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Just wanted to give thanks to all those that helped me out (posted under a different screen name) by answering questions during the not so long development process of my first paid app.boat5relaxatrajaJoe ... WardColin HolgateIts called Pop Goes The Bubble and has been out on the app store for a couple of days.http://itunes.apple.com/us/app/pop-goes-the-bubble/id452505669?mt=8Getting decent downloads, more than I had expected to be honest.A few promo codes for anyone interestedLFTXY4AYLNLNNPN3KJAKTLYYRX67K94JKY6MAgain thanks to all.
I am developing an application which contains multiple windows. The main application is a WindowedApplication, and the windows that are spawned inherit from flash.display.NativeWindow. On the mac, if I open a secondary window, and then try cmd-Q or select to quit the app from the apple menu, it only closes the most recently opened window, and does not shutdown the app itself. I haven't been able to find anyone else online having this problem, so I'm wondering, has anyone else experienced this?
I have Flash CS5, Adobe Air 2.7, I got everything installed, I can make apps and run them on my iPhone (developer, payed the money to Apple).I've done alot of stuff now and wanted to continue learning so I was looking into the Camera Roll and I now need to use MediaEvent, but for some reason all examples I've found on the internet throws the same error:1046: Type was not found or was not a compile-time constant: MediaEvent.Why is this?All the words in the text panel of Flash is blue, except MediaEvent which is grey (import flash.events.MediaEvent)Two more that are grey and doesn't work are:CameraUI and MediaType.What I want to do is to open a photo from the Camera Roll, but they all need MediaEvent which doesn't work for some reason.Stuff like this works: (code to save the screen as an image in the Camera Roll)if (CameraRoll.supportsAddBitmapData){ var cameraRoll:CameraRoll = new CameraRoll(); cameraRoll.addEventListener(ErrorEvent.ERROR, onCrError
I am trying to add admob(google ad) in my iphone app. I followed the instruction from "displaying ads" section at http://help.adobe.com/en_US/as3/dev/WS901d38e593cd1bac3ef1d28412ac57b094b-8000.html#WS901d38e593cd1bac-7b2e067c12e72dd6960-8000But I just got a blank page on my device (iphone 4). If I directly open up adview.html, I could see the banner displayed as "AdMob Test iPhone_JS Web Ad Ads by AdMob".I did some other tests, like: webView.loadURL("http://www.google.com"); There's no problem to display it, but not working for adview.html.
Hello all!I am just getting started with Air 2.7 and Flash Builder 4.5.1. I have a simple Actionscript Mobile Application(for iOS) which loads a few assets from an external swc and places them on the stage. Can someone explain why the assets all appear nudged about a quarter of the way down the screen? It looks like point 0 on the y axis starts lower than it should. I also noticed that the graphics are scaled to fit the screen width.Is there something I need to be aware of when placing assets on the stage for a mobile app? I would greatly appreciate anyone who can point me in the right direction..Thanks and have a great weekend!
I was trying to start of Adobe FMLE 3.2 after installing OS X Lion and it keeps crashing on me.If someone could give me some tips on what to do, that would be very helpful. thanks.___________Process: FlashMediaLiveEncoder [2802]Path: /Applications/Adobe/*/FlashMediaLiveEncoder.app/Contents/MacOS/FlashMediaLiveEncoderIdentifier: com.yourcompany.FlashMediaLiveEncoderVersion: 3.2.0.9932 (3.2.0.9932)Code Type: X86 (Native)Parent Process: launchd [1566]Date/Time: 2011-08-12 02:54:38.783 -0700OS Version: Mac OS X 10.7 (11A511)Report Version: 9Interval Since Last Report: 3876 secCrashes Since Last Report:  
I know the android simulator is supposed to be slow but I was wondering if it's a bug with my app or the simulator with the follwoing issues:1. The images are slightly blured and jaggered, but the embeded font looks fine.2. I click on my app (its a multi touch app) and nothing happens. Do touches work in the simulator or do I need to convert back to mouseDown etc.for testing?Thanks!
I have packaged my AIR app into a Native .exe installer using ADT. If the user does not have air installed and they are connected to the internet, the AIR runtime is automatically installed. Is it possible to package the AIR runtime into the exe so that if the user is not online the AIR runtime is installed?I have experimented with the sidecar install and .air file but ideally I want to only have the one file(.exe). I already have a distribution licence from Adobe.
What is the programmatic way (is there a programmatic way?) to create amain launcher shortcut to your application on Android -- using AIR and AS3?The tablets are being used only for our app, so it is appropriateto put a shortcut on main for us, upon install.This can be done in Java on Android.I’m looking to drop the app icon right onto the Honeycomb main launcher – andnot just under the Apps button; where it goes by default.I spent a while searching and didn’t see it.Thanks
I use the following embed statement:[Embed(source = "C:\\Windows\\fonts\\Kids_Plain.ttf", fontFamily = "Kids", embedAsCFF="true")]private var Kids:Class;......I use flash.text.engine class functions and the program runs fine on AIR2.6 on Android, but the text does not show on AIR2.5. According to the Adobe documentation, the flash.text.engine class should work on the AIR2.5 platform. Or is there something wrong with the way I embed the font?Anyone know what the problem is?Thanks in advance!
