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Hi - hopefully this is an easy one...I'm getting near the end of my iPad app development... at this point I can store files locally on the iPad from my AIR app.But everytime I make a change to the app and republish the ipa, the only way I know how to get it on my iPad is to delete the app on the iPad, then install the new version through iTunes. This works, but it blows away any locally saved 'user' files.So how can i put a new ipa update on the device without losing stored data, similar to downloading an update from the app store?Thanks
I saw a topic about this going on but none of the posts in there helped me.With 3.1 the app name field seems to be ignored and instead the file name is what shows up in iTunes and on the phone.What's the solution other than naming your .fla file the name of your app, gets really cluttered and confusing especially when working on the same app thats for both iOS and Android and phones and tablets.
Ok, so I making an iPad application in AIR that uses some native UIViews via Native Extensions.I wrote a native extension that adds a functional MapKit on screen.I also wrote a native extension that opens an SMS-composer-view so users can send SMS'es.My application is always locked in landscape mode.When I prompt the SMS-composer... it shows up in landscape mode.When I prompt native alerts... they show up in landscape mode.But when I add the MapKit to the screen, it's in portrait mode... I don't set an orientation or rotation anywhere in my ane.I absolutely have no idea what or where this problem comes from...Anyone have a clue how I could force the MapKit to landscape mode?
Is there any way to detect the mobile screen size of a device. I know you can get the pixel capability but some phones now have HD screens with similar pixel capacity to tablets. My galaxy nexus is displaying the tablet version but I would rather it do the phone version. Not sure if there is any physical size we can pull to make a more intelligent decision on which layout to show.
i try to install adobe AIR on my macbook with osX Lion but when click on the installer the installation window does not appear.I can post also the crash report.This is the system.log file related:Nov 23 16:33:02 MacBook-Pro-di-Giuseppe Adobe AIR Installer[4722]: Runtime Installer begin with version 3.1.0.4880 on Mac OS 10.7.2 x86Nov 23 16:33:02 MacBook-Pro-di-Giuseppe Adobe AIR Installer[4722]: Commandline is: -psn_0_1720740Nov 23 16:33:02 MacBook-Pro-di-Giuseppe Adobe AIR Installer[4722]: No installed runtime detectedNov 23 16:33:03 MacBook-Pro-di-Giuseppe Adobe AIR Installer[4722]: -[__NSCFString backingScaleFactor]: unrecognized selector sent to instance 0x46f560Nov 23 16:35:31 MacBook-Pro-di-Giuseppe com.apple.launchd.peruser.501[246] ([0x0-0x1a41a4].com.adobe.air.Installer[4722]): Job appears to have crashed: Bus error: 10Nov 23 16:35:31 MacBook-Pro-di-Giuseppe ReportCrash[4763]: Saved crash report for Adobe AIR Installer[4722] version 3.1 (3.1.0.4880) to /Users/Giuseppe/Library/L
Hello,I am trying to convince a client to use Air to develop a game for iPhone, but they are concerned about not supporting iPhone 3G.Anyone know where I can get hold of recent stats to see what percentage of iPhone users that still use 3G, or even better what percentage of people buying apps that still use 3G. Thanks in advance!/Karl
Hi, I've already found a couple of post about this subject but the solutions do not seem to work for me.I too had a problem with duplicate initializer functions so I fixed it like this:- first ANE:ContextInitializerContextFinalizerExtInitializerExtFinalizer- second ANE:MapContextInitializerMapContextFinalizerMapExtInitializerMapExtFinalizerMy extension.xml of the second one looks like this:...<platform name="iPhone-ARM"><applicationDeployment><nativeLibrary>libMapKitNatExt.a</nativeLibrary><initializer>MapExtInitializer</initializer><finalizer>MapExtFinalizer</finalizer></applicationDeployment></platform>...Seperately the ANE's work like they should, but if I try to build my project with both ane's this generic error pops up immediately after hitting the build button:Error occurred while packaging the application:Conflict in file name : compile.batHas anyone encoutered this before or knows how to fix it?Thanks in advance,Nico
