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Why can I successfully stream an FLV on the iPad but not a F4V?Can anyone explain?Thanks...
Hi,Our company is creating applications in Adobe Air Technology from some time. From the beginning we have got problems with updating. When user try to update application in normal (window) mode there is no problems. But we need update application in silent mode. On Adobe site I've found infrmation that there is no possibility to update application in silent mode. Can someone help me? We need to update applications in silent mode because we are installing then using InstallShield and we don't want to show end user any additional window. Second question is if Adobe licensing allows to distribute applications in extracted (unpacked) way?
It seems that many developers are having problems with the list of languages supported by the application at itunes. I believe that languages are included in the package for installation purposes on the Android platform, but that could not be used to package IOS. Anyone got some way to fix it?thank you!
This is about redraw issues which occur in Flash, when I try to compile a file in Air 2.6. The initial files were built in inDesign CS5.5, saved as a FLA, and opened in Flash CS5.5. I created a test file in inDesign to be used as an Air App, as I saw discussed and done on several videos on Adobe.tv. The file has 3 pages. The pages are pretty simple. Though there are some clipping paths and animation.Here are the steps:1.I ported the filed to Flash, as a FLA.2.I opened the FLA in Flash, and added some more animation.I added simple code so the file will go from frame to frame, (what were the pages in inDesisgn), on mouse click in the frame.3.If I complie it is Flash, it works.4.If I compile it in Air, which I want to do, when it gets to the last page, it starts to have redraw-issues.When the user clicks on page/frame 3, (the last page), there is AS3 code, a gotoAndStop(), which normally takes the user back to frame 1. But in Air, the user gets to page one, b
AA was working fine until today tweetdeck said I needed to make an AA update. I tried from the AA site, but I keep getting this message. Then I tried to throw aware the AA application installer (already in on my computer from before) and nothing changed. I pulled it on the desktop and double clicked, nothing happened. Any clue what is wrong? Or what to do? I'm not even clear "where" the adobe air program is since I cannot find it in my application folder.I can't even find a way to uninstall or reinstall it.Kate
Hello all. We have been sublaunching the Adobe AIR runtime installer along with our .air file for a little over a year as part of a larger cross-platform installer we run. I can't say it's been flawless, but it's generally worked up until our latest release attempt. Previously, we've gathered all the files together in a directory and used Toast to create a Hybrid (HFS+/ISO9660) ISO. With this release we finally got around to a scripted solution which uses hdiutil on the Mac to create the hybrid ISO, along with platform specific files being hidden. Since I've made this change, I've run into issues with the AIR installer.Specifically, it gets "error 7" when trying to install on most machines. As best as I can tell, if AIR is already installed, but our .air program is not, it will work. If AIR needs to be installed, it fails. I have some information from system.log that may help, but first some more information on my troubleshooting.We run a
HiIs there a way to avoid that the iPhone/iPad turn off the screen after a while without using the App?. I want to build an App (like a clock) that requires that the screen be always ON and Dimmed. Does anybody knows if this is possible in AS3?(It must override the system configuration for turn-off the screen)Thank you
I have several movie clips on the stage. They are draggable. I want to be able to drag the movie clip, then when it is dropped, a copy of that movie clip will appear where the first one had been, and the first one will just stay where it is on the screen.However, I'm running into problems with the syntax. I don't have a good grasp on the difference between "this" and "e.currentTarget".Here is my current code:public function letterStop(e:MouseEvent): void { if (this.dropTarget.parent is BlankSquare) { //check to see if the movie clip is being dropped over a drop spot e.currentTarget.x = this.dropTarget.parent.x + 10; //lock movie clip to the drop spot e.currentTarget.y = this.dropTarget.parent.y - 10; &nb
I need to backup my Local SharedObject (SOL) file onto an SD card.How do I find the SOL files current location on an Android tablet?How do I copy that file onto the SD card?Thanks,Don
