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Hi everyoneAt my company, we are using Adobe AIR for quite some time now to create desktop multi touch applications.When testing our software in Windows 10 preview builds, we encountered issues with multi touch where touch points would get stuck. Luckily, this issue turned out to be a Windows 10 issue and was solved in one of the last preview builds. So the issue was fixed before the official release of Windows 10.Because we were happy our software worked, we deployed it on some Windows 10 machines.During the time we have done this, we discovered Adobe AIR is having performance issues while using multiple touch points. We already know Adobe AIR queues touch points when it has to process much information, but this issue has different symptoms.I researched what could have been the cause of this performance hit. 3 different computers have been used to compare the results. Specs for the computers can be found at the end of this post.My conclusion is that Adobe AIR is experiencing performan
I have a AIR app that needs updating for the iOS 12 issues.It is built in Flash Builder 4.7When I build with "Fast" packaging it installs and runs fine.When I build for production (to send off to Apple) or "Standard" packaging I get a error"Instruction does not dominate all uses! %"str:None" = call %"avmplus::String"* @llGetString(%"avmplus::PoolObject"* %pool, i32 34) %"str:None_cast6" = bitcast %"avmplus::String"* %"str:None" to i8*LLVM ERROR: Broken function found, compilation aborted!"Anyone seen this error and know how to fix it?
Hello,I'm developing an app which should transfer files to the web server over FTP protocol. For this purpose, I am using Socket class and communication works without any troubles. I am able to connect to the server, login and then download from or upload files to the server.Now I want to implement secure connection over SSL too using SecureSocket class but I'm having issues to even establish connection with the server. I use ProFTPD on Debian with TLS v1.2 and a let's encrypt certificate.But, for some reason I cannot connect to it over SecureSocket class at all. When I try to connect, I'm always getting error below, with certificate status as "invalid":Error #2031: Socket Error. URL: mysite.com serverCertificateStatus: invalidpackage { import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.ProgressEvent; import flash.events.SecurityErrorEvent; impo
I'm developing an app which should transfer files to the web server over FTP protocol. For this purpose, I am using Socket class and communication works without any troubles. I am able to connect to the server, login and then download from or upload files to the server.Now I want to implement secure connection over SSL too using SecureSocket class but I'm having issues to even establish connection with the server. From the class documentation I saw that SecureSocket requires a valid SSL v3.1 or TLS v1.0 certificate in order to connect to the server. I have checked the web server I'm using to test and I saw that this server has valid TLS v1.2 certificate set.But, for some reason I cannot connect to it over SecureSocket class at all. When I try to connect, I'm always getting error below, with certificate status as "invalid": ERROR: 2031 Error #2031: Socket Error. URL: xx.xx.xx The code is very simple: package { import flash.display.Sprite; import flash.events.Event;
Hi,I have successfully applied and obtained my license use distribute Adobe Air.When signed in to Adobe.com to download the MSI file I dont see itI can see the installers for Flash and Shockwave, just Air keeps on telling me to apply for the licenseIs the URL in the email from Adobe correct?
Hi,I was wondering is AIR going to support additional monitor for the new iPad Pro?Regards,Caslav
I use this code for showing the bugaddEventListener(Event.ENTER_FRAME,example)var temp=0;var tf=new TextField();tf.scaleX*=5;tf.scaleY*=5;addChild(tf);function example(e){temp++;tf.text=String(temp);}0:00~0:12 there is a short time freezing when I press the title bar. 0:13~0:21When I press the title bar in keeping pressing button, The AIR program pauses.I must solve this problem for my game development.What can I do for removal of this pausing phenomenon?
Hi,With latest AIR 31 Beta building with detailed telemetry option is not working. I am using Flash Builder 4.7 and when I enable detailed telemetry and try to run app nothing happens.Regards,Caslav
Apps on iOS device simply quits when Scout with memory tracking is on. The same happens with air debug player. This problem only happens when memory tracking is turned on in Scout. I'm using the latest Air 31.
