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How do you work around the inability to create a MacOS Air product on a Windows machine?Is there some capability that I am missing?
Hi,I use Adobe Animate CC to build my apps and I use the Milkmangames ANE to insert Admob banners and interstitials on my free apps. This goes on the manifest:uses-permission android:name="android.permission.INTERNET"uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"but I have realized that users can use my apps without an internet connection. So my question is:- Is there a way to force an app to close when no internet connection is available?Best Regards.
I have the NativeDialogs.ane file where there are 2 bugs is AS files. I've fixed it and compile swc and swf files for compiling ane. But I have a mistake while compiling ane with adt because of my bad knowleges. Can anyone help me?If someone can help me, these files in http://bisneslink.com/storage/. There are the original working ANE file and my recompiled swc and swf.P.S. That errors:In the NativeListDialog.as in the row 323 instead of "_selectedValues==true;" must be "_selectedValues=true;", and in the row 384 instead of "_selectedValues = true;" must be "_selectedValues[val] = true;". I can't use multichoice because of it. Can anybody recompile it? Especially, that worked on iphone 64 bit.
I have a button that is being used to turn the sound on and off. There is a StatsMain class that is used to establish the shared object and the variables. I also have a Settings class that displays the button on/off. The problem I'm having is that the shared object is not remembering the status of the on/off buttons. I'm stumped because I'm using the same process for my game stats (total points, level number, etc.), which works, the only difference is that my game stats are integers and not Booleans. I tested to see what is inside the shared object using:for (var prop in gameSharedObject.data) { trace(prop+" : " +gameSharedObject.data[prop]); }And these are the results. It's saving to the shared object when it is flushed but when I close and open the app the data is not saved. The code is on Gist:Shared Object Problem · GitHubHow can I fix this?
I am in the beginning stages of finding the Flash Player replacement that I want to move toward.My product is currently 120 swf instructional files that are about 500 KB each (fla files of about 4000 frames). My customers need all of these files available whether the internet is working or not. So we encourage streaming as the common practice, but we also encourage downloading a set of those files so that internet outage does not bring everything to a halt.As I work through the process of publishing to AIR and then duplicate the download process, I become aware that every one of those instructional files will require separate permission to be installed. I don't think I can put my customers through that.Is there any way that I can make those 120 swf files into one AIR app which would require only one permission to install?
Hopefully someone can help me out.I've built an AIR mobile application for iOS that currently saves an HTML file (with images) to the application storage directory. Afterwards it loads the html file using stagewebview. It works perfectly with AIR 21. When I upgraded to AIR 26, it now throws an error."Error #2044: Unhandled ErrorEvent:. text=The protocol is not supported.: app-storage:/profile_3_85_551.html"After doing some debugging I see that it's saving to the application storage directory but throws the error when trying to load.Any help would be greatly appreciated.Thank you in advance.
Hi, bro I found a bug in my project. There are the codes. import flash.net.URLLoader;import flash.events.Event;import flash.net.URLRequest;var urlLoader:URLLoader = new URLLoader();urlLoader.addEventListener(Event.COMPLETE, onLoaded);urlLoader.load(new URLRequest("http://apilew.tv189.com/user/phoneLogin.json"));function onLoaded(e:Event):void { trace(e.target.data);} When i run these codes in Flash CC with ActrionScript3 SDK, i got the expected response like this {"code":"100052","msg":"用户登录类型不存在"} BUT if i run them with AIR SDK, i found the Chinese characters changed to "?", like this{"code":"100052","msg":"?????????"}And i found this url works expected in web browser, so i think this is a bug.I have to use air sdk in my project, so will you plz contact me if you have any idea.Wish you a good day.E-mail:52539204@qq.com
It occasionally happens on ios 。 context3d not available! possible reasons: wrong renderMode or Missing device support. What should I do?
HiI am in Ireland. When I try to download Adobe Air, I am re-directed to the Irish Adobe website, and cannot find a link there to download the application. Can you please advise a link where I can download this to my laptop.ThanksTom
Hi all,I'm currently maintaining an extensive portfolio of Flex (SDK 3.5) based products, that all run on browser based Flash Player plugins, and following the announcement of Google Chrome hiding Flash Player behind a click-to-start mechanism, I am reviewing what target runtime would be the best for our products.I understand that Adobe still officially supports and develops AIR, but would there be any clarity on the long term (>5 years from now) roadmap of this product ?Would converting my Flex code to run in AIR be a safe bet to ensure future compatibility on the platforms in runs on?I've also been looking at alternative runtimes. There are some initiatives that try to compile MXML to HTML5 compatible CSS/JS - FlexJS, but those don't support stuff like AMF or E4X which make it useless in our situation. JavaFX could be another option but that would mean rebuilding our entire codebase from scratch.We have about 10 years of development in Flex source code in our repositories and it s
Hi All,In order to publish a mobile AIR app to the Google Play Store we have to package it with a certificate.Then when we update the app with a new version, the Play Store requires that it be signed with the same certificate.But certificates - whether commercial or self-signed - expire.For example, this page ...Adobe AIR * Creating a self-signed certificate with ADT ... explains that "you will be unable to produce an updated AIR file after the original ADT-generated certificate expires ... You can publish new applications with a different certificate, but not new versions of the same application"I find it difficult to believe, but it almost sounds as though, when I want to update my app, I have to remove it from the Play Store and replace it with a "new application", i.e. the same app, but signed with a new certificate.This makes no sense...Could someone explain to me what I'm missing here?Thanks,Douglas
Hello.After decide to implement the game i'm currently working on this current engine instead of other one due to refusing problems i had for getting started to configure the engine for Android devices, i didn't got started to program that game ultimately, because i'm a (almost) novice for programing, and i decided to ask for the codes for all this on a place like this first. However, i've noted and drew so many ideas for the game in various notebooks during the implementation wait time, and i've made some of the graphics and i've even composed some melodies for the game's soundtrack. Yes, the implement thing is the thing that lacks for now, and it's necessary right now.Well, i've drew mockups of the things that codes are needed for those, they are now saved in my Google Drive.Being of the game and Title Screen: 20170727_211908.jpg - Google Drive One more thing for the Title Screen: 20170727_214745.jpg - Google Drive Joystick Config: 20170727_214745.jpg - Google Drive Joystick and More
Hi,Each time I'm trying to upload my ipa file (update for an existing app) I receive an email from Itunes saying :"We have discovered one or more issues with your recent delivery for "Marées-NC". To process your delivery, the following issues must be corrected: Invalid Bundle - A nested bundle doesn't have the right platforms listed in CFBundleSupportedPlatforms Info.plist key."First time I've got this problem...Anyone knows what it's about ?Thx
Hello,in the latest Adobe Air 26.0.0.118 and Air 26.0.0.119 we see a weird render artifact at the bottom of our content. The table background is a simple image that is stretched to the stageHeight of the device. When the gamelist is loaded, the artifact pops up half the length and then comes to full length as seen in the screenshot and stays static on the position. I have circled the artifact because it's hard to spot otherwise, but very visible when used on a device with black outline. Device is an Android S7 with Android 6.Older versions do not show this behavior, I have tested Air 25.0.0.134 and Air 22:Is this a known issue? Does anyone know whats happening there?Thanks in advance, Ruben
Does airsdk26 support Android O?
