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I have been trying to wrap my head around this all day...With the new cs5.5 and air2.6, you can access the mediaPromise object of a selected CameraRoll item. I want to be able to upload a selected image to a file server. I know how to do it via the filereference class and upload method, but I can't do that here because you have to have a user browse for an imaget to select with the filreference.browse() method. Is there a way to push the camera roll media promise object (or just the path) to the filereference.upload method to accomplish this, or were we given access to the camera roll to *ONLY* be able to view the pictures and not actually send them anywhere?
HI,is it possible to open the iphone calendar from air 2.7?I have searched and can't find anything definitive either waycheersKBN
I just packaged up an android game using Air 3.0 and the captive runtime (very excited about that!)Much to my surprise I now have a few new rendering bugs.(GPU mode / full screen, Android 2.3 Motorola droidX)Graphics are intermittently missing, then will appear later than they were added.I have a movieClip which is "tiled" with an image pattern from the library. This "pattern" movieClip is the only one which is randomly failing to appear, also the seams where the image repeats are now slightly off/overlapping a bit.when i minimize the app... if i open it back up later, it might start to open, then just drop back the the apps menu... basically it crashed. When i open it next the game is starting from scratch when it should have been in a paused state.this is all intermittent and only happens in 3.0 (except the slightly overlapping image tiling made w the paint bucket tool, thats constant)I'm going to do some more testing with this...Has anyone else noticed any differences in rendering/p
HelloI´m doing an app but in the input text fields when I star to write the iPhone suggest words, but I dont need this in this app, is there anyway to instruct ActionScript to diable auto Orthography in iOS?Thank very much
Hello, I am having trouble using the FlexNativeMenu component in an AIR desktop app...It seems the syntax has changed since previous versions of Flex, so I'm not sure how to get this to work.I have my menu items / data provider as: [Bindable] private var menubarXML:XMLList = <> <menuitem label="File" data="top"><menuitem label="Exit" data="QUIT"/> </menuitem> <menuitem label="View" data="top"> <menuitem label="MenuItem1" data="mi1"/> </menuitem> <menuitem label="Help" data="top"> <menuitem label="Overview" type="check" data="OVERVIEW" /> </menuitem> </>;And then I tried to set the menu as such in the MXML:<mx:Menu><mx:FlexNativeMenu id="rrMenu" showRoot="false" labelField="@label" dataProvider="{menubarXML}" itemClick="menuHandler(event);" /></mx:Menu>This didn't give an error, but shows nothing when I run the program. So I tried just FlexNati
Hey, I want to make a save file for the game I'm making for iOS and Android, but I'm not sure how to go about doing it.Should I make a text file? Where do I store it/read it from? Where does it go?Any help would be greatly appreciated.-Thanks in advance.
I've been posting around looking for a ton of solutions to figuring out this video playing issue with iPad and iOS apps. We all know the performance is terrible. But for now I think I have a pretty good temp solution for you guys who like me didn't think of the obvious, StageWebVideo.If we just create the WebStageVideo object around the video we want to use and package it up it plays beautifully. Plus if you call the file and not an html container you can use Apple's beautiful fullscreen scaling at full performance.First off if you're coming from the Flash CS5 world, start by following this forum... http://forums.adobe.com/thread/826075?tstart=0Then once you have actually got 2.6 development up..create an instance of the WebStageVideo and wrap it up with your video...-Actionscript 3 code-my stage is set at 1024x768 here...button1.addEventListener(MouseEvent.CLICK, localVideoExample);button1.addEventListener(MouseEvent.CLICK, htmlExample); var webView:StageWebVi
If the user decides to uninstall my Air app, it does not delete the created folders with files in AppData. Another problem is that if the application creates new files in the folder Program Files/AirAppFolder, then uninstall of the app are not deleted these files.How to solve these problems, help please?