Hi, we have a distribution agreement but I'm not able to login to download AIR for IT AdministratorsCould someone DM me to help me out please?Adobe chat and Enterprise Support couldn't help me
Hey everyone,is there such thing on this forums where people shows their Work-In-Progress on adobe flash AIR projects?or at least some kind of Hall of Fame of Adobe Air finished projects that people submitted?
Hello, Why I can't found Adobe Air at Google Play Store?I build my Application without package adobe air because i want my application have small size.So usually user will direct to link Adobe air at Google Play store, but because now adobe air doesn't exist in Google play store, my application can't work.What happen with Adobe Air? and What should i Do? is there a replacement for adobe air?
Hi,I'm trying to figure out a way to create a native windows executable which runs without security prompts and has access to both it's own resources (i.e. read from sub-folder) and writing to local filesystem (i.e. Downloads or Documents) via user prompt.Is this possible with AIR? I'm getting all confused with what is allowed and what methods are allowed with what (Flash, AIR, Javascript, etc.).Do I need to get my app signed some special means to not bring up security prompts?I do not want to create an installer, but a single .exe (and sub-folder) that user can distribute freely.Think of 80-year-old grandma running the app and selecting pdfs in the app to save to Desktop... without network access.Thanks,PJ
Hi,I've been working on a project a few months ago. Back then I was able to load data via URLLoader to my Game (I made it for iOS, Android and Flash(Web)). Now I wanted to update my Game but it's no longer working. I'm always getting an IOErrorioErrorHandler noweb[IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2032: Stream Error. URL: http://www.questioneverything.de/frei3/" errorID=2032]Why is that? What changed? Can anybody help please?Best regardsJan public var link:String = "http://www.questioneverything.de/frei3/"; public var hs:String = "frei3_hs.php"; var re:URLRequest; var vars:URLVariables; var loader:URLLoader; var resultVars:URLVariables; re = new URLRequest(link + hs); loader = new URLLoader ; loader.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); loader.addEventListener(Event.OPEN,oeffnen); loader.addEventListener(Event.COMPLETE,fertig); loa
Issue: trace() calls not deleted from the release swf file.I compile the empty test project (release build):public function Main() { trace("texttexttext");}Command line:mxmlc Main.as -omit-trace-statements=true -debug=falseAdobe Scout in "Trace window" has:texttexttext-omit-trace-statenemts=true not working in asc 2.0? Tested in AIR 23.0, 25.0, 27.0. No results.
Seeing this debugging on iPhone Xs and XrError occurred while installing the application: Invalid <device> specifiedSee bug:Tracker
I've a project that has a ton of video. For years I've never really gotten silky smooth video from AIR apps utilizing StageVideo, or StageWebView, and just lived with it.These 'moves' are a lot of turns and the 'little bumpiness' is more obvious than usual.Has anyone found encoding settings for 720p and 1080p that produce smooooth video playback?I've tried nearly every variation in Adobe Media encoder with no luck. I would be willing to use another encoding package if required.GTX 1070, so it's not the card.Thanks
What I'm seeing: I am running an Adobe AIR/Starling game that's using quite a few ANEs (Google Play Service, Google Games, Game Center, Facebook, Firebase, MoPub, etc). The method count is well past 64k so the apk ends up with 4 dex files meaning that I have to enable the reflection based dex loading on Android API <= 19. When I launch on such a device I get 20+ seconds of black screen until Adobe AIR finally loads and puts something on screen. I understand that this is clearly being caused by the slow unpacking of the dex files but atm I can't do much about that method count. I've been trying to get this black screen replaced with some kinda of loading screen even just a prolonged splash image but to no avail. I'll run through what I've tried...1. I began by following this thread: AIR Native Extension Tutorials by airnativeextensionsHere we are adjusting the theme settings attached to the root AppEntry activity. This works fine but the result is that I get my new splash screen for
We have a multi-window Flex app which uses requestedDisplayResolution=high.When a native window of the app is moved from one monitor to another monitor with adifferent display-scaling, all contents of all windows will scale, instead of onlythe contents of the window which was moved.Is there any workaround for this issue?Can this issue be considered as a bug?I have thought of a self-made solution by checking the contentsScaleFactor (and working with that as scale) for each window but unfortunately, this property of the stage seems to only be able to have one value, which seems to be the value of the stage of last Window which was moved from montitor to monitor.
