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Hi there,if I'm not wrong, the latest AIR SDK is now at Android's API version 27, right?Is it safe to set target SDK version in manifest to the latest API (now 28), when we would use ANEs made against this API?Thanks,David
Hello,we are using simple AltertDialog for our game (source), but for featuring, Google don't like it and as a result of review they write us:Regarding the use of the outdated theme (Holo UI), yes we would require that all activities to inherit from Theme.AppCompat, Theme.Material, or one of their descendants. All native UI elements must use styles from the Material/AppCompat palette (e.g. Widget.Material…, Widget.AppCompat... or ?android:attr/...). Failing to adopt the new theming or design patterns can cause users to perceive the app as dated or non-standard.Is anybody there already using the modern themes? Do I understand it well, that I must include the support library (with dependencies) and all the resources? It looks like quite bloat as it could be several MB just for simple yes/no dialogs:/
since ios 12 is available the following problem is appearing:our app has to ask for the camera and microphone permission. When installing the app the first time on an apple device it works properly.but if we delete the app from iphone or ipad and install it again the permission for camera and microphone will not be asked.the permissions are already granted at the device. it seems that the permissions keep saved in the cache of the device.this causes a bug when using the app.after deleting and installing several times and after switching the device on and off the permissions will be asked, but only sometimes.we think, that this is a serious problem and hope the adobe air team will solve this problem as soon as possible.thanks a lot in advance!
I try to use the DataShare native extension to share data through installed applications on Android and iOS mobile device. For Android, it works fine. On iOS I get this error:Error: Error #3503: The extension was left in an invalid state. at com.adobe.DataShareLibrary::DataShare/shareImage()[/Users/abhishekjain/DataShareANE/DataShareLibrary/src/com/adobe/DataShareLibrary/DataShare.as:63]The filesharing works, but the app crashes!My code is very simple: tempBitmapData = new BitmapData(paperWidth, paperHeight, false); tempBitmapData.draw(paintHolder); img_share.shareImage(tempBitmapData,"Painted with Invisible Pix - Your magic picture and coloring book!","", "");Any suggestions?Animate CC 2015, Air 20.0 for iOS
Hello there everyone, I wanted to ask that I am trying to install the latest Adobe Air version 31.x and I am having little issue with making the install silent. Below is what I am currently using and it is not working: "AdobeAIRInstaller.exe -silent".Can anyone share if this is the correct switch and also if I wanted to disable the update for this application after install, what is the switch for that as well?Thanks in advance!
I develop iOS apps for a client every so often. After I get the app working on my end, I usually package an .ipa file with a Development Certificate and Provisioning Profile, and send it to them so they can give me feedback or approve the file for upload to the App Store. This time, however, we're having no shortage of problems. First of all, they used to use iTunes to load the .ipa onto their office iPad, and the "Apps" section of iTunes has recently been removed. Is there an officially sanctioned Adobe AIR solution to this problem, or is it just catch as catch can for the time being?My client got the impression that it would be easier for him to install an "Ad Hoc" app, so I got him one of those. But he got an error stating that "The executable was signed with invalid entitlements." They eventually found a computer with an older version of iTunes on it and successfully loaded the file. But clearly this is a suboptimal solution, especially when they have to pass it up to their corpora
Immediately upon upgrading to Xcode 7 and trying to debug my Flex AIR project, it fails to package for iOS. This is occurring when attempting to debug on device (iPad 2 iOS 9). Alert:---------------------------------------Create iOS PackageId: library not found for -ISystem.BId: library not found for -Igcc_s.1Compilation failed while executing : Id64…---------------------------------------Both Adobe Flex 4.6.0 overlaid with AIR 18.0.0.199 and Adobe Flex 4.6.0 overlaid with AIR 19.0.0.193 fail with the same error.In addition, debugging in the Simulator yields another warning upon launch:---------------------------------------Launch iOS Application[MT] DVTAssertions: Warning in /Library/Caches/com.apple.xbs/Sources/DVTFrameworks/DVTFrameworks-8201/DVTFoundation/PlugInArchitecture/PlugInManager/DVTPlugInManager.m:257Details: Requested but did not find extension point with identifier Xcode.DVTFoundation.DevicePlatformMappingObject:Method: -extensionPointWithIdentifier:Thread: {number = 1,
I am building an AIR for Desktop app which has to run on a Windows touchscreen and I have belatedly remembered that the TransformGestureEvent.GESTURE_SWIPE is not supported on Windows (I ran the Supported Gestures test but thought the lack of SWIPE was due to the touch software which could be fixed with a driver update or such, not the OS).Can anyone recommend an alternative to detect swipe-like gestures? I think the answer probably lies in using the TOUCH_START, TOUCH_MOVE and TOUCH_END events in some way but I'm not entirely sure.
