Join a global community of Adobe Air users and developers.
Recently active
I've been using Flash for all of my ActionScript SWF apps for 5 years now. I'm very used to it. I generally don't take advantage of any timeline aspects of Flash - just pure AS3 while using the library as a resource holder. I've written a pretty major website app (400K of code) using this technique that has 100,000 people using it. It's been a fantastic experience and has worked really well.I'm now working on a next generation AIR app to bring the website into a standalone mode with sqlite and other features in AIR and devices (geolocation, etc). I've looked at FlashBuilder and even have it already. I don't want to use mxml or even learn it - I looked at some tutorials and I just don't get it. I have no interest in using the new UI components in FlashBuilder for Android/iOS (Hero) - I really want to write the couple of UI classes myself and have them work on desktop platforms too (Windows, Mac) - Hero doesn't seem to do that without some hacks.
I have downlaoded a 3rd party native extension for iOS. The ditribution provides the the source, ANE, and the native extension (*.a) file. I have added the ANE to the build path and see it referenced under the Native Extension tab under the iOS packaging (though I had to manually select the "Package" checkbox). I also have the extension.xml associated with the project and I can see the nartivelibrary *.a file referenced. However, I am not sure what I should so with the native library? Is there something I need to do to import or reference the file? When I try to package the app for the iphone to I get an error saying that the implementation for the native extension <name of extension> was not found for the target platform. This is with the "Package" check box unselected under the Native Exrensions tab.If I select the check box and then package for the iPhone, I get an exception "Error within Debug UI" and details of "java.lang.reflect.Inovation
Hi, as the Adobe Evangelist Ryan Stewart does in this video (time - 2.45) --> http://www.youtube.com/watch?v=jBL1BJrcjUYI want to apply a Color Matrix Filter to my MovieClip/Loader containing an image.Here is the code I used:stage.addEventListener(MouseEvent.MOUSE_DOWN,fn_mD);function fn_mD(e:MouseEvent):void{ var matrix:Array = new Array(); matrix = matrix.concat([0.5,0.5,0.5,0,0]);// red matrix = matrix.concat([0.5,0.5,0.5,0,0]);// green matrix = matrix.concat([0.5,0.5,0.5,0,0]);// blue matrix = matrix.concat([0,0,0,1,0]);// alpha var my_filter:ColorMatrixFilter = new ColorMatrixFilter(matrix); myObjectName.filters = [my_filter];}Making the preview by pressing ALT+F12 (Mac) or only F12 (Windows) all works perfectly... but after the publishing on iOS it doesn't work.Can you help me???ThanksBrandon
Hi at all,i wrote this "GeolocationService" class, i would like to have your opinion.Thanks!F.package services{ import flash.events.Event; import flash.events.GeolocationEvent; import flash.events.IEventDispatcher; import flash.events.StatusEvent; import flash.sensors.Geolocation; public class GeoService { public var dispatcher:IEventDispatcher; public var geolocation:Geolocation; public var latitude:Number; public var longitude:Number; public var gpsSupported:Boolean; public var gpsEnabled:Boolean; public static const ENABLE_GPS:String = "enableGPS";  
Hello, colleagues. Has anybody tried to use Stage3D on Iphone? When I trace stage.stages3Ds.length, I get 0. In what may be a problem?
