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I have Mac OS X (10.7.2), my air application was crashing on start. To fix that I uninstalled that AIR application and AIR runtime, and now trying reinstall runtime but when I click on "Adobe Air Installer.app", it show following error. I also tried installing latest beta from labs as well.This application requires a version of Adobe AIR which cannot be found.Please download the latest version of the runtime fromhttp://www.adobe.com/go/getair,or contact the application author for an updated version. In Console it prints following:12/19/11 3:09:06.685 PM Adobe AIR Installer: Runtime Installer begin with version 3.2.0.1320 on Mac OS 10.7.2 x8612/19/11 3:09:06.685 PM Adobe AIR Installer: Commandline is: -psn_0_73336312/19/11 3:09:06.685 PM Adobe AIR Installer: No installed runtime detected12/19/11 3:09:07.884 PM com.apple.launchd.peruser.1151718425: ([0x0-0xb30b3].com.adobe.air.Installer[930]) Job appears to have crashed: Bus error: 10
I've tried this three or four times now, and I get error 2038 every single time. I have to say, some more information about what error occurred would go a long way towards making this easier to track down.I have:Removed air with the dmg -uninstall option.Removed air manually.Created and checked permissions on ~/Library/FrameworksTried to decipher where it's gone wrong. Here's my console log -- What's going on?8/28/11 3:17:10.459 PM Adobe AIR Installer: Runtime Installer begin with version 2.7.1.19610 on Mac OS 10.7.0 x868/28/11 3:17:10.459 PM Adobe AIR Installer: Commandline is: -psn_0_40642248/28/11 3:17:10.459 PM Adobe AIR Installer: No installed runtime detected8/28/11 3:17:12.534 PM Adobe AIR Installer: Relaunching with elevation8/28/11 3:17:12.535 PM Adobe AIR Installer: Launching subprocess with commandline /Volumes/Adobe AIR/Adobe AIR Installer.app -ei8/28/11 3:17:15.512 PM authexec: executing /Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Instal
Hi all,I have requirement like i want to know which callback or state or method will be usefull if i am killing the app and moving to other app.Or the viceversa scene. Multitasking in ipad. Thanks
Hi Guys,My Air app crashes on Motorola XOOM after publishing native camera for more than 3 minutes but it works well on simulator. After checking android logs, I came to know that it was an out of memoy issue. Can anyone help me out in resolving this very issue on android.Thanks,Mamta
the iphone4:normalthe ipad :normalbut iTouch 4:it does not see normal ,i dont know why this?i can confirm that when screen resolution(width/height) small just like iTouch(320*460) it's differencei use applicationDPI="160" applicationDPI="240" applicationDPI="320" but it does not work.,how can i do that?Thanks Very Much~
I have tried to install Adobe Air repeatedly and all I get is the message that this installation is damaged. I have tried uninstalling and the reinstalling to no effect. Can anyone tell me what is going on and how to resolve this?
Using Air3.1 to develope a game.I want to have links on my main menu which will open the iOS app store for a specific application.The only way I have found to do this is by opening a url "http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=<THEAPPIDHERE>&mt=8"However, while this does work, so to speak, when I try to go back to the application, it starts up as if it had crashed... and it does several "redirects" before it get's where it is eventually going.Is there a better/proper way to open the app store?Cheersdave
I have an image as a background for a movable object and I want to place "random" numbers in it.The user will then move the numbers (with the background image) around in the app.I have the drag and drop code working for an object but how do I "merge" the image with the text and move both at once?Thanks
I had Air installed which I needed to run this porgram You Select it which needs adobe flash and Air to run.. The other day the program would not open up.I tried a number of things could not get it to work. Deleted the program, and tried installing Air again, and Flash. Flash would install fine but not Air.I searched the WEB and found a forum which said if You install Firefox web browser and run it while you install Air it will work.. I did and got Air and my Program installed fine.I have no clue why that worked but it did.Craig
What RIM devices run AIR? Only playbook? Exists some prevision for others devices RIM run AIR?
Apologies if this question sounds stupid... I am more familiar with design and am slowly learning technical/development side.I have developed a simple game for Android. Instead of uploading it on the Android Market, I would like to distribute via my own website.I've been doing some research around the web and people seem to think doing this has some major drawbacks, but I haven't seen anythingthat's very clear on what those drawbacks are. Can anyone tell me why uploading on the market would be preferable to offering downloads on your own site?
