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Hi guys,As I understand it with the latest Air Beta it's possible to implement native extensions for iOS, and in theory that would make it possible to connect to both Game Center and in-app purchases.Has anyone here tested this? It would be nice to know if there are any show stoppers before I start "digging"... Cheers,/Andreas
Can't seem to get this to install! Here's my Log file....[2011-08-04:17:44:38] Runtime Installer begin with version 2.7.0.19530 on Windows Vista x86[2011-08-04:17:44:38] Commandline is: -playerVersion=10,3,181,26 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=false -- -x1 http://www.jackpotspin.com/BHDownloader/BadgeHelpDownloader.air -- "installed from web"[2011-08-04:17:44:38] No installed runtime detected[2011-08-04:17:44:38] Invoking Application Installer for combined install[2011-08-04:17:44:38] Launching subprocess with commandline C:\Users\Don\AppData\Local\Temp\AIR927B.tmp\Adobe AIR\Versions\1.0\Adobe AIR Application Installer -runtime C:\Users\Don\AppData\Local\Temp\AIR927B.tmp -playerVersion=10,3,181,26 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=true -- -withRuntime -url http://www.jackpotspin.com/BHDownloader/BadgeHelpDownloader.air -- "installed from web"[2011-08-04:17:44:38] Application Insta
This happens every time, including trying to install the older versions. I've removed everything, tried chmod 777 my app folders, etc. nothing works. Ideas?1/30/12 4:27:00.445 PM Adobe AIR Installer: Runtime Installer begin with version 3.1.0.4880 on Mac OS 10.7.2 x861/30/12 4:27:00.445 PM Adobe AIR Installer: Commandline is: -psn_0_14708231/30/12 4:27:00.445 PM Adobe AIR Installer: No installed runtime detected1/30/12 4:27:05.099 PM Adobe AIR Installer: Relaunching with elevation1/30/12 4:27:05.100 PM Adobe AIR Installer: Launching subprocess with commandline /Volumes/Adobe AIR 1/Adobe AIR Installer.app -ei1/30/12 4:27:07.147 PM authexec: executing /Volumes/Adobe AIR 1/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer1/30/12 4:27:07.393 PM [0x0-0x167167].com.adobe.air.Installer: 2012-01-30 16:27:07.391 Adobe AIR Installer[11948:20b] In modifyShouldRestoreOnRelaunchCounter, _LSSetApplicationInformationItem(_kLSPersistenceSuppressRelaunchAtLoginKey) returned error 2684354591/30
I started having major trouble with my Macbook Pro running OS X 10.6.7, after updating Adobe Flash and Air. I want to uninstall both, as a test.Flash was apparently uninstalled easily. No improvement.However, when I run the Adobe AIR Uninstaller.app Version 1.5.3 that's in my Utilities folder, I get a screen named "Adobe AIR Setup" telling me"Sorry, an error has occurred.An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I am, of course, not trying to install Adobe AIR but to uninstall it. I am working in an Admin account. Can you help?
Hi,Getting this message:Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate.I built the ipa with Flash CS5.5. I created new development and distribution certificates and provisional profiles. Made sure everything matched up. Have gone through the process 3 times today. No luck. Does anyone have any advice? I've been developing this app for 6 months and I'm really disappointed.Thanks!