Hi this is my first time making an app all i am after is a simple app the people open touch play and my friends radio station starts playing i have the web streaming adress and just want it to simpley stream to the app can anyone help me get started on point to some reading material thanks
I am using CS5.5 and have added the following to my class:[Embed(source = "C:\\Windows\\fonts\\Kinds_Plain.ttf", fontFamily = "KidsPlain", embedAsCFF = "false")]It works when running on the desktop. The text typed is in this font. But when I packaged and installed the app on my Android device, the text typed is changed to the default font.Any help is appreciated!Thanks in advance,aimaob
Hi,I have my xml file for my android and iOS device. I am fine with what needs to be in the iOS bits but I am new to Android.I know permissions are needed, but is there anything else that is a must? Any pitfalls that I may slip into?I have these icon sizes too:<image36x36>testAppIcon36.png</image36x36><image48x48>testAppIcon48.png</image48x48><image72x72>testAppIcon72.png</image72x72>
Hello everbody,we created a new mobile project with flex 4.5 with a blank template.Now we would like to load local xml files outside of our default application folder (deploy/global/bin-debug)We created a new folder within the project for our xml's e.g. "deploy/global/xml".Now we would like to access these xml's via:var url:URLRequest = new URLRequest("../xml/InitialContent.xml");myURLLoader.load( url );Unfortunetely we get an Error:Error #2032: Stream Error. URL: app:/xml/InitialContent.xmlIf we created a normal web project everything works as expected.If we put our xmls in "deploy/global/bin-debug" xml loading is not failing.Any suggestions?Regards,Jan
HelloI'm trying to create an App for iOS (iphone or iPad) and need to create an input form with varible list of fields, so the length of the list is variable and I will need to scrool the screen ... which is the best way to do this?Thank you?
I don't think I can verify this without jailbreaking, which I'm not allowed to do.On my test iPad, an app's File.documentsDirectory appears to be a folder created specifically for that app. It looks something like this:/var/mobile/Applications/EB67921A-AB8F-E432J1C3E553/Documents/This differs from Windows, where File.documentsDirectory is:C:\Users\<UserName>\Documents\When you uninstall an app, does the app's Documents directory get deleted? If so, are there any situations where it would not get deleted?
Hi!I want to start my app in landscape mode locked and when an effect finished unlocks autorients to true and the user can change the orientation.of the device. I have tried few things but i can't get it. My descriptor file contains: <aspectRatio>landscape</aspectRatio> <autoOrients>false</autoOrients> And in my code when the effect is finished: stage.autoOrients = true When i play my app in desktop it run but later running it in a phisichal device (playbook) orientation its ever locked. ¿Is posible lock orientation (and force landscape mode) and later unlock orientation? Thanks so much!
Newbie to Flex in general as well as mobile, so this may be easy but I have not found an answer yet.I have an app that will display 2 charts (pie and column) on a view. When the device is portrait, I want them to display with vertical layout. When landscape, they should display with horizontal layout. How do I accomplish that?Thanks in advance.
HI,Right at the beginning of my flex journey and so I'm using examples to see how stuff is done.I have done the recent adobe flash builder update and can make simple flex builds for ios, google android and blackberry. Cool.I have sourced a demo flex 4.5 project that was done for android (I think before the update) but when I go to do a build for iosthe option on the drop down is not there (just has google, no ios or blackberry) So I guess the project thinks its in pre-update modeSo the question is, what is causing the drop down to only have google, is there some library/framework/script I need to add or somethingso this demo flex project that was writen for android can be tested on ios.hope this makes sense!thanksmike
Hi all hope you are all good,Im a little new to Adobe Air but have good amount of experience with AS3.i've been struggling with this for quite some time now.I got to create a drag and drop that i made to check on banners like fps, width, height etc.It works perfectly with local files, but since we usually check peoples files on a remote lan server, Adobe Air doesnt seem to find the paths to the server, thus shows an IOError.I have been looking for a solution to this using LoaderContext, changing the local with network, etc, no luck.If anybody could give me some light would be greatly appreciated.this is my code:package { import flash.desktop.ClipboardFormats; import flash.desktop.NativeApplication; import flash.desktop.NativeDragManager; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.MovieClip; import flash.events.IOErrorEvent; import flash.events.NativeDragEvent; import flash.events.Timer
Flash CS5.5AIR 2.7.1Windows 7Normally, shared objects are stored here:C:\Users\<UserName>\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\<RandomChars>\But in the AIR for iOS app I'm creating, the shared object is not showing up when I search this directory. It's not showing up anywhere.I'd like to be able to inspect the .sol file. Am I SOL?
IDEaS - IDE for ActionScript on Android.Allows you easily create, modify and compile AS files on the go.Main features:1. Code highlighting.2. Code completion.3. Server side compiling and option to save the final SWF4. Hints for function arguments5. File Browser.6. Undo/Redo.7. Line numbering.8. Search.9. Auto Indent10. Customizable font size, background color and full screen toggle11. Load code from wonderfl and edit12. Supported libraries: TLF, Nape, Box2D, Alternativa3D, mx.utils.13. Supports Honeycomb tablets14. Debug markupThis software is still in development, And I'm very interested in the community feedback.P.S. Scheduled for the next release on-the-fly apk creation
android air use as3.0can it load and run older As2.0swf?
Greetings,Can anyone tell me if there is an API available in AIR for Android to send HDMI out? I do NOT want to duplicate the device screen - I want to send my own visual data out through HDMI.Thanks.Matt
HiDoes Adobe (or someone else) have any solution for server-side AIR app creation. I would like to offer my clients tools for uploading their AS3 or Flash Builder project to my server where actual compiling takes place... like for instance PhoneGap Build works....
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