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Hi,I'm trying to use native menu button on my asus transformer (android 3.2). With honeycomb devices, Menu button appears only when needed (not like android 2 devices). With Air application, menu button won't appear. I try on tour de flex. Menu button is always here but not used. I try devgirl sample, button doesn't appear. I think it's a Air3 bug (Bug submitted https://bugs.adobe.com/jira/browse/SDK-31768). Can someone help me ?
Hi guys,I've finished developing my app, live video streaming for iOS, I submitted on apps store but they rejected! (I didn't read the guideline carefully T_T https://developer.apple.com/appstore/resources/approval/guidelines.html) 3.1: Apps or metadata that mentions the name of any other mobile platform will be rejected 9.4: Video streaming content over a cellular network longer than 10 minutes must use HTTP Live and include a baseline 64 kbps audio-only HTTP Live stream Is there a way to get through? Much appriciate! Thanks!!
I have found some articles about how to display admob on air apps for android. How ever, is it possible to display admob on air apps for iOS?Can any genius answer it. If it's possible, please tell me how to do it.Thanks very much!
Hi,Ok so for many months now I have still been trying to find a decent tutorial on how to make a connection with Facebook using AS3 and the Flash IDE.I must of tried over 50 tuts by now and none seem to work. Obviously the update of the API causes issues however I've yet to find one tutorial which actually works and can bring in profile info like name, friends list and profile pics.Does anyone know of any tutorials showing this and how to achieve it?p.s please don't point me to the Adobe docs or Flash API wiki as their information and documentation is out dated. I have gone through all their examples with no success.I can only find examples for Flash Builder and maybe Flex, but I work with Flash IDE (5.5).What I want to do is to be able to connect to FB through Adobe AIR on my iPhone. I'm pretty skilled in as3.0 and adobe air for mobile and have done several games, I just don't know how this FB works and no tutorial seems to work anymore etc.Please, if you know how this works, can you
I've created a very simple game:https://market.android.com/details?id=air.com.infra.games.MemoryCards&feature=search_resultI've used the new AIR 3, captive runtime for Android. and the finaly APK was 8Meg.... that's ok.But after you install it you have two MAJOR problems:Your app is now ~25Meg in size (After installation)It take around 15-20Sec. to see the first screen... (Users think that the app is stuck)Ideas?
Hi all,it's quite crazy, that this bug: https://bugbase.adobe.com/index.cfm?event=bug&id=2951115 made it all the way from Beta to RC1 to final AIR 3.0 without being fixed.(It was created end of August, first comment from Adobe was end of September...)It is a regression in the webcam parts of AIR 3.0, and we have reproduced it on Windows and OSX with all kinds of webcams and both old video codec and h.264. This completely negates the great enhancements h.264 brought to us for video quality by letting the video appear as if it has spasms. So please speed up fixing this bug - since AIR 3.0 has come out, our customers are quite upset after we told them "with AIR 3.0 video quality will get a huge boost"...And btw - anyone else experiencing this issue - and might have a workaround? best regards,mrzottel
Hi I´m building an App for iPhone with Flash CS5.5, I'm trying to make it in several languages, but I can't get the Chinese or Japanese showed in screenI use a Dynamic field, with Font Arial, (which I've embedded all the fonts), this field is fill with a value in an array depending in which language the user is workingThe Array looks like this:var ArrayMy:Array = new Array("Hola","Hello","間格","間の")I put the value in the dynamic text field in this wayDynamicField.text=ArrayMy[WKlanguage]Works fine in every language, like special characters in french, Dutch, but Chinese and Japanese show nothing... Is there any way to get this working, Am I loosing something?Thanks
The recent upgrade to AIR 3.0 has hosed our application. We rely heavily on an mx:HTML control to render the UI of our application using javascript and HTML templates. Everything has been working great in production for months, until Adobe released AIR 3.0 last week. We use embedded fonts in our application that our defined in an external .swf (loaded at runtime). The HTML control loads a .css file that references the name of our embedded font "ArialEmbedded" and it all worked great. But now, with 3.0 it does not respect anything in the external .swf. We get the default Times New Roman font in all of our content, and the app crashes with reliability (in debug mode and release mode) without any exceptions being thrown.Using the Windows Debugger, I have been able to track it down to this call consistently - Webkit!cairo_pattern_get_type with an Access Violation erros - c0000005 . After some Googling, it seems webkit uses Cairo for the graphics re
Hey, I am trying to install CS3 on an I mac running 10.6.8. I get the message "This software cannot be installed because the file system of the OS is not supported"I have enabled the root user and tried after a safe start. I have tried to install from the setup on the root level of the disk. Same message each time.I thought that I had read here or somewhere that CS3 would run on OS 10.6.8Any one have any suggestions?Thanks
Hi,My app needs to update it's status to my server, when it goes to background. Currently I'm using Air 2.7, and do a curl by listenning deactivate. It works fine on Android, but can not finish the curl on ios after home button is pushed(the event is fired, but the curl seems never be executed). Is there any way can do this job on ios? How about air 3.0 multitask features for ios?