Here is my log for trying tio install Air.I have tried most everything that I have read and can not get this program to load.Jan 26 08:36:49 Pro-Eggz airportd[852]: _doAutoJoin: Already associated to “linksys”. Bailing on auto-join.Jan 26 09:34:49 Pro-Eggz mds[39]: (Error) Backup: Couldn't stat source path '/Users/DanEggert/Downloads/AdobeAIR.dmg' -- importing from backup path insteadJan 26 09:35:30 Pro-Eggz mds[39]: (Error) Backup: Couldn't stat source path '/Users/DanEggert/.Trash/AdobeAIR.dmg' -- importing from backup path insteadJan 26 09:48:49 Pro-Eggz Adobe AIR Installer[1082]: Runtime Installer begin with version 3.1.0.4880 on Mac OS 10.7.2 x86Jan 26 09:48:49 Pro-Eggz Adobe AIR Installer[1082]: Commandline is: -psn_0_651423Jan 26 09:48:49 Pro-Eggz Adobe AIR Installer[1082]: No installed runtime detectedJan 26 09:48:51 Pro-Eggz com.apple.launchd.peruser.501[162] ([0x0-0x9f09f].com.adobe.air.Installer[1082]): Job appears to have crashed: Segmentation fault: 11Jan 26 09:48:52 Pro-E
Here's the syslog DumpProcess: Adobe AIR Installer [300]Path: /Applications/Utilities/Adobe AIR Uninstaller.app/Contents/MacOS/Adobe AIR InstallerIdentifier: com.adobe.air.InstallerVersion: 3.1 (3.1.0.4880)Code Type: X86 (Native)Parent Process: launchd [130]Date/Time: 2012-01-16 11:42:50.016 -0500OS Version: Mac OS X 10.7.2 (11C74)Report Version: 9Interval Since Last Report: 70 secCrashes Since Last Report: 4Per-App Interval Since Last Report: 787 secPer-App Crashes Since Last Report: 9Anonymous UUID: &n
Hello There,OS: Windows Vista PremiumI have just installed Adobe Air 2.7 to download and test the Adobe Muse(code name) Beta.Whenever I click the Get Muse on http://muse.adobe.com/learn.html an error message appears:"Something went wrong trying to install this application. Please install the latest version of Adobe Air fromhttp://www.adobe.com/go/getair and then try again."So I did. The installation of Adobe Air 2.7 went smoothly. In fact I cannot re-install Adobe Air anymore becausewhenever I tried to, a dialog box reminds me that the latest version is already installed on my system.What probably went wrong?By the way, there is a note on the Muse download link that says: "Download and open the Air file to begin the installation"What is this Air file anyway?Thank you so much for your time and patience.Neros
Hello,I'm trying to download the newest version of Adobe AIR and, upon launching the installer, I keep getting a pop-up message telling me that "this application requires a version of Adobe AIR which cannot be found. Please download the lastest version of the runtime from http://www.adobe.com/go/getair, or contact the application author for an updated version."I've read through the online troubleshooting, and either I'm not tech saavy enough to figure it out or my issue wasn't listed.Please help.I'm on my MacBook Pro, OS X 10.7.2
Hi, I read somewhere recently (can't find the thread again) that someone's app got declined by Apple cause the way he saved his game info to the device was not... ok with them.I've found maybe three ways to save to the device on the internet, two of them mentioned in this thread: http://www.adobe.com/devnet/flash/articles/saving_state_air_apps.htmlCould someone please sum up the different ways to save? One save saves to some default folder, another one saves to a folder AND location you choose, then there's saving by using shared objects and other methods (I think).Which one should I use for iPhone?
Hi All,I have created a custom control and it is works well, but when I rotate the orientation of my device the custom control disappears and when rotate the previous orientation the control appears.Can you tell me how to solve this problem or give me a link to tutorial.Thank you very much,regards.Andrea
I've been using Flash for all of my ActionScript SWF apps for 5 years now. I'm very used to it. I generally don't take advantage of any timeline aspects of Flash - just pure AS3 while using the library as a resource holder. I've written a pretty major website app (400K of code) using this technique that has 100,000 people using it. It's been a fantastic experience and has worked really well.I'm now working on a next generation AIR app to bring the website into a standalone mode with sqlite and other features in AIR and devices (geolocation, etc). I've looked at FlashBuilder and even have it already. I don't want to use mxml or even learn it - I looked at some tutorials and I just don't get it. I have no interest in using the new UI components in FlashBuilder for Android/iOS (Hero) - I really want to write the couple of UI classes myself and have them work on desktop platforms too (Windows, Mac) - Hero doesn't seem to do that without some hacks.
