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i started have problems with adobe flash and adobe air last year after a update and it has only gotten worse to the point i am now uninstalling and reinstalling twice a week its only on certain sites where theres problems. i can understand and dont mind doing this once a month but now twice a week is going to far. i have completely gone thru computer and keep it cleaned. also it works good for a few days after reinstall with no adjustments or changes else where then stops working on some sites and i start getting crash messages and freezes near constant. every day i go thru clear cache and cookies thru out. i have had computer looked at and its not the issue, its something to do with adobe. any ideas would be helpful. getting tired of this problem.
Are there still plans to improve codecs for Adobe AIR?It would be great if any video that the mobile device can play can also run in AIR!It's kind of weird that AIR has access to the camera, but can't play back the recordings.I know there are ANEs and StageVideo, but these both have serious drawbacks - the main problem being that only 1 video can be played at once, and if Stage3D is already being used this can also make that impossible.What would it take to make Adobe AIR work with any videos? Isn't high quality, interactive video one of AIR's main goals?
I'm developing a game that's currently in early access. I released a new build yesterday, built against AIR 24, and Windows players are all of a sudden reporting sporadic hard crashes - i.e., the game just exits to desktop. No exception is being thrown. This has not been happening on the iOS or Mac builds, nor was it happening on the previous game build (which used AIR 22).I don't have much else to offer at this point, as I haven't been able to reproduce it on my own yet -- but there are a growing number of reports. I'm currently planning on reverting to AIR 23, at least on Windows, to see if that fixes things.Has anyone else seen this behavior? For what it's worth, this is a game built on Starling.Also, are there any logs I can be looking at to help determine the cause of the crash?(I posted this question in the AIR Beta forums as well, without realizing this forum existed. Sorry about that.)
I'm developing a game that's currently in early access. I released a new build yesterday, and Windows players are all of a sudden reporting sporadic hard crashes - i.e., the game just exits to desktop. No exception is being thrown. This has not been happening on the iOS or Mac builds, nor was it happening on the previous game build (which used AIR 22).I don't have much else to offer at this point, as I haven't been able to reproduce it on my own yet -- but there are a growing number of reports. I'm currently planning on reverting to AIR 23, at least on Windows, to see if that fixes things.Has anyone else seen this behavior? For what it's worth, this is a game built on Starling.Also, are there any logs I can be looking at to help determine the cause of the crash?
I have an app that has been responding to android back key presses reliably. It works correctly by closing flex popups if they are open etc until there are no more and then returns the app to its entry screen state, and then uses nativeApplication.exit() if there is no more 'back' navigation possible. I have recently been working on adding an Oauth2 login using StageWebView support.However this back key functionality never works a soon as a StageWebView has been displayed (which also means I cannot programmatically use back key to manage history navigation in the webview), in fact the following listener no longer fires at all from the point when a StageWebView first displays and persists after it is dismissed. NativeApplication.nativeApplication.addEventListener(KeyboardEvent.KEY_DOWN, onCheckNavBackKey,false,int.MAX_VALUE);This is with Air 24, but I tried with some recent older Air SDKs with the same results.This could also be related to problems I see with the softkeyboard not
Hey everybody, It is apparent that Adobe is very busy trying to keep up with improving and fixing video and audio bugs on all platforms. Thankfully, in the past month Adobe finally made a H264 video with Nellymoser audio stream work on Androids! That took a while to make that work. But even though that is working, AIR on Androids still cannot transmit H264 video. Also AIR on iOS cannot view live video, but instead video has to be wrapped inside a Apple HLS (HTTP Live Streaming) format which introduces way too much latency for live audio/video streaming. Also AIR cannot transmit AAC Audio, and echo cancellation with Nellymoser just doesnt make the cut.Everybody is aware that Flash Player can only stream video/audio smoothly for 1 in 10 users. There is just way too much for Adobe to do to get audio/video to work again and to work for everybody on every device.So because WebRTC has much more development effort going into it, and because it is being promoted as free source to try to make t
I'm using Flex 4.6, AIR 14. I can package my ANE but when I try to package my IPA on Windows I get the following issue: [java] "_OBJC_CLASS_$_UIVisualEffectView", referenced from: [java] objc-class-ref in libgeolock.mobi.geoscan.ext.GeoScanExt.a(IPDFCameraViewController.o) [java] ld: symbol(s) not found for architecture armv7 [java] Compilation failed while executing : ld64I've managed to package my IPA with Mac using the -platformsdk flag to my iPhoneOS10.2 SDK. But this is not the ideal solution seeing that our servers are all Windows servers.If I leave -platformsdk out on Mac I get the following error: Id: framework not found ModelIO for architecture armv7 Compilation failed while executing : ld64When I try to use -platformsdk on Windows with iPhoneOS.sdk I get the following error: &
Hi,I run into a strange problem. I built a standalone AIR application for Windows desktop with embedded AIR player (3rd Option in "Export as"...).I'm on a Windows 10 64 Bit system with all current updates. My Animate CC 2017 is updated today to the Dec. 2016 release and I downloaded the AIR SDK 24 as well and added this to my available SDK options. It now shows up in Animate as it should.So far, I'm struggling to sign the exe-file in a proper way. There is no error message, but if I check the file property of my executable file:AIR SDK 23: either there is no digital signing (this happens when I assign one or more app icons/symbols) OR there is a digital signing but from Adobe Systems Inc. (sha1) instead of showing up the properties of my P12/PFX certificate (this happens if I remove all assigned icons).AIR SDK 24: it doesn't matter if I assign icons or not, the executable stays unsigned.I tried it as well with generating a local certificate inside of Animate CC with no success.If I try
Hello,Normally i could create a .ipa file (ad hoc profile) on windows machine and then with ITUNES put it on the device.IPA compiling works fine, howerver when installing the .ipa with itunes on the iphone you see the spinning installing indicator and when it's finished install the icon is gone.Is this a know issue with SDK 24 ?Cheers,Ringo.