Hi, when loading http://inkom.com.au on iPads the message appears that Adobe does not support it and the moving feature shows as a cross. Can you suggest what we could change?Thanks in advance
hey there,i'll try and be brief. we built a kiosk app in flash builder as a pure as3 project. when we went to convert it to a air app everything seems fine except for two issues. one is that we cant use the Security.allowDomain("*"); tage. no big deal we comment that out but when we do we cant connect to the web service we are using. here is the error msg we get:url http://api.macys.com/v2/catalog/product?prodid=559529&prodid=586262&prodid=442702&prodid=539030&prodid=444331&prodid=593389&prodid=102435&prodid=519743&prodid=357571&prodid=128285&prodid=407708&prodid=209799&prodid=417917&prodid=498705&prodid=131858&prodid=597478&prodid=142166&prodid=470687&prodid=584020&prodid=167015&prodid=75190&prodid=432111&prodid=481224&prodid=549755&prodid=483429&prodid=414178&prodid=596422&prodid=385591&prodid=226280&prodid=142163ioErrorHandler: errorProductId: WebApplicationExceptionio
I am having trouble opening up adobe mu. Everything is installed but will not let me get pass the agreement/terms section. After i click " I Agree" it then blacks out and will not let me further continue using adobe mu. HELP PLEASE!
Iam unable to install Adobe Air on my Hp Pavilion laptop which isrunning Windows 7 x64. I have tried many of the suggestions in this forum but nothing has helped so far. I have listed the log file and MSI log in case anyone can see what is going wrong. There are errors reported in both log files but I dont know what I nee to do to fix them.AIR Install log file...[2011-08-14:10:27:36] Runtime Installer begin with version 2.7.1.19610 on Windows 7 x86[2011-08-14:10:27:36] Commandline is: [2011-08-14:10:27:36] No installed runtime detected[2011-08-14:10:27:39] Relaunching with elevation[2011-08-14:10:27:39] Launching subprocess with commandline c:\users\pauline\appdata\local\temp\airc83e.tmp\adobe air installer.exe -ei[2011-08-14:10:27:39] Runtime Installer begin with version 2.7.1.19610 on Windows 7 x86[2011-08-14:10:27:39] Commandline is: -stdio \\.\pipe\AIR_5380_0 -ei[2011-08-14:10:27:39] No installed runtime detected[2011-08-14:10:27:39] Starting silent runtime install. Installing runt
I've noticed in AIR 2.7 for Android, that now the bottom icons in Android 3.0 Honeycomb are hidden (replaced by small dots) in AIR 2.7, whereas in AIR 2.6 they were always visible. That's cool. Since the bottom bar can never be hidden in Android 3, at least now those icons are less visible (unless you intentionally touch the bottom bar, then the icons show up for a few seconds).BUT I also noticed in AIR 2.7 compiled apps, the native "Menu" icon is not visible anymore, even after touching the bottom bar. In AIR 2.6 you could see and press that button (which can be captured from AIR so you can show a custom settings menu or whatever).So, quoting the subject --> How can you enable back the Android native Menu button in AIR 2.7?