When submiting to mac appstore, there is an issue with code signing of one of framework components:/Contents/Frameworks/Adobe\ AIR.framework/Versions/1.0/Resources/A2712EnablerIf this A2712Enabler file is not entitlement signed, ApplicationLoader displays error that this file has invalid entitlements.If this A2712Enabler file is entitlement signed, two thing occur:1) When trying to run the application, user gets error "A2712Enabler stopped working", but the app starts properly regardless.2) After successful upload to appstore you get the error in email stating "Invalid Signature - a sealed resource is missing or invalid"This does not happen in air26 - as it has no A2712Enabler file.
I have been trying to download movies off of vudu onto my laptop and it says I need Adobe Air 29 to download them so I downloaded Adobe Air 29 and tried again but it's still not working, any thoughts as to why it isn't?
I'm in the latest Flex and AIR trying to use the spark.formatters.CurrencyFormatter (which is just a wrapper for the flash.globalization.formatters.CurrencyFormatter). I have tried also directly using the flash globalization classes and have the same problems so the fact that it is the flex one does not matter. The documentation says that it uses system locale settings to display and format data. This seems to work generally. If i create a formatter with an fr_FR locale and format a currency I get the proper format and symbol placement. However, if I got into my Windows 10 region settings and update the french settings to display currency symbol to the left rather than the right, AIR doesn't not then display it that way, it continues displaying it in the default way. I tested other settings too such as changing the decimal symbol, but that was also not reflected within AIR. How does one change the system settings and have it then reflected in AIR using the globalization package classes
So I just tried one of our apps in an iPhone XS and it looks like there is an issue with the status bar padding. This new devices come with a notch which most probably cause the issues. Is there a way to fix the padding or this needs to be updated in the sdk?
Hey, I'm releasing an AIR game for Windows soon, and was wondering if there's any way to change the user's screen resolution.From what I've seen, there's no ANE for this, and no built in way to do this. I'd like to give the user resolution options, as is the norm in PC games, and my game is unlikely to run smoothly in very high resolutions.I'm using HTMLLoader to load the game SWF into a wrapper SWF, as this allows me to use the now defunct LOW and MEDIUM stage quality settings. But this causes difficulties with fullscreen scaling. If I go into fullscreen from the game SWF, the "You are now entering fullscreen mode" pop-up appears, as if the game were in a browser, and looks very unprofessional. If I go into fullscreen from the wrapper SWF, I cannot use the stage.fullScreenSourceRect object for resolution scaling, as it doesn't seem to effect the game SWF. Unless I'm missing something, I really can't think of any elegant solution besides changing the user's screen resolution.Thanks.Upd
Dear Adobe Team,Question: Is there any plan to upgrade the AIR SDK to support Java 8?We are working on pack "Google Play Services" into an ANE. It works fine until the Google release the sdk version: 8487000. When we pack the google_play_services_8487000.jar into the ANE and use it in our mobile app. The native java code will exit without throw any exceptions if it meet "@NonNull" (Java 8's new Type Annotation).How to reproduce:1. Write a class with two functions, one has Type Annotation "@NonNull" (func1) and the other one has none(func2). Then compile and pack that into a "third_party_lib.jar" with target=1.8; (in our project, that should be google_play_services_lib_8487000.jar)2. Create an ANE project. Add the "third_party_lib.jar" to the <packagedDependencies/>.3. Try call the func2, and the ANE will return with normal value;4. Try call the func1, the ANE will exit without any exceptions and return null value to AS3.We knew that is cause by the Java version. The latest
When entering the ip in the window for debug IPAs a dark keyboard is raised. How is this done ?Thanks for your help
It seems something has changed with the newer versions of Xcode. I have Xcode 10.0 on my machine and unable to package my swf to test on iOS simulator.Here's the command I'm using:adt -package \ -target ipa-debug-interpreter-simulator \ -connect \ -storetype pkcs12 -keystore Certificate.p12 -storepass password \ Main.ipa Main-app.xml Main.swf \ -platformsdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator12.0.sdkand I get:ld: library not found for -lstdc++Compilation failed while executing : ld64Anyone else having this?