Hi everyone,i just wanted to update an AIR Application for a client. But when the update framework (i'm using the ApplicationUpdaterUI) has downloaded the AIR file and wants to install it, it says that the AIR file is damaged. When i'm installing the downloaded file (copied it from the #ApplicationUpdate dir) by hand everything works fine. Wiredly enough, everything worked fine the last time.Any idea what maybe be the cause to this problem?Adobe AIR 2.0.2.12610App compiled with Flex 4.0Thanks in advanceTimoEdit: This is whats in the Logfile when the updating process fails:[2010-09-01:14:09:20] Starting update of c:\programme\myapp\myapp.exe[2010-09-01:14:09:20] Updating from file:///C:/Dokumente%20und%20Einstellungen/VAdmin/Anwendungsdaten/myapp.4BCA79BE2D83E8B0AFDB124EAD7E123E1B6A1E28.1/Local%20Store/%23ApplicationUpdater/update.air[2010-09-01:14:09:20] Updating to version 0.9.509[2010-09-01:14:09:20] UI SWF load is complete[2010-09-01:14:09:21] UI initialized[2010-09-01:14:09:21] beg
I'm xposting this from the AS3 forum because I'm not quite sure where it belongs.I have a movieclip on the stage with 3 frames. Each frame has a stop(); in the actions layer. I have double (and triple and quadruple) checked the label names.There is a button to toggle between the three frames of the movie clip. A Frame 1 button, a Frame 2 button, and a Frame 3 button. The movie clip (there are lots of them) is then spawned with a mouse click. The movie clips are already declared at the beginng. They are not unlimited so I can just have a for loop go through all of them and change the frame number even before they are spawned and added to the display list.Frame 2 and Frame 3 work just fine. But the button to go to Frame 1 will display Frame 1 on all of the pieces that are already on the stage, but on all new pieces that will be spawned, it just displays whatever other button was pressed last. For instance if I have a
Hi there,My app has just been denied to go on the appstore. Problem was the orientation. I fixed the orientation problem in the app.It is fixed portrait but can be watched at with the button up and the button down. Now I tried to fix the Default.png image problem.And added:Default-Portrait.png andDefault-PortraitUpsideDown.pngBut the app doesn't seem to get the upside down image??Does anybody have an idea what I can do to fix this?I'm woking on Flash CS5.5 and AIR 2.7Thanks.
I'm new to mobile development, so I'm hoping I am doing some simple wrong, like a wrong checked box or something.I have an app that I have written for iPad. It's fully functioning when I run it through the emulator (I have to change it to Flash 10.1 and use Device Emulator because nothing else will accept touch events) but doesn't really work on the iPad. Some of the features work, and some don't. It's like it's just not quite compiling all the code, and I'm very confused.My publish settings:Player: AIR for iOSScript: Actionscript 3.0Included .swf, .xml, and all relevant .as class filesPublished using quick publish for device testingAre there some AS 3.0 features that won't work in iOS? If so it would be really great to have a list of those somewhere.What am I doing wrong? Why won't my app work on an actual device if it tests perfectly in the emulator?
We are unable to log in to the Folio Builder.We tried all of the suggestions here - http://kb2.adobe.com/cps/915/cpsid_91536.html- and nothing worked.Is there an error on Adobes end?
Hi, I am getting an invalid migration signature error when trying to install AIR Launchpad beta 3.0.1.The machine is running XP SP3, with all patches applied. I have tried switching off antivirus for both download and installation, but with no success.This is a 'clean' machine, with disk formatted, and OS and all other software re-installed less than a week ago. System time and date are correct.AIR was installed automatically as part of Flashbuilder 4.5 installation and the update to + 4.5.1 immediately applied.I have search the net for solutions to this, but found relatively few others with this exact issue. I did find many reports of issues with 'Package' validation errors, whhic are often attributed to certificate failures due to system date/time which I have already checked.Hope that sombody has an answer.The log file is attached below.Many ThanksCjdsys[2011-08-28:11:09:51] Application Installer begin with version 2.5.1.17730 on Windows XP x86[2011-08-28:11:09:51] Commandline is: "
Is there an update descriptor for AIR 2.6 yet? I've tried this: <update xmlns="http://ns.adobe.com/air/framework/update/description/2.6">but it is giving me this error: Update failed. Please try again later. [unknown update descriptor namespace]
I originally posted this on the Flex forum. I made a desktop AIR application that allows users to upload images to our server. Everything works except Mac people can't select images from iPhoto.This is how I have the file selection setup:private var fileRefList:FileReferenceList; private var imageFileTypes:FileFilter = new FileFilter("Images (*.jpg, *.jpeg)", "*.jpg; *.jpeg"); private var allImageTypes:Array = new Array(imageFileTypes);I also made an example application that replicates the problem. It actually let's you select iphoto images the first time, but if you try it again the select button (in the file browser window) is disabled.UploadImageExample.fxpUploadImageExample.air
