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Hi there,My app has just been denied to go on the appstore. Problem was the orientation. I fixed the orientation problem in the app.It is fixed portrait but can be watched at with the button up and the button down. Now I tried to fix the Default.png image problem.And added:Default-Portrait.png andDefault-PortraitUpsideDown.pngBut the app doesn't seem to get the upside down image??Does anybody have an idea what I can do to fix this?I'm woking on Flash CS5.5 and AIR 2.7Thanks.
I'm new to mobile development, so I'm hoping I am doing some simple wrong, like a wrong checked box or something.I have an app that I have written for iPad. It's fully functioning when I run it through the emulator (I have to change it to Flash 10.1 and use Device Emulator because nothing else will accept touch events) but doesn't really work on the iPad. Some of the features work, and some don't. It's like it's just not quite compiling all the code, and I'm very confused.My publish settings:Player: AIR for iOSScript: Actionscript 3.0Included .swf, .xml, and all relevant .as class filesPublished using quick publish for device testingAre there some AS 3.0 features that won't work in iOS? If so it would be really great to have a list of those somewhere.What am I doing wrong? Why won't my app work on an actual device if it tests perfectly in the emulator?
We are unable to log in to the Folio Builder.We tried all of the suggestions here - http://kb2.adobe.com/cps/915/cpsid_91536.html- and nothing worked.Is there an error on Adobes end?
Hi, I am getting an invalid migration signature error when trying to install AIR Launchpad beta 3.0.1.The machine is running XP SP3, with all patches applied. I have tried switching off antivirus for both download and installation, but with no success.This is a 'clean' machine, with disk formatted, and OS and all other software re-installed less than a week ago. System time and date are correct.AIR was installed automatically as part of Flashbuilder 4.5 installation and the update to + 4.5.1 immediately applied.I have search the net for solutions to this, but found relatively few others with this exact issue. I did find many reports of issues with 'Package' validation errors, whhic are often attributed to certificate failures due to system date/time which I have already checked.Hope that sombody has an answer.The log file is attached below.Many ThanksCjdsys[2011-08-28:11:09:51] Application Installer begin with version 2.5.1.17730 on Windows XP x86[2011-08-28:11:09:51] Commandline is: "
Is there an update descriptor for AIR 2.6 yet? I've tried this: <update xmlns="http://ns.adobe.com/air/framework/update/description/2.6">but it is giving me this error: Update failed. Please try again later. [unknown update descriptor namespace]
I originally posted this on the Flex forum. I made a desktop AIR application that allows users to upload images to our server. Everything works except Mac people can't select images from iPhoto.This is how I have the file selection setup:private var fileRefList:FileReferenceList; private var imageFileTypes:FileFilter = new FileFilter("Images (*.jpg, *.jpeg)", "*.jpg; *.jpeg"); private var allImageTypes:Array = new Array(imageFileTypes);I also made an example application that replicates the problem. It actually let's you select iphoto images the first time, but if you try it again the select button (in the file browser window) is disabled.UploadImageExample.fxpUploadImageExample.air
Hi folks,I'm looking to download Adobe AIR 2.6 so that I can support3rd generation ipod devices. Where can I find this version?Regards,Rajesh
Me again. I have been posting this question in different forms (including in the Adobe Bug Base) for several months but haven't been able to elicit a helpful response so I'm going to put the question at it's most basic in hopes of finding something out.I have written an app that assigns touch events to sprites (movie clips). When testing the app on the computer it works just fine. But when I transfer it to the iPad the touch events disappear. Some of them work, and some of them don't. Adobe's responses haven't been able to help and they basically told me that objects can't hold touch events, that all touch events need to be assigned to the stage. However, even Adobe admits that doesn't make any sense for my app and they can't tell me how to make it work.What I don't understand:(a) This is an object oriented language and a touch environment. Why can't I assign touches to objects?(b) How on earth does anyone actually get any app to work if touch events don't work on objects?I feel like m