Hey all.i was searching for sometime already a way to put a WebBrowser inside my Flash executable.is it even possible?i mean, i know i can put flash inside webbrowser.but i was looking the opposite. can i put a webbrowser inside flash. so i can browse a webpage inside my own app.
Hello,I would like to have the full list of supported languages returned by Capabilities.languageCapabilities - Adobe ActionScript® 3 (AS3 ) API Reference I uploaded an apk on google play and it says that the apk has :af, am, ar, az, be, bg, bn, bs, ca, cs, da, de, el, en_GB, es, es_US, et, eu, fa, fi, fr, fr_CA, gl, gu, hi, hr, hu, hy, in, is, it, iw, ja, ka, kk, km, kn, ko, ky, lo, lt, lv, mk, ml, mn, mr, ms, my, nb, ne, nl, pa, pl, pt, pt_BR, pt_PT, ro, ru, si, sk, sl, sq, sr, sr_Latn, sv, sw, ta, te, th, tl, tr, uk, ur, uz, vi, zh_CN, zh_HK, zh_TW, zuDoes it mean adobe air can detect any of the following language iso code?I need the full list to add localization in my apps.Thank you
Hello,I'm seeing a "zoom" effect when a video plays on iOS. There seems to be some old threads regarding it: StageVideo on iOS startup problems and Re: AIR+iOS=StageVideo zoom bug But I don't see any solutions.Is this bug still persisting? Anyone else see it / have any advice?Thanks for reading,-cybo
I'm trying Animate CC's own Publish test thing.. "Install application on the connected iOS device", using my phone (same results with ipad).The device IDs have been added to the apple developer account to be used for testing and before creating p12 file etc.I keep getting this error with all devices:"The device has encountered an unexpected error. INstallation Error: PackageExtractionFailed."From googling this error, it's been really hard to get an answer for what it could mean. One person said it was a known glitch and the file might be corrupt?I have "device testing" selected and i had made a development provisioning profile..(for what it's worth, I tried with Flash Professional CS6 as well and the result was the same)So then I tried the iTunes way. I already got the older version of iTunes needed to show 'Apps'. It seemed like it was going to work, but the app starts to install on the device but the icon remains darkened and nothing happens when I click on it. 
I have a domotics related app that is able to take still images from a video-stream (surveillance) and store them on your phone.This used to work.Testers and early adopters have informed me that the new release just throws an error that the app is unable to store the picture.I looked into it and came across this similar question: AIR 24 beta "Error #3800: This call requires CameraRoll permission." The accepted answer seems to be to include WRITE_EXTERNAL_STORAGE permission in the manifest.This is my current manifest:<android> <colorDepth>16bit</colorDepth> <manifestAdditions><![CDATA[ <manifest android:installLocation="auto" > <!--See the Adobe AIR documentation for more information about setting Google Android permissions--> <!--Removing the permission android.permission.INTERNET will have the side effect of preventing you fr
Hey Folks,I work at a publisher for mobile games, we have some AIR games in our portfolio and need to make sure that all our apps comply with the new european GDPR law and accompanying Google and Apple software policies. This means that mobile apps cannot make ANY network calls without first informing the user why they are needed and we need to ask for explicit permission first. However, whenever we start one of our AIR apps on a mobile device it automatically makes a network call to https://airdownload2.adobe.com. Can anyone tell me what this call is for and how we can disable it? If we cannot disable it then we may have to pull all our AIR apps from Google Play and the iOS app store since cannot risk any lawsuits, so an answer would be much appreciated.Thanks!
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