Hi folks,I'm looking to download Adobe AIR 2.6 so that I can support3rd generation ipod devices. Where can I find this version?Regards,Rajesh
Me again. I have been posting this question in different forms (including in the Adobe Bug Base) for several months but haven't been able to elicit a helpful response so I'm going to put the question at it's most basic in hopes of finding something out.I have written an app that assigns touch events to sprites (movie clips). When testing the app on the computer it works just fine. But when I transfer it to the iPad the touch events disappear. Some of them work, and some of them don't. Adobe's responses haven't been able to help and they basically told me that objects can't hold touch events, that all touch events need to be assigned to the stage. However, even Adobe admits that doesn't make any sense for my app and they can't tell me how to make it work.What I don't understand:(a) This is an object oriented language and a touch environment. Why can't I assign touches to objects?(b) How on earth does anyone actually get any app to work if touch events don't work on objects?I feel like m
Also posted in Mobile Development, I'm still not sure which forum I should be in.For previous threads:http://forums.adobe.com/thread/864057http://forums.adobe.com/thread/863566http://forums.adobe.com/thread/864262http://forums.adobe.com/thread/863597Bug ID #2940816I have an app that wasn't compiling correctly. I sent the bug to Adobe who responded with a workaround. However, I can't figure out how to make their stated workaround work in my code.I have puzzle pieces on the stage. Each is assigned to a separate class. Inside the class I have touch events defining multiple touch events for each piece.I have another spot on the stage where, when it is touched, a puzzle piece appears. These are also each linked to a separate class. Inside this class I also have touch events defining multiple touch events for each piece.Though it works fine on my computer, it wasn't working on an iPad. Adobe said that I needed to switch the touch ev
For previous threads:http://forums.adobe.com/thread/864057http://forums.adobe.com/thread/863566http://forums.adobe.com/thread/864262http://forums.adobe.com/thread/863597Bug ID #2940816I have an app that wasn't compiling correctly. I sent the bug to Adobe who responded with a workaround. However, I can't figure out how to make their stated workaround work in my code.I have puzzle pieces on the stage. Each is assigned to a separate class. Inside the class I have touch events defining multiple touch events for each piece.I have another spot on the stage where, when it is touched, a puzzle piece appears. These are also each linked to a separate class. Inside this class I also have touch events defining multiple touch events for each piece.Though it works fine on my computer, it wasn't working on an iPad. Adobe said that I needed to switch the touch events so that they were assigned to the main stage instead of to each individual object.However, the code they gave me didn't really make sens
I've cross posted this question to several forums, to twitter, and to adobe support portal several times over the past week and no one has been able to help, so I'm sorry if you've read this somewhere else already, I'm just getting a little desperate and I'm not sure who to ask.I'm new to mobile development, so I'm really hoping I am doing some simple wrong, like a wrong checked box or something, and not that the AIR for iOS packager just doesn't work like it's supposed to.I have an app that I have written for iPad. It's fully functioning when I run it through the emulator (I have to change it to Flash 10.1 and use Device Central because nothing else will accept touch events) but doesn't really work on the iPad. Some of the features work, and some don't. It's like it's just not quite compiling all the code, and I'm very confused.There are multiple classes interacting with each other to create a puzzle based game. I can create new puzzle pieces, but t
Would it be possible to integrate an AIR app into object-c application ?I want to create an installation,in which there would be two applications,which can send parameters one to other ;object-c to AIR
Hi, I installed OSX Lion. Suddenly, my Flash CS5 is unable to compile an iOS app with packager. Flash just crashes (closes automatically) without any readible error. Anyone experiencing this problem? I really hope that there is a solution for this, because I can't update my apps this way!Thanx!
In my opinion, the biggest different between a flash app on a computer desktop vs a flash app on a mobile device is the scrolling behavior. A flash app on a computer desktop usually has a scrollbar and you click on the up/down arrows or the scrollbar to scroll. But on a mobile device, this scrolling is done with a swipe of the finger through the screen either horizontally or vertically. Has anyone had any success implementing this scrolling behavior on a mobile device with a flash app? If so, what technique did you use?
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