Hi - hopefully this is an easy one...I'm getting near the end of my iPad app development... at this point I can store files locally on the iPad from my AIR app.But everytime I make a change to the app and republish the ipa, the only way I know how to get it on my iPad is to delete the app on the iPad, then install the new version through iTunes. This works, but it blows away any locally saved 'user' files.So how can i put a new ipa update on the device without losing stored data, similar to downloading an update from the app store?Thanks
I saw a topic about this going on but none of the posts in there helped me.With 3.1 the app name field seems to be ignored and instead the file name is what shows up in iTunes and on the phone.What's the solution other than naming your .fla file the name of your app, gets really cluttered and confusing especially when working on the same app thats for both iOS and Android and phones and tablets.
Ok, so I making an iPad application in AIR that uses some native UIViews via Native Extensions.I wrote a native extension that adds a functional MapKit on screen.I also wrote a native extension that opens an SMS-composer-view so users can send SMS'es.My application is always locked in landscape mode.When I prompt the SMS-composer... it shows up in landscape mode.When I prompt native alerts... they show up in landscape mode.But when I add the MapKit to the screen, it's in portrait mode... I don't set an orientation or rotation anywhere in my ane.I absolutely have no idea what or where this problem comes from...Anyone have a clue how I could force the MapKit to landscape mode?
Is there any way to detect the mobile screen size of a device. I know you can get the pixel capability but some phones now have HD screens with similar pixel capacity to tablets. My galaxy nexus is displaying the tablet version but I would rather it do the phone version. Not sure if there is any physical size we can pull to make a more intelligent decision on which layout to show.
i try to install adobe AIR on my macbook with osX Lion but when click on the installer the installation window does not appear.I can post also the crash report.This is the system.log file related:Nov 23 16:33:02 MacBook-Pro-di-Giuseppe Adobe AIR Installer[4722]: Runtime Installer begin with version 3.1.0.4880 on Mac OS 10.7.2 x86Nov 23 16:33:02 MacBook-Pro-di-Giuseppe Adobe AIR Installer[4722]: Commandline is: -psn_0_1720740Nov 23 16:33:02 MacBook-Pro-di-Giuseppe Adobe AIR Installer[4722]: No installed runtime detectedNov 23 16:33:03 MacBook-Pro-di-Giuseppe Adobe AIR Installer[4722]: -[__NSCFString backingScaleFactor]: unrecognized selector sent to instance 0x46f560Nov 23 16:35:31 MacBook-Pro-di-Giuseppe com.apple.launchd.peruser.501[246] ([0x0-0x1a41a4].com.adobe.air.Installer[4722]): Job appears to have crashed: Bus error: 10Nov 23 16:35:31 MacBook-Pro-di-Giuseppe ReportCrash[4763]: Saved crash report for Adobe AIR Installer[4722] version 3.1 (3.1.0.4880) to /Users/Giuseppe/Library/L
Hello,I am trying to convince a client to use Air to develop a game for iPhone, but they are concerned about not supporting iPhone 3G.Anyone know where I can get hold of recent stats to see what percentage of iPhone users that still use 3G, or even better what percentage of people buying apps that still use 3G. Thanks in advance!/Karl
Hi, I've already found a couple of post about this subject but the solutions do not seem to work for me.I too had a problem with duplicate initializer functions so I fixed it like this:- first ANE:ContextInitializerContextFinalizerExtInitializerExtFinalizer- second ANE:MapContextInitializerMapContextFinalizerMapExtInitializerMapExtFinalizerMy extension.xml of the second one looks like this:...<platform name="iPhone-ARM"><applicationDeployment><nativeLibrary>libMapKitNatExt.a</nativeLibrary><initializer>MapExtInitializer</initializer><finalizer>MapExtFinalizer</finalizer></applicationDeployment></platform>...Seperately the ANE's work like they should, but if I try to build my project with both ane's this generic error pops up immediately after hitting the build button:Error occurred while packaging the application:Conflict in file name : compile.batHas anyone encoutered this before or knows how to fix it?Thanks in advance,Nico