StageWebView is being used to load a generic HTML page from within a simple view. In another view, a user has been authenticated via https but when trying to retrieve the html page with StageWebView, the site is displaying the login screen rather than the content requested in the URL. The site doesn't know anything about an existing session. This occurs only on Android/EVO. The iOS version/emulator displays the requested HTML page as expected.The <uses-permission android:name="android.permission.INTERNET"/> permission is set for Android per the StageWebView docs.Tidbits...There is only one instance of StageWebView in the application.A user previously logs in with a simple HttpService call via jsp api in another view. The httpService variable used for the login is kept in global space so it isn’t garbage collected keeping the sessionid alive.How does one make a StageWebView call to a https site without having
My game require the player to press a button within a few seconds, and if the home-button is pressed it paused the game, but when the player goes back the game, there's not enough "normal" time to press the button, so I wanted to; when the home button is pressed - to have a function that takes the game to new frame, with a custom resume-button.Is that possible?Dan
Hi there, I just got back from MAX and updated my SDK List to include AIR 3.0. Unfortunately, working with it is quite a mess for me, since ADL keeps crashing in 4 out of 5 times when I try to test my project. I will attach the crashlog, maybe this helps.Process: adl [382]Path: /Applications/Adobe Flash Builder 4.5/sdks/4.5.1 AIR 3/bin/adlIdentifier: adlVersion: ??? (???)Code Type: X86 (Native)Parent Process: Adobe Flash Builder 4.5 [241]Date/Time: 2011-10-11 12:39:22.151 +0200OS Version: Mac OS X 10.6.8 (10K549)Report Version: 6Interval Since Last Report: 54145 secCrashes Since Last Report:
DescriptionIntermittent crashing occurs after the application is launched on Snow Leopard. The crash tends to occur 10 to20 seconds after the application has launched. The crash has happened 100% of the times we've tested on ourSnow leopard testing machine. In addition, it has been developed (and run) on several machines running OSX Lion,and we have not experienced any hard-crashes.Application notes:Uses a native extension to expose the Steam APICaptive Runtime Bundled via the ADL Process: AppTest (Dev) [67869]Path: /Users/rborg/Downloads/AppTest-Dev/AppTest(CPU).app/Contents/MacOS/AppTest (Dev)Identifier: AppTest.DevVersion: 1.0.0 (???)Code Type: X86 (Native)Parent Process: launchd [2141]Date/Time: 2012-01-10 13:34:18.4
I have been trying for a while today to install the adobe air product on my machine so I'm able to run the TweetDeck software. Unfortunately no matter what I do, the installation seems to fail. I've manually uninstalled old files. I've run suggested apple scripts suggested in other threads. I've repaired local disk permissions. You name it, I think I've tried it. Any assistance would be appreciated. I've included the console activity log for the last hour or so of trying to get it working. Thanks, Stephen-----------------------10/13/11 1:33:27.067 PM ReportCrash: Saved crash report for Adobe AIR Application Installer[443] version 3.0 (3.0.0.4080) to /Users/Steve/Library/Logs/DiagnosticReports/Adobe AIR Application Installer_2011-10-13-133327_Stephen-Wrights-MacBook-Pro.crash10/13/11 1:37:58.710 PM Adobe AIR Installer: Runtime Installer begin with version 3.0.0.4080 on Mac OS 10.7.2 x8610/13/11 1:37:58.710 PM Adobe AIR Installer: Commandline is:
I am working on an application that connects two peers in audio/video using rtmfp.When a peer wants to talk with another, first it exchanges peer-id and stream-name with the other and then publishes its microphone/camera (in “live” mode) and plays the other peer stream. As usual in Flash platform. Message exchange in my application is server directed (I am using FMS 4), stream connection is peer-to-peer.Now, all works fine when the two peer run on Adobe AIR for PC. But when one or both run on a mobile platform (iOS 4.3.3 for example) I experience a strange random latency. Sometime latency on the mobile side is near zero, sometime it grows to 3 even 5 or more seconds. So the communication is not really possible.I tried to narrow down latency by testing different values of bufferTime both on incoming and on outgoing stream: bufferTime = 0 does not work fine on mobile side; using bufferTime = 0 in the output stream and bufferTime=0.3 on incoming stream works better. With this values
Much has been written about this problem, and the most quoted solutions areEnsure the appurl FlashVar is not a relative url but fully qualified http://domain.com/app.airUninstall and reinstall AirEmpty browser's cacheNone of these have solved my issue and I still have a reproducible bug.I have set up a badge installer at http://tx.flamjam.com/mms/ which attempts to install appurl=http:/tx.flamjam.com/mms/MMSReview.airThis works beautifully in OS X but fails in Windows with the error window,Sorry, an error has occurred.The application could not be installed. Try installing it again. If the problem persists, contact the application author.Error# 2032I've tested IE and Chrome, both updated to the most recent versions.When Air is not installed I get a slightly different error message, with no error number.The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author.With Air installed, if I instead visit the app
Hi, If I am accessing flex AIR application from Mac or iOS (iPad) using secure rtmp then it gives me error. It is not able to connect to the server. I have a self signed certificate generated using java keytool. I have configured it on tomcat and it works for the ssl in browser with https://localhost:8080, but fails when using rtmps from flex application especially in Mac and iPad. It works in Android tablet and windows machine though.Here is the configuration in I gave in the server for ssl.<server id="secure-nio-server" class="flex.messaging.socketserver.SocketServer"> <properties> <keystore-file>D:/keystore.jks</keystore-file> <keystore-password>password</keystore-password> </properties>
Hi Every FLASH/AIR developersI Have made native iPhone app for watching videos from internet .my Question. How I let user cache/Download the video for Offline watching?Appreciate your help THANKS
Hi all ... What I know is spark label component is RTF capable so it display right to left language “Arabic” correctly , but I need my app user to input text the problem is once the "TextInput" component lose focus it display the text from left to write and render it un-readable, and the same problem happen with TextArea component. Any solution for this problem ???