Hi, I started with Air to iOS, and now I'm porting to Android. I have a few questions about best practices if anyone has any experience?1a) Screen Ratio: My Flash document size is 1024x768, with content running to 1200px. Will this ratio be OK for android? Does it stretch to fit?b) I'm interested in porting to the Kindle Flame and Bberry Playbook, which are 1024x600, so is this a better ratio do you think? (then I only need to port to this one size)2) Resolution: My apps use mostly vector content, but on some backgrounds I turn them to Bitmaps at 1200x768 at 72dpi. Will this DPI be ok for all Android devices (since the imge is so large?3) I will probably lock the aspect to 'Landscape' only. Does anyone know if the rotation code on these forums works on Android like it does on ios?4) Do we need an Exit app button. If so, any code for this?5) Any other code, or issues needed for Android?Thanks,Matt
I have been trying to get an AS3 mobile app that I built and released for Android to work on an iOS device. I am having a problem with the splash screen on iOS, specifically when it is removed at the start of application processing.My app needs to do some work on startup and so my intention was to continue to display the splash screen when I got control of the screen. However, when my code starts executing I don't immediately seem to be able to determine the screen size accurately (I don't get a width of 768 pixels). If I wait a bit (250 ms) using a timer then query the device Capabilities or stage width I get the right answer. What all this means is that I have to display a generic splash before I can display my platform specific splash and because it is necessarily stretched there is a bit of a jerk as the image changes from Default-portrait to generic splash to specific splash. Is there a way to find the hardware platform and screen resolution immediate
Is it possible I can create application for mobile from Flash Builder 4? I tried running one and got the following error:Could not resolve <s:ViewNavigatorApplication> to a component implementation.I found searching on forums and websites that this issue is because the application is compiling using air-config.xml instead of airmobile-config.xml. Any way I can make Flash builder 4 use this file?
HiI was wondering if I can check just when my App starts, how many memory is available... Does anybody knows if there is a way to do this?Thank you in advance
hi,I am creating a application for mobile but when i am trying to change the AIR version from 2.6 to 2.7. It show me the error while compiling the application.Process terminated unexpectedly.invalid application descriptor: Unknown namespace: http://ns.adobe.com/air/application/2.7Launch command details: "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.1\bin\adl.exe" -runtime "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.1\runtimes\air\win" -profile mobileDevice -screensize 600x986:600x1024 -XscreenDPI 168 -XversionPlatform AND D:\WSFlexPremium4.5\VCCheckMobile\bin-debug\VCCheckMobile-app.xml D:\WSFlexPremium4.5\VCCheckMobile\bin-debugi tried out all help avaliable but not succeed to resolve the problem.Please help
I have been noticing some wonky things going on when rendermode is set to GPU. I have a simple example(supports both portrait modes) where my assets are in a swc file. I add an asset(which is a bitmap) to the stage and use Tweenlite to move the object from point A to B. That works fine. What I happened to notice is that sometimes when I rotate my iphone 4, the asset will suddenly dissappear from the stage. Has anyone seen similar behavior and if so what have you done to resolve it?Thanks!
Hi everyone. i have some problem with list control in Flex mobile. i need create list in "Flex mobile" and i need that List items must have following structure. one image, text and then another image. how i must do this?? Regards
Is it possible, when allowing the user to select an image from the camera roll, to show the camera roll in a landscape orientation? If so, how would I go about this? If not, is it possible to write a custom interface for the camera roll?Thanks, Scott F.
I run the following command @windos.commandline to convert an AIR file to an APK for usage on Android:adt –package -target apk -storetype pkcs12 -keystore cert.p12 myApp.air myApp.xml .All mandatory files are inside the same folder where I run the command from and I do not get any error at all.After I enter the password for the certificate I can see that a temp file is created in working directory ("apk6668400655392463515.tmp" name is similar to this one I copied just from this process' last try to convert).When the converting has ended the temp file is removed but no other files appears - either the file is located somewhere else afte running the adt packaging process or it is simply removed for unknown reason; please let me know where I could check for the problem.ADT version is 3.0.0.4080AIR is compiled using Flash CS5in myApp.xml I have set the version to 2.7:"<application xmlns="http://ns.adobe.com/air/application/2.7">"
I need to add few components to a view dynamically using actionscript. I am adding these into a scrooler component so that they can be moved using touch gesture. But the components don't show up. Any idea what might be wrong?
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