When I use a Microphone code in my App, all sounds from "loud speakers" start going only to the "speaker for calling".Is there any solution?var mic:Microphone = Microphone.getMicrophone(); mic.gain = 50; mic.setSilenceLevel(1, 1000); mic.setUseEchoSuppression(true); mic.setLoopBack(true); stage.addEventListener(Event.ENTER_FRAME, onMicStatus); function onMicStatus(event:Event):void { trace (mic.activityLevel); }
My very lightweight air application uses some 300 Megs of pictures and sounds. With the pictures and sounds the installation takes more than 30 minutes. Without them less than one.Below is the install.log. Even after 30 Minutes, the filesystem isn't even touched yet. Why does the AIR-Installer take so long? How can this be overcome?Cheers,Philipp[2011-12-13:17:38:38] Application Installer begin with version 3.1.0.4880 on Windows 7 x86[2011-12-13:17:38:38] Commandline is: \\FNZHNZN\Dokumente\eBilderwoerterbuch.air[2011-12-13:17:38:38] Installed runtime (3.1.0.4880) located at c:\Program Files (x86)\Common Files\Adobe AIR[2011-12-13:17:38:39] Unpackaging file:////FNZHNZN/Dokumente/eBilderwoerterbuch.air to C:\Users\detlev\AppData\Local\Temp\fla4F57.tmp[2011-12-13:17:41:46] Application signature verified[2011-12-13:17:41:46] Unpackaging/validation complete[2011-12-13:17:41:47] Installed app (eBilderwoerterbuch) located at C:\Program Files (x86)\NGV\eBilderwörterbuch\eBilderwörterbuch.exe
Ok so I find classes all about confusing but take a look at this example. A movieclip is created that follows the cursor, but it is created as a class.http://asgamer.com/2009/as3-characte...se-with-easingwhat do i put on the normal timeline of the MouseControlled.fla file to target the character that moves around? Like if I wanted to start coding some objects it might hit that I have on the root native timeline how do I reference it?what is the pathway to the instance name?
Hi,I've been working on a native extension for iOS that exposes the MapKit framework to flash (show map on-stage, center map on users location and add annotations (markers) to the map which return events to flash when selected).I'm making custom annotations ala http://gigaom.com/apple/iphone-dev-sessions-finding-your-way-with-mapkit/ (a custom 'thumb-tack'-png).Everything works fine except for the fact that the png's don't show up once it's running in flash.The annotations are there, when I tap where they're supposed to be the tooltip shows up, events are dispatched, the whole sha-bang, only the thumb-tacks aren't displayed...Anyone know the correct way to embed assets in an ane file? (My first thought is they should be embedded in the .a file since it's the native code that's accessing them, but obviously that doesn't seem to work).Update: Hmm, seems static libraries aren't supposed to store resources... soooo... how do I get my static lib to use the png in flash then?Regards,Nico
Hello, I've been trying to implement the blitting technique (as explained here: http://gotoandlearn.com/play.php?id=145 )to add some slide screen transitions in my app. To do that, I capture the screens with the draw() method of BitmapDataan perform a Tween animation between both using a Bitmap canvas.This is my code:private var canvas:BitmapData, canvasBitmap:Bitmap, currentScreen:Sprite, zeroPoint:Point = Point(0,0);public var fromScreen:BitmapData, toScreen:BitmapData, currentX:int, slideAni:Tween, goingBack:Boolean;public function transition_start(noCapture:Boolean = false):void{ screenCapture(toScreen, currentScreen); addChild(canvasBitmap); slideAni = new Tween(this, 'currentX', fl.transitions.easing.Regular.easeOut, &nbs
I do not want to learn yet another sdk/framework of enyo/mojo/haxe/NME (these things are ever changin).Is there anyway to make AIR work on HP webos?. Anyone tried it?I bought webos , i created my own test skeleton app and also tested with HAXE/NME platofrm with the example app directly into hp touchpad.Too much work and wasting lot of time learning is useless because webos is a dead horse.Can someone help me run Flash with AIR run on webos?.Please help!.