Hello,on Amazon (Underground) App Store there is a bug concerning "full screen". I am using Starling and render mode "direct".The following happens: I switch from the app to the task manager, leaving the app and thereafter return. Consequently the app's display mode switches from fullscreen to non-fullscreen and sometimes even though it is corrected after a while, the native Android option bar at the bottom (I mean only the black bar without the "options") remains. In the latter case there is a black bar on top of the Air display layer!Please check this and fix asap.Thanks,Henning
Working on a legacy product using AIR 3.1This product is offline one.Product has to work offline in Window XP, 7,8.1 and 10When the app launches for the first time, shows up an error #2032 with blank screen in 50% of XP, 7 and 8 machinesBut when Internet is connected, the app works fine.Adobe doc - Troubleshoot installation of Adobe AIR SDK on Windows : states clearly that"When installing an Adobe AIR application, the application's installer sometimes attempts to connect to an Internet service to authenticate the identity of the application."How to avoid this internet checks?Worried about our clients, mostly students in remote schools without internet.Need Help.
On iOS, but not web or Android, I'm seeing mysterious hidden Strings being allocated on code like the following:// Set up variables for test:var dict:Dictionary = new Dictionary();var key:String = "the_key";var obj:Object = {};// Add to dict a Vector of Objects, initialized from the array [obj]dict[key] = new <Object>[obj];// OFFENDING CODE:// According to Scout, this assignment allocates 6 strings (!?) behind the scenes on iOS.var vec:Vector.<Object> = dict[key];I've set up a test case where a function that does an assignment like that (and essentially nothing else) gets called many times, and Scout shows it allocating 6 Strings for every assignment. It appears to allocate these Strings if the value of dict[key] is a Vector.< Object>, Vector.<Function>, or Vector.<user-defined class>, but *doesn't* allocate if dict[key] is a Vector.<int> or an Array.(I've also discovered it happens if dict is an Object rather than a Dictionary.)Again, I see this on
Hello,I am using flash builder 4.6. We created an iPad app that loads the login screen but fails to make any http request for iOS10. Same code works for any previous version of iPad but not in iOS 10. I am using AIR SDK 24.Basically app loads in ios10, but when I make any http call it fails. In HTTPService and it always goes to fault event where it says http request fails. Below is a sample code.var params:Object = new Object();params['username'] = username;params['password'] = password;httpObj = new HTTPService();httpObj.method = "POST";httpObj.url = loginurl;httpObj.addEventListener("result",handleResult);httpObj.addEventListener("fault", handleFault);httpObj.send(params);In handlefault I am just printing event.fault.faultString value.
I ran into a problem trying to start league of legends and got a message saying i needed to update Air. I went to update Air through the adobe site and got the same error message when trying to run the installer.exe. A message pops up saying i need to update Air when I'm trying to update Air. What can I do?