I have downlaoded a 3rd party native extension for iOS. The ditribution provides the the source, ANE, and the native extension (*.a) file. I have added the ANE to the build path and see it referenced under the Native Extension tab under the iOS packaging (though I had to manually select the "Package" checkbox). I also have the extension.xml associated with the project and I can see the nartivelibrary *.a file referenced. However, I am not sure what I should so with the native library? Is there something I need to do to import or reference the file? When I try to package the app for the iphone to I get an error saying that the implementation for the native extension <name of extension> was not found for the target platform. This is with the "Package" check box unselected under the Native Exrensions tab.If I select the check box and then package for the iPhone, I get an exception "Error within Debug UI" and details of "java.lang.reflect.Inovation
Hi, as the Adobe Evangelist Ryan Stewart does in this video (time - 2.45) --> http://www.youtube.com/watch?v=jBL1BJrcjUYI want to apply a Color Matrix Filter to my MovieClip/Loader containing an image.Here is the code I used:stage.addEventListener(MouseEvent.MOUSE_DOWN,fn_mD);function fn_mD(e:MouseEvent):void{ var matrix:Array = new Array(); matrix = matrix.concat([0.5,0.5,0.5,0,0]);// red matrix = matrix.concat([0.5,0.5,0.5,0,0]);// green matrix = matrix.concat([0.5,0.5,0.5,0,0]);// blue matrix = matrix.concat([0,0,0,1,0]);// alpha var my_filter:ColorMatrixFilter = new ColorMatrixFilter(matrix); myObjectName.filters = [my_filter];}Making the preview by pressing ALT+F12 (Mac) or only F12 (Windows) all works perfectly... but after the publishing on iOS it doesn't work.Can you help me???ThanksBrandon
Hi at all,i wrote this "GeolocationService" class, i would like to have your opinion.Thanks!F.package services{ import flash.events.Event; import flash.events.GeolocationEvent; import flash.events.IEventDispatcher; import flash.events.StatusEvent; import flash.sensors.Geolocation; public class GeoService { public var dispatcher:IEventDispatcher; public var geolocation:Geolocation; public var latitude:Number; public var longitude:Number; public var gpsSupported:Boolean; public var gpsEnabled:Boolean; public static const ENABLE_GPS:String = "enableGPS";  
Hello, colleagues. Has anybody tried to use Stage3D on Iphone? When I trace stage.stages3Ds.length, I get 0. In what may be a problem?
StageWebView is being used to load a generic HTML page from within a simple view. In another view, a user has been authenticated via https but when trying to retrieve the html page with StageWebView, the site is displaying the login screen rather than the content requested in the URL. The site doesn't know anything about an existing session. This occurs only on Android/EVO. The iOS version/emulator displays the requested HTML page as expected.The <uses-permission android:name="android.permission.INTERNET"/> permission is set for Android per the StageWebView docs.Tidbits...There is only one instance of StageWebView in the application.A user previously logs in with a simple HttpService call via jsp api in another view. The httpService variable used for the login is kept in global space so it isn’t garbage collected keeping the sessionid alive.How does one make a StageWebView call to a https site without having
My game require the player to press a button within a few seconds, and if the home-button is pressed it paused the game, but when the player goes back the game, there's not enough "normal" time to press the button, so I wanted to; when the home button is pressed - to have a function that takes the game to new frame, with a custom resume-button.Is that possible?Dan
Hi there, I just got back from MAX and updated my SDK List to include AIR 3.0. Unfortunately, working with it is quite a mess for me, since ADL keeps crashing in 4 out of 5 times when I try to test my project. I will attach the crashlog, maybe this helps.Process: adl [382]Path: /Applications/Adobe Flash Builder 4.5/sdks/4.5.1 AIR 3/bin/adlIdentifier: adlVersion: ??? (???)Code Type: X86 (Native)Parent Process: Adobe Flash Builder 4.5 [241]Date/Time: 2011-10-11 12:39:22.151 +0200OS Version: Mac OS X 10.6.8 (10K549)Report Version: 6Interval Since Last Report: 54145 secCrashes Since Last Report:
