. But all methods of freeing up memory on Linux have failed, including cron jobs running methods outlined here: http://www.linuxarticles.org/2010/10/release-memory-in-linux-unused-or-cached/To be clear: there is no memory leak. We cannot reproduce the problems we are experiencing in Linux with any other setup. And Linux can decide to run for
i can't use flash player on my blog, i used many flash player wordpress plugin but can't used flash player for watching video. can anybody help me? my blog: http:musicbold.com
Please take a look at below coding. If I choose Frank and click button “age<5", the damn Frank stays still rather than the first column. What else should I do after refreshing the data list?Best Regards,<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView"> <fx:Script> <![CDATA[ import mx.collecti
Hi,I am in need of a solution that can handle a lot of menuitems on a mobile device.My vision:At the bottom of the screen there is always a Menu button. When clicked a list pops up above it and the background fades.Looking for something like the windows start menu but when clicked the active screen fades. (Like an alert popup does in a regular air desktop application)What is the best way to achieve this?one of my thoughts;- click on first tabbar menuitem with the name Menu- take a snapshot of the current screen- launch a new view- put the snapshot as a faded background in the view.- above the first item in the tabbar (menu) draw a list with other menu item buttons that lead to other views when clicked.I'm building my first mobile app.. so exiting.. but a bit of a pain to get the right help.. Is there a page with help on only the things you can use on a mobile project? And skinning... what about that?? Flex 3 was so easy to layout the look and feel of your application.. ----------------
Hi all,Comments on overheads (memory/performance) on the following techniques?These are overly simplified, but you get the idea?Bitmap.visible// Assume we have a bunch of sprites already in memory as bitmap datavar spriteData : Vector.<BitmapData>;// Now we create a sprite for each 'frame' of animationvar bitmaps : Vector.<Bitmap> = new Vector.<Bitmap>();var bitmap : Bitmap;for (var i:int=0; i<spriteData.length; i++){ bitmap = new Bitmap( spriteData ); addChild(bitmap); bitmaps.push(bitmap); bitmap.visible = false;}// Now when we animate we simply set bitmaps visiblitypublic function gotoAndStop( frame : int ):void{ bitmaps[ currentFrame ].visible = false; currentFrame = frame; bitmaps[ currentFrame ].visible = true;}BitmapData replacement// Assume we have a bunch of sprites already in memory as bitm
I've run into a huge problem on MacOS (10.6) while developing a MIDI based ANE.Wherever CoreMIDI is used, the app (ADL) crashes during shutdown. This happens regardless of dispose() being called on the extension. I've tried this with both the 3.1 and 3.2 SDKs, and with both C and C++ implementations (both under Xcode).I've narrowed it down to something with the runloop being (perhaps) over-released.The simplest test case to reproduce the bug is to include this code in your initializer. This creates and then immediately releases a MIDI client:MIDIClientRef midiClientRef;MIDIClientCreate( CFSTR("MIDIClient"), NULL, NULL, &midiClientRef );MIDIClientDispose( midiClientRef );midiClientRef = NULL;After this is executed, the parent AIR app will crash when shutdown.Strictly speaking, the call to dispose the MIDI client is not required. MIDIServices sticks around (once the client is created) and is cleaned up by the CoreMIDI framework when the app closes:https:
Hi there,I've just tried to run an air app on iOS 6 but all the vistual elements doesn't render properly, e.g. the tab view cannot render tab icons/tab bar, the action bar cannot render anything at all plus all other components...Please let me know if you have any idea about that.Many thanks.
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