On my Android device (Android 5.1), I can only access internal memory, and cannot find a way to access SD card installed.I need to play a video file stored on SD card therefore it is vital for me to access it.file:///storage/emulated/0 points to internal storage.Any suggestion?Thank you
Hi,on Android devices, you have the Internal Storage and the External Storage. Often the 'External Storage' isn't external at all, since it represents flash memory that cannot be removed by the user. Then again, some devices provide the ability to add additional storage, for example an external (removable) SD card storage.My question is not about where to install an app. My question is how to handle the storage of data.As it seems, the following flash code File.applicationStorageDirectory.resolvePath(fileName).nativePathreturns a path to Internal Storage. This is not a good idea, since many Android devices only have very limited 'Internal Storage' - even modern devices only have few hundred MB (the upcoming Archos 101 for example, but even the expensive Galaxy Tab only has around 2 GB!).In my application, I would like to have the storage directory located in the 'External Storage' if the app is running on Android.My question is: How can I identify the existence
Hi,We've noticed our AIR application now crashes when the AIR 15 (the latest version available from Adobe) runtime is installed. This did not happen with earlier versions of AIR. The app does not crash when I debug in Flash Builder so I cannot identify the exact issue. The app will crash EVERY time when running the .exe on Windows. The crash happens on Windows XP and Windows 7. The app does not crash on OS X.The message in Event Viewer says:Faulting application name: PhotoMambo.exe, version: 0.0.0.0, time stamp: 0x4eb75ae0Faulting module name: Adobe AIR.dll, version: 15.0.0.249, time stamp: 0x53fe5c69Exception code: 0xc0000005Fault offset: 0x0056fcdcFaulting process id: 0x3dcFaulting application start time: 0x01cfd110de4c8b50Faulting application path: C:\Program Files (x86)\PhotoMambo\PhotoMambo.exeFaulting module path: c:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Adobe AIR.dllReport Id: 49c106e0-3d04-11e4-9219-001c42d9a43ePlease let me know
Hello AIR developers,With the news today regarding Flash Player, I'm sure many of you have questions regarding AIR and its future roadmap. Let me start by saying that today's announcement was not about AIR, and instead focuses entirely on Flash Player and the browser plugin environment. Adobe remains committed to AIR and we believe it continues to be a great desktop and mobile development platform.Many of you have asked for a roadmap update. We hope to have our official Flash Runtime roadmap updated soon, but until then I wanted to share some of the features we'd like to accomplish in our upcoming releases. As always, this list may change as we receive feedback from the community.Support for 64-bit AIR – Windows Captive OnlyAIR SDK installer on WindowsDesktop async texture uploadDirectX11 support for AIR desktopIncrease the GPU memory texture limitImproved monitor and resolution settings for AIR DesktopGPU render mode for AIR DesktopSupport for the latest SDK on
bug one:Trackerbut two:Tracker All is about audio on ios.Please fix bug first......Thanks very much.
Hello,I updated 3 apps and uploaded into the media manager properly 6.5" iPhone X screenshots. Everything is set up well, and on the web the screenshots are shown.But in the app store app the only screenshots that are shown are iPhone 6 screenshots. I contacted Apple support and that is what they said:> After researching, it looks as though you have the Device Display Dimension Type set to only iPhone6 plus.>At this time, we request you to go into your App Store Connect Media Manager and modify you settings. Keep in mind, this can only be done if the app is in an >editable state. >For iPhone, you need a set of 5.5-inch display screenshots and up to three optional app previews, and for iPad, you need a set for 12.9-inch display. This set will be >scaled appropriately down to other device sizes when viewed on the App Store in each territory.>6.5-inch display assets for iPhone XS Max are optional, and can scale down to iPhone XR, iPhone XS, and iPhone X. When you upload
When connecting and disconnecting from my BlueTooth Car Audio, all is well. At the office not so much, so this appears to be happening only with certain BlueTooth devices?!With BlueTooth on but not connected to any deviceOpen APP and play some video (audio plays on internal speakers)Connect a BlueTooth audio device (audio plays on BlueTooth audio)Turn off BlueTooth device (audio no longer plays via internal speakers)Even disabling BlueTooth and closing and reopening the APP audio fails to play via the internal speakers for quite some time.It appears that the iPhone 5 being the exception - this ONLY ever plays via a BlueTooth device regardless of whether or not BlueTooth is enabled.Can anyone confirm that they are experiencing this too so we can catch Adobe's attention?
Dear community,Since a month I have a problem with signing .airi intermediate file and exporting it to .exe. I am using GlobalSign token to sign the installers. After following all of their tutorials on how to configure the adt and jdk I still get an error. You can see the error message and the command I am using in the following screenshot:I am working on:Windows 10 Home edition running on Parallels VM on macOS HighSierra (also tried it on Windows 10 Pro running on normal PC)AIR SDK 31JDK 1.8.0_131 (Also tested with 1.8.0_191)JRE 1.8.0_131 (Also tested with 1.8.0_191)Does somebody have any idea, what the problem could be? Thank you in advance!Best regards,Ivan
According to Tech specs and system requirements | Adobe AIR, the supportable WIndows OS are:> Microsoft® Windows Server 2008, Windows 7, Windows 8.1 Classic or Windows 10But the AIR can be installed by the installer to Windows Server 2012 R2 Standard on my environment.Does anyone know the latest official announcement about the supportable Windows OS list?NOTE:Re: Adobe Air Crashes when installing on Windwos 2012 R2 The Adobe stuff members (ridhijain, Satinder S Bains) followed the question even if the environment is out of scope. So I expects the Tech specs and system requirements | Adobe AIR has not been maintained yet.
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