DescriptionIntermittent crashing occurs after the application is launched on Snow Leopard. The crash tends to occur 10 to20 seconds after the application has launched. The crash has happened 100% of the times we've tested on ourSnow leopard testing machine. In addition, it has been developed (and run) on several machines running OSX Lion,and we have not experienced any hard-crashes.Application notes:Uses a native extension to expose the Steam APICaptive Runtime Bundled via the ADL Process: AppTest (Dev) [67869]Path: /Users/rborg/Downloads/AppTest-Dev/AppTest(CPU).app/Contents/MacOS/AppTest (Dev)Identifier: AppTest.DevVersion: 1.0.0 (???)Code Type: X86 (Native)Parent Process: launchd [2141]Date/Time: 2012-01-10 13:34:18.4
I have been trying for a while today to install the adobe air product on my machine so I'm able to run the TweetDeck software. Unfortunately no matter what I do, the installation seems to fail. I've manually uninstalled old files. I've run suggested apple scripts suggested in other threads. I've repaired local disk permissions. You name it, I think I've tried it. Any assistance would be appreciated. I've included the console activity log for the last hour or so of trying to get it working. Thanks, Stephen-----------------------10/13/11 1:33:27.067 PM ReportCrash: Saved crash report for Adobe AIR Application Installer[443] version 3.0 (3.0.0.4080) to /Users/Steve/Library/Logs/DiagnosticReports/Adobe AIR Application Installer_2011-10-13-133327_Stephen-Wrights-MacBook-Pro.crash10/13/11 1:37:58.710 PM Adobe AIR Installer: Runtime Installer begin with version 3.0.0.4080 on Mac OS 10.7.2 x8610/13/11 1:37:58.710 PM Adobe AIR Installer: Commandline is:
I am working on an application that connects two peers in audio/video using rtmfp.When a peer wants to talk with another, first it exchanges peer-id and stream-name with the other and then publishes its microphone/camera (in “live” mode) and plays the other peer stream. As usual in Flash platform. Message exchange in my application is server directed (I am using FMS 4), stream connection is peer-to-peer.Now, all works fine when the two peer run on Adobe AIR for PC. But when one or both run on a mobile platform (iOS 4.3.3 for example) I experience a strange random latency. Sometime latency on the mobile side is near zero, sometime it grows to 3 even 5 or more seconds. So the communication is not really possible.I tried to narrow down latency by testing different values of bufferTime both on incoming and on outgoing stream: bufferTime = 0 does not work fine on mobile side; using bufferTime = 0 in the output stream and bufferTime=0.3 on incoming stream works better. With this values
Much has been written about this problem, and the most quoted solutions areEnsure the appurl FlashVar is not a relative url but fully qualified http://domain.com/app.airUninstall and reinstall AirEmpty browser's cacheNone of these have solved my issue and I still have a reproducible bug.I have set up a badge installer at http://tx.flamjam.com/mms/ which attempts to install appurl=http:/tx.flamjam.com/mms/MMSReview.airThis works beautifully in OS X but fails in Windows with the error window,Sorry, an error has occurred.The application could not be installed. Try installing it again. If the problem persists, contact the application author.Error# 2032I've tested IE and Chrome, both updated to the most recent versions.When Air is not installed I get a slightly different error message, with no error number.The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author.With Air installed, if I instead visit the app
Hi, If I am accessing flex AIR application from Mac or iOS (iPad) using secure rtmp then it gives me error. It is not able to connect to the server. I have a self signed certificate generated using java keytool. I have configured it on tomcat and it works for the ssl in browser with https://localhost:8080, but fails when using rtmps from flex application especially in Mac and iPad. It works in Android tablet and windows machine though.Here is the configuration in I gave in the server for ssl.<server id="secure-nio-server" class="flex.messaging.socketserver.SocketServer"> <properties> <keystore-file>D:/keystore.jks</keystore-file> <keystore-password>password</keystore-password> </properties>
Hi Every FLASH/AIR developersI Have made native iPhone app for watching videos from internet .my Question. How I let user cache/Download the video for Offline watching?Appreciate your help THANKS
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