Ok ,Using this code to call youtube videos on iOS :var htmlString:String = "<!DOCTYPE HTML>" + "<html>" + "<body>" + "<iframe class=\"youtube-player\" style=\"border: 0; width: 100%; height: 100%; padding:0px; margin:0px\" id=\"ytplayer\" type=\"text/html\" src=\"http://www.youtube.com/embed/" + "YOUTUBE-I
Hello, I've read that there's a new API in AIR 24 to ask for permissions in Android 6.0 instead on just having them in the app descriptor. But the Release Notes for AIR SDK 24 only has an example for Camera permissions:http://fpdownload.macromedia.com/pub/labs/flashruntimes/shared/air24_flashplayer24_releasenotes.pdf So how do I ask for permissions in an app that needs the following?<uses-permission android:name="android.permission.INTERNET"/><uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/><uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/><uses-permission android:name="android.permission.WAKE_LOCK"/><uses-permission android:name="android.permission.DISABLE_KEYGUARD"/>What classes do I have to access to ask for those? Is there a complete list of classes that can ask for permissions?Thanks and best regards.
Hi, I have been trying to share an image with the datashare ANE with FlashDevelop: http://www.adobe.com/devnet/air/articles/datashare-native-extension.htmlAt first, it was working great (AIR 24), but since I updated the AIR sdk (I am using AIR 26), it doesn't seem to work anymore. I get this: [Fault] exception, information=Error: Error #3001: File or directory access denied. in flash.filesystem::FileStream/openBut my application.xml file already has <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>I'm kind of stuck here, and don't know where to look at... Any help?Thanks!
Hello,I try to download AdobeAir, but it won't works. Download will not start. I tried this with different browser on different PC. I used following URL: Adobe - Adobe AIR BestBernd
I am 74 and changing from Blue Mountain Cards to a European vendor with a much better product. However, my clendar is only available to view with Adobe Air and it is too expensive for one use. Any suggestions gratefully appreciated and accepted.Looper1943
Hi,I got an error while trying to package application for iOS. I am using AIR SDK 26.0.0.118 release version not beta.When I package for Android everything works fine the error is only occurring when packaging for iOS.Until now everything was working fine until I have added a lot of ActionScript files (classes that are factories for vertices) and that classes have a lot of lines of code where one method have a huge switch statement and all cases in that switch are returning vectors instances.There are around 50 of those files ranging from 12000 to 2000 lines of code. The average is around 4000 lines of code.This is the sample of the code in switch statement that returns vector:public function create(scale:Number):Vector.<Vector.<b2Vec2>> { switch(scale) { &
I need to generate an Android apk with a SDK lesser then 24 but cannot install a SDL lesser then 25Workaround?
When we run our app, we still see the doc and menubarWe wish for our AIR app to run full screen over everything.Is there any special setting we need to put in AIR manifest or call specific API?Thanks,Sean
Hi Support,I just encountered a problem which seems to be a bug... I am building an air native extension which uses a third-party .framework.... to be able to build my .ane I have to install the third-party framework into my flex SDK at "flex_sdk_4.6_air_sdk_17-124\lib\aot\stub" and when I run to compile my .ipa it says:ld: in D:\\flex_sdk_4.6_air_sdk_17-124\\lib\\aot/stub/thirdParty.framework/thirdParty(coutln.o), unsupported address encoding (80) of personality function in CIE for architecture arm64Compilation failed while executing : ld64The weird thing is that I get this error when I'm compiling on a windows only! when I compile the very same project on a mac, it compiles just fine and I can install the .ipa with no problem!so, I thought maybe I should post this bug here and hopefully wait for a fix because although we can live with compiling on a mac, we really need to be able to do it on a windows as we have only one Mac in the office and all the other computers are Windows!If t
Every time I try to update adobe air I get an error message saying an error occurred while installing adobe air. Installation maynot be allowed by your administrator. Please contact administrator. I am the administrator on the PC and I believe this message is BS. Because I have full control on the PC
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