I am experiencing a very strange issues with Adobe AIR truncating JSON responses randomly.I have an AIR application which communicates with a server process via JSON. The issue I am experiencing is that the server is sending a valid JSON response but AIR seems to be randomly truncating some responses prematurely. I installed charles web proxy to look at the HTTP request and verify that the JSON that is being returned is valid.The JSON that the server returns and which the web proxy sees arriving is is :{ "responseType":"closewindow", "text":"SYSTEM IS BUSY DOING SYSTEM ADMINISTRATION WORK!", "delay":50000, "logout":false}But when I look at the JSON in Introspector all it sees is :{ "responseType":"closewindow", "text":"SYSTEM IS BUSY DOING SYSTEMDoes anyone have any ideas or similar experiences with AIR getting truncated http responses in introspector?Any help would be greatly ap
Specifically I'm wondering about the mobile GPU performance (iOS). I havn't switched yet from 2.7 but I was wondering if there were any enhancments? -Shawn
i have developed an air application in flex.The installation of application should occur only once. if the user clicks on air package again after installation it should not occur. But application updation feature should be there. Is there any way to achieve it??
Just wanted to give thanks to all those that helped me out (posted under a different screen name) by answering questions during the not so long development process of my first paid app.boat5relaxatrajaJoe ... WardColin HolgateIts called Pop Goes The Bubble and has been out on the app store for a couple of days.http://itunes.apple.com/us/app/pop-goes-the-bubble/id452505669?mt=8Getting decent downloads, more than I had expected to be honest.A few promo codes for anyone interestedLFTXY4AYLNLNNPN3KJAKTLYYRX67K94JKY6MAgain thanks to all.
I am developing an application which contains multiple windows. The main application is a WindowedApplication, and the windows that are spawned inherit from flash.display.NativeWindow. On the mac, if I open a secondary window, and then try cmd-Q or select to quit the app from the apple menu, it only closes the most recently opened window, and does not shutdown the app itself. I haven't been able to find anyone else online having this problem, so I'm wondering, has anyone else experienced this?
I have Flash CS5, Adobe Air 2.7, I got everything installed, I can make apps and run them on my iPhone (developer, payed the money to Apple).I've done alot of stuff now and wanted to continue learning so I was looking into the Camera Roll and I now need to use MediaEvent, but for some reason all examples I've found on the internet throws the same error:1046: Type was not found or was not a compile-time constant: MediaEvent.Why is this?All the words in the text panel of Flash is blue, except MediaEvent which is grey (import flash.events.MediaEvent)Two more that are grey and doesn't work are:CameraUI and MediaType.What I want to do is to open a photo from the Camera Roll, but they all need MediaEvent which doesn't work for some reason.Stuff like this works: (code to save the screen as an image in the Camera Roll)if (CameraRoll.supportsAddBitmapData){ var cameraRoll:CameraRoll = new CameraRoll(); cameraRoll.addEventListener(ErrorEvent.ERROR, onCrError
I am trying to add admob(google ad) in my iphone app. I followed the instruction from "displaying ads" section at http://help.adobe.com/en_US/as3/dev/WS901d38e593cd1bac3ef1d28412ac57b094b-8000.html#WS901d38e593cd1bac-7b2e067c12e72dd6960-8000But I just got a blank page on my device (iphone 4). If I directly open up adview.html, I could see the banner displayed as "AdMob Test iPhone_JS Web Ad Ads by AdMob".I did some other tests, like: webView.loadURL("http://www.google.com"); There's no problem to display it, but not working for adview.html.
Hello all!I am just getting started with Air 2.7 and Flash Builder 4.5.1. I have a simple Actionscript Mobile Application(for iOS) which loads a few assets from an external swc and places them on the stage. Can someone explain why the assets all appear nudged about a quarter of the way down the screen? It looks like point 0 on the y axis starts lower than it should. I also noticed that the graphics are scaled to fit the screen width.Is there something I need to be aware of when placing assets on the stage for a mobile app? I would greatly appreciate anyone who can point me in the right direction..Thanks and have a great weekend!