When I use a Microphone code in my App, all sounds from "loud speakers" start going only to the "speaker for calling".Is there any solution?var mic:Microphone = Microphone.getMicrophone(); mic.gain = 50; mic.setSilenceLevel(1, 1000); mic.setUseEchoSuppression(true); mic.setLoopBack(true); stage.addEventListener(Event.ENTER_FRAME, onMicStatus); function onMicStatus(event:Event):void { trace (mic.activityLevel); }
My very lightweight air application uses some 300 Megs of pictures and sounds. With the pictures and sounds the installation takes more than 30 minutes. Without them less than one.Below is the install.log. Even after 30 Minutes, the filesystem isn't even touched yet. Why does the AIR-Installer take so long? How can this be overcome?Cheers,Philipp[2011-12-13:17:38:38] Application Installer begin with version 3.1.0.4880 on Windows 7 x86[2011-12-13:17:38:38] Commandline is: \\FNZHNZN\Dokumente\eBilderwoerterbuch.air[2011-12-13:17:38:38] Installed runtime (3.1.0.4880) located at c:\Program Files (x86)\Common Files\Adobe AIR[2011-12-13:17:38:39] Unpackaging file:////FNZHNZN/Dokumente/eBilderwoerterbuch.air to C:\Users\detlev\AppData\Local\Temp\fla4F57.tmp[2011-12-13:17:41:46] Application signature verified[2011-12-13:17:41:46] Unpackaging/validation complete[2011-12-13:17:41:47] Installed app (eBilderwoerterbuch) located at C:\Program Files (x86)\NGV\eBilderwörterbuch\eBilderwörterbuch.exe
Ok so I find classes all about confusing but take a look at this example. A movieclip is created that follows the cursor, but it is created as a class.http://asgamer.com/2009/as3-characte...se-with-easingwhat do i put on the normal timeline of the MouseControlled.fla file to target the character that moves around? Like if I wanted to start coding some objects it might hit that I have on the root native timeline how do I reference it?what is the pathway to the instance name?
Hi,I've been working on a native extension for iOS that exposes the MapKit framework to flash (show map on-stage, center map on users location and add annotations (markers) to the map which return events to flash when selected).I'm making custom annotations ala http://gigaom.com/apple/iphone-dev-sessions-finding-your-way-with-mapkit/ (a custom 'thumb-tack'-png).Everything works fine except for the fact that the png's don't show up once it's running in flash.The annotations are there, when I tap where they're supposed to be the tooltip shows up, events are dispatched, the whole sha-bang, only the thumb-tacks aren't displayed...Anyone know the correct way to embed assets in an ane file? (My first thought is they should be embedded in the .a file since it's the native code that's accessing them, but obviously that doesn't seem to work).Update: Hmm, seems static libraries aren't supposed to store resources... soooo... how do I get my static lib to use the png in flash then?Regards,Nico
Hello, I've been trying to implement the blitting technique (as explained here: http://gotoandlearn.com/play.php?id=145 )to add some slide screen transitions in my app. To do that, I capture the screens with the draw() method of BitmapDataan perform a Tween animation between both using a Bitmap canvas.This is my code:private var canvas:BitmapData, canvasBitmap:Bitmap, currentScreen:Sprite, zeroPoint:Point = Point(0,0);public var fromScreen:BitmapData, toScreen:BitmapData, currentX:int, slideAni:Tween, goingBack:Boolean;public function transition_start(noCapture:Boolean = false):void{ screenCapture(toScreen, currentScreen); addChild(canvasBitmap); slideAni = new Tween(this, 'currentX', fl.transitions.easing.Regular.easeOut, &nbs
I do not want to learn yet another sdk/framework of enyo/mojo/haxe/NME (these things are ever changin).Is there anyway to make AIR work on HP webos?. Anyone tried it?I bought webos , i created my own test skeleton app and also tested with HAXE/NME platofrm with the example app directly into hp touchpad.Too much work and wasting lot of time learning is useless because webos is a dead horse.Can someone help me run Flash with AIR run on webos?.Please help!.
Hi I couldn't find the awnser on this point that have been discussed here : HOW to hide scrollbar from the stagewebview or make it disapeer ? Thanks
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