Also posted in Mobile Development, I'm still not sure which forum I should be in.For previous threads:http://forums.adobe.com/thread/864057http://forums.adobe.com/thread/863566http://forums.adobe.com/thread/864262http://forums.adobe.com/thread/863597Bug ID #2940816I have an app that wasn't compiling correctly. I sent the bug to Adobe who responded with a workaround. However, I can't figure out how to make their stated workaround work in my code.I have puzzle pieces on the stage. Each is assigned to a separate class. Inside the class I have touch events defining multiple touch events for each piece.I have another spot on the stage where, when it is touched, a puzzle piece appears. These are also each linked to a separate class. Inside this class I also have touch events defining multiple touch events for each piece.Though it works fine on my computer, it wasn't working on an iPad. Adobe said that I needed to switch the touch ev
For previous threads:http://forums.adobe.com/thread/864057http://forums.adobe.com/thread/863566http://forums.adobe.com/thread/864262http://forums.adobe.com/thread/863597Bug ID #2940816I have an app that wasn't compiling correctly. I sent the bug to Adobe who responded with a workaround. However, I can't figure out how to make their stated workaround work in my code.I have puzzle pieces on the stage. Each is assigned to a separate class. Inside the class I have touch events defining multiple touch events for each piece.I have another spot on the stage where, when it is touched, a puzzle piece appears. These are also each linked to a separate class. Inside this class I also have touch events defining multiple touch events for each piece.Though it works fine on my computer, it wasn't working on an iPad. Adobe said that I needed to switch the touch events so that they were assigned to the main stage instead of to each individual object.However, the code they gave me didn't really make sens
I've cross posted this question to several forums, to twitter, and to adobe support portal several times over the past week and no one has been able to help, so I'm sorry if you've read this somewhere else already, I'm just getting a little desperate and I'm not sure who to ask.I'm new to mobile development, so I'm really hoping I am doing some simple wrong, like a wrong checked box or something, and not that the AIR for iOS packager just doesn't work like it's supposed to.I have an app that I have written for iPad. It's fully functioning when I run it through the emulator (I have to change it to Flash 10.1 and use Device Central because nothing else will accept touch events) but doesn't really work on the iPad. Some of the features work, and some don't. It's like it's just not quite compiling all the code, and I'm very confused.There are multiple classes interacting with each other to create a puzzle based game. I can create new puzzle pieces, but t
Would it be possible to integrate an AIR app into object-c application ?I want to create an installation,in which there would be two applications,which can send parameters one to other ;object-c to AIR
Hi, I installed OSX Lion. Suddenly, my Flash CS5 is unable to compile an iOS app with packager. Flash just crashes (closes automatically) without any readible error. Anyone experiencing this problem? I really hope that there is a solution for this, because I can't update my apps this way!Thanx!
In my opinion, the biggest different between a flash app on a computer desktop vs a flash app on a mobile device is the scrolling behavior. A flash app on a computer desktop usually has a scrollbar and you click on the up/down arrows or the scrollbar to scroll. But on a mobile device, this scrolling is done with a swipe of the finger through the screen either horizontally or vertically. Has anyone had any success implementing this scrolling behavior on a mobile device with a flash app? If so, what technique did you use?
Currently having an issue where the font on the unistall screen of a Native Air installer is either completly missing or is corrupted. Have also noticed on some machines the font unistall text is displayed without issues. The three states are coming from the sames installer copied/tested on multiple machine. The Air application Installer is build with Flash Builder 4.0.1 and we are using the Flex SDK version 4.1 running on a Windows 7 machine.
I currently have an Air Native Installer for an Extended Desktop application what doesn’t always associate the file extension stored in the –app.mxml file.Here is the –app.xml section in question: <filename>programName</filename> <fileTypes> <fileType> <contentType>text/plain</contentType> <description> programName Network File</description> <extension>nle</extension> <icon> &n
Hi folks, I have a feeling this is a real newbie question so bear with me. I'm trying to install/open an AIR application on my tablet, a Toshiba Thrive that runs Android 3.0. I've installed Adobe AIR, but the .air file installer package isn't associated with AIR (or any program at all) so I can't open it. I'm thinking the application had been developed for Windows and that has something to do with it, but wanted to ask around first. If there's more information needed let me know.