Hi I couldn't find the awnser on this point that have been discussed here : HOW to hide scrollbar from the stagewebview or make it disapeer ? Thanks
Hey everybody I'm currently working on a game that is all bitmaps. I want to make the game with universal support and wondering what a good method for scaling the bitmaps is? When I publish for iphone and ipad it scales and if I give it a little extra off the stage to fit the aspect that works but the scaled graphics look pretty bad.If I turn on smoothing for all the bitmaps it looks much better but that talkes a performance hit on the iPad. For whatever reason even with bitmap smoothing turned on the standard iphone resolution runs smooth as silk. So it seems to be perfect for 480x320 users to smooth but iPad suffers and I am assuming 960x640 users would suffer as well.I know typically universal apps for ios use multiple bitmap images depending on the device and would like to do that if possible. I read it is possible in Flex or Flash Builder to load multiple dpi resolutions but I do not see any way to do this with Flash 5.5.I would really like to make my
I have 2 images that I have conversted to buttons and exported to actionscript.I have placed one object on the screen. When I "roll_over", I want it to change to the other image so people know they are on the button. When released, I have a "MOUSE_UP" event to trigger a function.The problem is if I just use the regular Flash Proffessional "Up, Over, Down & Hit" that I get when I double click on a button, it does not change if I touch the screen and then move over to the object while still touching the screen.I can do it in code and trap the evens, but I do not know how to change the pictures.Does anyone have any ideas?Here is my test file.Thanks, Patrick
Hello,One of my iPad games uses SharedObject to store data. The game was just released on the AppStore and I am now getting reports from players with iPad 2 that this is not working (data isn't saved). The game works great on iPad 1 but unfortunately I was not able to test it on iPad 2 before submitting it to the AppStore.Have any of you had any issues with SharedObject on iPad 2?Is there any other way to store data instead of SharedObject?Thanks in advance. It's really frustrating to have a broken game in the AppStore.Best,Andreas
HiI'm building a simple AIR app to test video on the iPad... (in Flash CS5.5)I dropped a FLVPlayback component on the stage, and hooked it up to an external flv file.I've added some code (all on the stage) to check for when the video has stopped playing:import fl.video.*;flvPlayback.addEventListener(VideoEvent.COMPLETE, videoFinished);But I'm getting a compiler error:Scene 1, Layer 'STOPS', Frame 2, Line 21119: Access of possibly undefined property COMPLETE through a reference with static type Class.This all works fine if I build for Flash Player 10 & 10.1But when I build for AIR for iOS I get this error... any thoughts?Thank you-rich
Hi!when i debug my IOS application in Flash Builder on desktop it's working good.When im doing on device get a black screen only, it's in Iphone4 with certificates!Any idea?Thanks a lot!Matteo
Hi All, I am quite new to Adobe AIR (about 4 months of experience). Currently I work on a Adobe AIR app that runs on both Desktop and Mobile devices. When I try to play any H.264 video (FLV or MP4 container) thru my app using OSMF / Video Display control on the desktop they run just fine, however on the mobile / tablet device they play jerky. The same videos played on the same mobile tablet devices using File Manager play out just fine.Am I missing something? Please let me know how I can fix this... It's critical requirement for us.RegardsNarasimha Baliga
Hello, I have a problem when (for example) the user receives a call or he press the home button. I have set the DEACTIVATE and the ACTIVATE handlers and when the user for some reason "iconizes" my app, I set the systemIdleMode back to NORMAL and I show the user a "welcome back" window when he switches again on my app.The problem is that Android keeps killing my app (not always but often) quite instantly When it does not, I see that the CPU is used at 0.98% and RAM is about 35 Mb so I do not think it's so consuming.Do this happens also to you?Any hint/suggestion?Thanks in advance
I have adobe air installed (apparently) but whenever I try to run an Air program, all I get is the Terms of Service Agreement--I accept...and nothing happens. WTF?
Every time i go through this i get frustrated and end up doing the entire process over again. I am on windows.I am trying to add a new device, what exactly is the process to just add another device? i already have 1 device working.I have a developer certificate in the portal alreadyI added the new device UDIDi add a new profile for that device right?... i have some mental block when it comes to this stupid site i cant seem to memorize the process.What new do i need? Am i using the same .p12 but just a new provisioning profile?
Mi machine is Win7 64 12 Gb RAM 8 cores and 3TB HD.I install adobe AIR and all is fine, but when I shut cown and start it adobe AIR tells me it's damaged... I am desperated... I have try to unistall and reinstall about 50 times.For aditional information I have installed "Focus Bosster" (http://www.focusboosterapp.com/) as the unique application uses adobe AIR for now... it's configured to start at system start...Can you help me? each time more applications require adobe AIR, and I am very concerned, I have my machine absolutely clean and I don't understand this error, in a perfect machine...Thanks to everybody.Nacho Frades.
Just started playing with burrito and made my first android app. Carefully followed the tutorial and everything seems ok upto the point where I load it to the market and get the following error:Market requires versionCode to be set to a positive 32-bit integer in AndroidManifest.xml.in the -app.xml file I found a versionNumber but no code. Tried adding it but failed, have added it all over but still wont work.Cant find anything anywhere. I'm stumped.
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