This is with Air 24, and affects both iOS and Android, but I tried with older Air SDKs with the same results.I have tried all sorts of things, includingstageWebView.stage=null;stageWebView.dispose();stageWebView = null;_stage.focus=_stage;_stage.displayState = StageDisplayState.FULL_SCREEN;_stage.focus=_stageI am using the Flex SDK for textinput components and they all work fine as long as I have never displayed a StageWebView yet. As soon as I have done that, the TextInputs can receive touch (and flashing text cursor can appear in the right place) but no SoftKeyboard will appear so it is impossible to enter text.In an extra piece of weirdness, in an application 'exit' (android) the softkeyboarddeactivate event can fire on a textinput that has focus even though no softkeyboardActivate event had occurred beforehand for that same textinput. And requestSoftKeyboard does nothing on android after the StageWebView has been shown previously.I have tested so far on Galaxy S4, Galaxy S6edge, Ga
Hi!Upon updating to latest AIR to rebuild my iOS app with iOS 10 support, I have run into an incompatibility, and narrowed it down to a change in scope behaviour of locally declared variables.Formerly, a locally declared variable was only accessible starting from wherever it was declared and retaining the scope until the end of a function. Currently, a locally defined variable is scoped backwards and can be accessed from the beginning of the function, even before its declaration, even if it is declared in a deeper scope. This poses issues when local variables are named exactly the same as class properties.Below is a reproduction snipped.package { import flash.display.Sprite; public class Main extends Sprite { public var a:Number = 4; public function Main() {  
I have a project that requires building for Air 1.5, so I need to build out a test environment.I can't seem to find a download location for previous versions of Air... can someone point me in the right direction?Thanks,Jay
Hi, I'm using the video texture on a Stage3D project (using starling) for AIR app deploy. Under Windows and iOS everything seems to run ok, but on Android the video playback performance is poor (tested on Samsung and Motorola devices). I tested with h.264 videos (aac audio) using different resolutions and data rates, up to 1080p with 4.5MBPS. All my tests lead to the same result: on Windows and iOS it runs ok, but Android suffers a lot.Is there a way to improve the playback on Android? Any specific encoding option?
Hi,I waited to report this to see if it was a problem for others, but this is now the 3rd AIR 20 build I get that doesn't work.I'm having issues with:- <supportsAndroidTV> and <banner> tags not working anymore. Compile fails and saying:descriptor-android.xml(269): error 103: application.android.supportsAndroidTV is an unexpected element/attributedescriptor-android.xml(270): error 103: application.android.banner is an unexpected element/attribute - iOS builds compile successfully but cannot install on my device. I'm not sure what the error there is, but used to work fine on early AIR 20 builds.This happens on IndelliJ IDEA on Windows 10. These issues don't seem to show up on the same identical setup on Mac.Has anyone encountered the same problem? This past month of AIR 20 builds hasn't been spectacular. Too bad because I'm excited to continue testing Android TV support!Thanks
Hi all,Google ADV Tracking require a advertisingIdentifier ("IDFA") of the iOS device as specified here:Server-side Reporting - Mobile Apps Conversion Tracking — Google DevelopersAnyone know how get this ID FA in as3?Thank's in advance.Chicca
HiSuch as the title.Use Android 4.4.x1.Using echo cancellation microphone.2.App:create NetConnection、publish NetStream(streamName:"mystream_mobile") 、play NetStream(streamName:"mystream_web") 3.Web:create NetConnection、publish NetStream(streamName:"mystream_web") 、play NetStream(streamName:"mystream_mobile")4.There is no problem with the first run. But the second run, web can hear the voice of the app, but app can not hear the voice of the web.5.Second times, to clear the NetConnection and NetStream, APP on the card dead.I try to use Android, 5.0+ IOS are no problem, in the 4.4.2 Android 4.4.4 Android on the emergence of this problem.Thanks.This is my Code:protected function button1_clickHandler(event:MouseEvent):void { _conn = new NetConnection(); _conn.client = this; _conn.addEventListener(NetStatusEvent.NET_STATUS,netStatusHandler); _conn.connect("rtmp://192.168.0.242/live"); } protected function netStatusHandler(event:NetStatusEvent):void&n
When I try to publish my game for iOS (.ipa), I'm getting an error (see image). There are no errors when I publish the .swf or when I publish it for Android (.apk), but when I change the target to AIR 23.0 for iOS, I'm getting this error: I can't seem to figure what I have to do to fix this. Any ideas?Thanks!
Hi guys,So I have successfully published a new version of my app (which is built with AIR SDK 24.0.0.162 and Flex SDK 4.15.0) to the Mac App Store, iOS App Store, and Android Google Play, it's running great on all the major platforms with no problems.Below are some screenshots:To celebrate it, I decide to give away dozens of promo codes of my app, please enjoy!News Center for Mac promo codes:Token for News CenterNews Center for iPad promo codes:Token for News Center for iPadYou can visit https://verylab.com/ for more infomation.DarkStone2016-12-09
I am looking for how to install Air on a Windows network preferably with GPO but failing that with an installer that will run silently in a startup script. I had a "chat" with the Customer Care where I asked this question and was given a link to the normal download page https://get.adobe.com/air/. When I replied, "Yes I have downloaded both the stand-alone runtime installer and the bundled runtime installer but neither has an MSI to install on a windows network using GPO. The documentation for the bundled installer gives some switches that can be used to run a silent install in a script but when I try that it gives me "too many arguments.", the response was, "For this issue please visit our forums where our expert will assist you in a better way."So expert, where are you? Please assist me in a better way.
I am using AIR SDK 24 Beta and trying to use the new Cusomt Fonts feature.I am on macOS Sierra, compiling with IntelliJ.When I try to include a custom TrueType font in the application XML, a compiler error is thrownerror 105: application.embedFonts.font.fontPath contain an invalid pathI have tried both absolute an relative URLs to the font. Are there any characters we can not use in the file path? I have set the font to be included in the files to package.
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