Now i have new problemMy app will not install with a verified certificate. If i change the certificate to the self signed then it will install and run correctlyThe error is "The installation of this application is damaged. Try reinstalling or contacting the publisher for assistance"
I have an intermittent problem, so far reported by only a few users on Win XP and Mac systems. Basically, I have a bunch of components inside a VBox, and the VBox is inside a WindowedApplication. What's happening is that for just these few people, the VBox doesn't fill the window (it's height and width are set to 100%). No clue why that is happening, or even what to play with to try to fix it. I can't duplicate it on my machine and the app is huge, so I can't give you code, I need some things to try.One thing I did try after reading through the forums was adding this line to the window:addedToStage="event.currentTarget.stage.scaleMode = StageScaleMode.SHOW_ALL"That actually causes a similar behavior where the VBox doesn't fill the window. May or may not be related, but I thought I'd mention it.Here is a screen shot of what goes on:The app is in Beta and can be downloaded here by registering: http://www.cnccookbook.com/CCGWizardE.htmlThere are various scree
Just so I know not to keep checking back for an answer - been waiting 2 days now? http://forums.adobe.com/thread/893468
I am trying to publish an AIR app with a .cer certificate which comes from Thawte and the Publisher name appears correctly if I use Flash to build a simple AIR app and try to installIf i use ADT from the command line, then the app compiles but the publisher is UNKNOWN when the installation window appearsadt -package -storetype pkcs12 -keystore codesign.cer air/MyApp.air application.xml -C bin .Does anyone know why it will not find the publisher name?What is the command line used by Flash to compile?Thanks
I am working in Adobe Livecycle 8.0 and I am getting the following error message:Acrobat does not allow connection to: mailto:This was never an issue in the past. I intentionally left the mailto blank so that an individual that completed the form could email it as a PDF to the person of their choice. Is there a workaround for this? If not, does anyone know how to populate the mailto: with an email address from an email field in the form?ThanksJen
Hi. Every time I run my air app, I get this log:08-25 14:16:19.698: DEBUG/dalvikvm(1040): GC_EXPLICIT freed 57 objects / 2616 bytes in 80ms08-25 14:16:19.698: DEBUG/dalvikvm(24236): Trying to load lib /data/data/com.adobe.air/lib/libCore.so 0x4905d80808-25 14:16:19.728: DEBUG/dalvikvm(1040): GC_EXPLICIT freed 2 objects / 56 bytes in 31ms08-25 14:16:19.858: DEBUG/dalvikvm(24236): Added shared lib /data/data/com.adobe.air/lib/libCore.so 0x4905d80808-25 14:16:19.869: INFO/dalvikvm(24236): Failed resolving Lcom/adobe/air/AIRWindowSurfaceView$2; interface 129 'Landroid/view/View$OnSystemUiVisibilityChangeListener;'08-25 14:16:19.869: WARN/dalvikvm(24236): Link of class 'Lcom/adobe/air/AIRWindowSurfaceView$2;' failed08-25 14:16:19.869: ERROR/dalvikvm(24236): Could not find class 'com.adobe.air.AIRWindowSurfaceView$2', referenced from method com.adobe.air.AIRWindowSurfaceView.DoSetOnSystemUiVisibilityChangeListener08-25 14:16:19.869: WARN/dalvikvm(24236): VFY: unable to resolve new-instance 1
Hi, I currently have Flash CS 5.0. Where can I find instructions on using Air 2.7 iOS packager with it? I would prefer the IDE interface, not the command line. If this is not possible with Flash CS5.0, can it be done with Flash CS 5.5? Thank you.
Hi guys,I'm looking for some reliable drag and drop code that works with multiple objects on the stage.This code works fine on the web, but in AIR I can tear apart my movieclips, so it's unusable:Does NOT work:circle_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);square_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);stage.addEventListener(MouseEvent.MOUSE_UP, drop);function drag(e:MouseEvent):void{ e.target.startDrag(false); }function drop(e:MouseEvent):void{ stopDrag(); }This Drag code below works in AIR, but is a bit lengthy. Can anyone help me rewrite it for multiple Movieclips? My AS3 isn't thatgood yet. Or if you have a better solution, please post it.Thanks,MattTHIS CODE WORKS IN AIR:// set listenersGhost1.addEventListener(MouseEvent.MOUSE_DOWN, startGhostDrag1);stage.addEventListener(MouseEvent.MOUSE_UP, stopGhostDrag1);Ghost1.addEventListener(Event.ENTER_FRAME, dragGhost1);// offset between sprite locat
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