I was trying to start of Adobe FMLE 3.2 after installing OS X Lion and it keeps crashing on me.If someone could give me some tips on what to do, that would be very helpful. thanks.___________Process: FlashMediaLiveEncoder [2802]Path: /Applications/Adobe/*/FlashMediaLiveEncoder.app/Contents/MacOS/FlashMediaLiveEncoderIdentifier: com.yourcompany.FlashMediaLiveEncoderVersion: 3.2.0.9932 (3.2.0.9932)Code Type: X86 (Native)Parent Process: launchd [1566]Date/Time: 2011-08-12 02:54:38.783 -0700OS Version: Mac OS X 10.7 (11A511)Report Version: 9Interval Since Last Report: 3876 secCrashes Since Last Report:  
I know the android simulator is supposed to be slow but I was wondering if it's a bug with my app or the simulator with the follwoing issues:1. The images are slightly blured and jaggered, but the embeded font looks fine.2. I click on my app (its a multi touch app) and nothing happens. Do touches work in the simulator or do I need to convert back to mouseDown etc.for testing?Thanks!
I have packaged my AIR app into a Native .exe installer using ADT. If the user does not have air installed and they are connected to the internet, the AIR runtime is automatically installed. Is it possible to package the AIR runtime into the exe so that if the user is not online the AIR runtime is installed?I have experimented with the sidecar install and .air file but ideally I want to only have the one file(.exe). I already have a distribution licence from Adobe.
What is the programmatic way (is there a programmatic way?) to create amain launcher shortcut to your application on Android -- using AIR and AS3?The tablets are being used only for our app, so it is appropriateto put a shortcut on main for us, upon install.This can be done in Java on Android.I’m looking to drop the app icon right onto the Honeycomb main launcher – andnot just under the Apps button; where it goes by default.I spent a while searching and didn’t see it.Thanks
I use the following embed statement:[Embed(source = "C:\\Windows\\fonts\\Kids_Plain.ttf", fontFamily = "Kids", embedAsCFF="true")]private var Kids:Class;......I use flash.text.engine class functions and the program runs fine on AIR2.6 on Android, but the text does not show on AIR2.5. According to the Adobe documentation, the flash.text.engine class should work on the AIR2.5 platform. Or is there something wrong with the way I embed the font?Anyone know what the problem is?Thanks in advance!
Hi this is my first time making an app all i am after is a simple app the people open touch play and my friends radio station starts playing i have the web streaming adress and just want it to simpley stream to the app can anyone help me get started on point to some reading material thanks
I am using CS5.5 and have added the following to my class:[Embed(source = "C:\\Windows\\fonts\\Kinds_Plain.ttf", fontFamily = "KidsPlain", embedAsCFF = "false")]It works when running on the desktop. The text typed is in this font. But when I packaged and installed the app on my Android device, the text typed is changed to the default font.Any help is appreciated!Thanks in advance,aimaob
Hi,I have my xml file for my android and iOS device. I am fine with what needs to be in the iOS bits but I am new to Android.I know permissions are needed, but is there anything else that is a must? Any pitfalls that I may slip into?I have these icon sizes too:<image36x36>testAppIcon36.png</image36x36><image48x48>testAppIcon48.png</image48x48><image72x72>testAppIcon72.png</image72x72>
Hello everbody,we created a new mobile project with flex 4.5 with a blank template.Now we would like to load local xml files outside of our default application folder (deploy/global/bin-debug)We created a new folder within the project for our xml's e.g. "deploy/global/xml".Now we would like to access these xml's via:var url:URLRequest = new URLRequest("../xml/InitialContent.xml");myURLLoader.load( url );Unfortunetely we get an Error:Error #2032: Stream Error. URL: app:/xml/InitialContent.xmlIf we created a normal web project everything works as expected.If we put our xmls in "deploy/global/bin-debug" xml loading is not failing.Any suggestions?Regards,Jan
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