Okay, so I am new to making games in flash for the IOS and android. I am trying to use the code that keeps MovieClips that reply to MouseEvents to stop my accelerometer event from going offstage. It has not been succesful. If you have any ideas on how to stop a tilt movieclip from going offstage let me know.
I want to be able to use BBC iPlayer, however it wants to install AIR on my Mac. Everytime I have tried this, it fails to install as the installer never loads up. I have tried the installer from adobe.com which also fails. I have had a look on my machine to see whether I have an existing version of AIR installed, but I cannot find one.
Didn't manage to properly install Air 3.0 SDK and use it for publishing in Flash cs5.5, getting errors now.Tried this one, http://forums.adobe.com/message/3939712Any tips/tricks, or perhaps some guide from Adobe lik this one for 2.7: http://kb2.adobe.com/cps/908/cpsid_90810.htmlThanks!
On all the windows os, some videos (which appeared normally with the last versions of flash) appear with a black screen with the new version of the Flash player 11.1. It's the same problem with the new beta version of the Flash player 11.2. Is there a solution to avoid this problem?
hi,on iOS i read it's best to link to apps from the url"itms-apps://itunes.apple.com .... app link"seems to work, goes right to market..good.on android i see this launches direct to market rather than asking the use if they should use the browser or market"market://details?id= ... app link"BUT! because of the different devices and markets, you don't know where it may end up on android... amazon market for example. So is it best to just use a normal url?although now that i think of it, if the user has a kindle fire and managed to root it and download the normal android market version, then perhaps the market:// url would work ok for that person.It just seems with all the devices and markets and black markets you may run the risk of the link going nowhere for some people.
Hi, I am developing an Adobe Mobile application for Iphone and Android.I have an image of 4000x4000 size. The image is in fxg format. If I assign this as a source for an image control, it loads correctly in Android. But it crashes in Iphone.I tried to load the image in a button control. In that case, it loads correctly in Android as well as in Iphone. There is no issue.But when I try to zoom the same image using TransformAround, it zooms in Android, no crash. But in Iphone, if I try to zoom the image, it crashes.What I have is a map image which is of large size. I cannot reduce the image size but at the same time, it should work well in both Iphone and Android.Any help would be appreciated.
So let's say I have installed an app from the app store and it's version 1.0 and it used save states to save my personal best score, will that save state and score be removed when I install an updated version (1.1)?I'm asking becuase I'm about to start using save states and need to know what way to save to keep the original save state through the different versions that might come, so it's not erased every time.
I have an app that is performing well on iPad2, but bogging down pretty badly on iPad in some situations. Is there a way to query the type of device so I can adapt teh code appropriately?
Hey,I've been following GoToAndLearn's Android Native Extension tutorial. After a couple hours of mucking with batch scripts I finally converted over his build script to windows and got my .ane and .apk.However, when I load up my apk on my device, there's no indication that the extension is actually loaded.Here's some of my code:extension.xml<extension xmlns="http://ns.adobe.com/air/extension/2.5"> <id>com.revstudios.dota2stream</id> <versionNumber>1</versionNumber> <platforms> <platform name="Android-ARM"> <applicationDeployment> <nativeLibrary>dota2stream.jar</nativeLibrary> <initialize
Hello I'm considering buying Adobe Flash Professional CS5.5 to write android and apple apps but I have a couple of quesries that I hope someone can help me on:1. Can I launch an app from a scanned QR code and, if so, soes anyone know how (perhaps have examples?)2. I have been trialing the software and noted that a large file has to be instelled on mobiles (Air) before the app can run. Is is possible to package this with the app rather than the user having to download Air too? Does anyone make people feel that this will make Adobe apps less attractive or have I missed something?Thanks in anticipation.Rob
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.