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Hi allAfter applying latest Xcode 8 updates seems like logs from iOS static library in ANE aren't visible anymore in console or Device/Logs.Does someone knows how to debug now whats happening in ANE for iOS part ?
We're looking for a few adventuresome developers willing to check out a very early build of AIR for tvOS. If you're willing to provide feedback and don't mind some missing functionality and potentially nasty bugs, please shoot an email to Pahup Bilala <pahup@adobe.com>.
Hi, I've been noticing some changes on the behavior of the StageWebview object on recent versions of Adobe AIR on Windows target. Currently, one that is making my life difficult is the "vector smash protection" issue raised when I try to run a HTML5 canvas application inside it.I've been using the StageWebview to add some "interactive widgets" written on javascript for html5 canvas on my apps. This worked really well until AIR 18. On most recent versions of AIR, I get an "vector smash protection" issue on the console window while debugging the app. The very same code produces a valid output on AIR 18, running the html5 canvas page inside the Stagewebview and this problem on more recent versions on Windows.Is this an expected issue? Do the recent AIR version are intended to block this kind of content inside the webview or is this an uncatched bug?
- apps built with Adobe AIR- When I build a test version, the app is operating normally. But Review version app displayed a splash screen indefinitely upon launch. - There is one difference from the previous version.If you run the app, loading 2 images from our server.- I added content for network environment (you see below) <key>NSAppTransportSecurity</key> <dict> <key>NSExceptionDomains</key> <dict> <key>my domain</key> <dict> <key>NSIncludesSubdomains</key> <true/> <key>NSExceptionAllowsInsecureHTTPLoads</key> <true/> </dict> </dict> </dict>Unable to debug at this time because app is not running.I look forward to your quick response.
Assigning a rational number to an object internal value using a string key selector generates garbage. Ex:var rational: Number = 0.1;someObject["someValue"] = rational;My current use case:I was developing a small custom animation engine ( basically a tweener ). When I tested it with about 400 tweening objects at the same time, I noticed in Scout a large memory build-up ~1-2 MB/s ( NOT A memory leak as it was getting GC'ed). Weird thing was that Scout (or any other profiler for that matter) did not show what objects were created/responsible for the build-up. I spent a day tracking this issue down to the very line that causes this. It seems that setting an object property using a string key like this:"object["someKey"] = someValue" generates some internal Flash garbage ( not caught by profiling). Doing this repeatedly on every frame becomes noticeable. Every generic object tweening engine I tested suffers from this.What baffled me was that if the value( "someValue" ) assigned to the obje
I have tried the same app in IOS9 device and everything works as expected. Tried AIR SDK 19 and 23 with IOS 10 device and both gave same results, event is not fired.
Hi,I have an application on Appstore like 2 years.On iOS10 my app not working. Cant connect to http links.I debug and get error from connections:Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: http://api.website.net/check.phpI used HTTPStatusEvent.HTTP_STATUS for understand any solution, it gives 0Please help me to solve this problem.MY CODE:var urlReq:URLRequest = new URLRequest ("http://api.website.net/check.php");urlReq.method = URLRequestMethod.POST;var urlVars:URLVariables = new URLVariables();urlVars.user_id = Main.instance.userID;urlReq.data = urlVars; var loader:URLLoader = new URLLoader (urlReq); loader.addEventListener(Event.COMPLETE, onCreditComplete);loader.addEventListener(HTTPStatusEvent.HTTP_RESPONSE_STATUS, httpStatusHandler);loader.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler);loader.dataFormat = URLLoaderDataFormat.VARIABLES; loader.load(urlReq);
Hi,I would like to auto update Adobe Air in silent mode. Please help me in doing the same.Thankyou
Adobe Air 22 - Rotated text displayed. TextField.rotationZ is normal.Adobe Air 23 - By using TextField.rotationZ, terrible noise displaied.
I can see the bug for myself on my computer, and now users start to complain, that might be more than just intel 520.All graphics that uses 2.5D are a total bunch of glitches...Edit: also happen with intel HD 4000, and a Mac (unknown)...
Hi,I develop an app that plays audio while doing some other things with sensors, because the background mode to play audio its restrict to only play audio i tell the user to put the device in his pocket in order to mantain sensors access when the screens go off, but if i activate proximity sensor using an extension (using proximityMonitoringEnabled), the audio stops playing when the screen turns off.I develop a similar app years ago an the behavoir its not like that, when the screen turns off the audio stills plays.Am i missing something in the code?Thanks in advance
My Kaspersky anti virus has shown a warning "Protection may be at risk. 1 warning". When I click on "Details" it says"1 important update is available. Install all important updates to stay protected".When I click on "Show" it lists "Adobe AIR Vendor Adobe Systems Version 3.1.0.4880 arrow head 23.0.0.257".I clicked "Update all" several times but if then says "Failed to update. Unknown error?I tried to update the software on Adobe's website but it wouldn't work.Do I need Adobe AIR? Should I uninstall it or is there some way to fix it please?
I'm developing an app here in Brazil, that is kind of a directory mall.It's a Windows based application, developed on AS3, exported on AIR 21.While the software was going forward, my client found some online articles about the end of the support regarding Flash Player. So my client start to ask me about developing on another platform.In my understanding, Flash Player support has nothing to do with Adobe AIR projects (AS3 opr FLEX), but my client is not happy with my explanations, so I'd like to know if there is some OFFICIAL documentation about to continuing of AIR support, differences between AIR and Flash Player, and other documents that I can show then so they won't bother me anymore with this subject.Does someone here can help my on this subject?Regards,Bruno Novas
I have air application mobile write by as3 in flash builder, now i want to reload or restart application. So, what i need to do something ?. Can you help me?. Thanks.
Hi, command line pass successfully !java -Dapplication.home=C:\Users\~\AIRSDK_Compiler_21 -Dfile.encoding=UTF-8 -Djava.awt.headless=true -Duser.language=en -Duser.region=en -Xmx1024m -jar C:\Users\~\AIR\AIRSDK_Compiler_21\lib\adt.jar -package -target apk-debug -listen 7936 -storetype PKCS12 -keystore C:\OpenSSL-Win32\bin\keystore.p12 -storepass HsJHWL.23Ve6 C:\Users\~\bin\MY.apk C:\Users\~\bin\MY-app.xml -extdir C:\Users\~\ane -C C:\Users\~\bin MY.swf -C C:\Users\~\src assetstest NOTE: The application has been packaged with a captive runtime.BUT same command via Intellij IDEA fail:..\..\..\..\..\AppData\Local\Temp\96e17305-311f-47f9-9da8-b291d2dec88d\out\com\google\android\gms\internal\zzde$9.smali[0,0] nullADT command line:java -Dapplication.home=C:\Users\~\AIRSDK_Compiler_21 -Dfile.encoding=UTF-8 -Djava.awt.headless=true -Duser.language=en -Duser.region=en -Xmx1024m -jar C:\Users\~\AIR\AIRSDK_Compiler_21\lib\adt.jar -package -target apk-debug -listen 7936 -storetype PKCS12 -keystore
I've developed many desktop AIR applications over the past four years that use the Camera as it's main source of input and have never had any problems. Lately I'm running into a lot of problems with the camera feed freezing and never recovering in newer versions of the AIR runtime.I do standard Camera.getCamera() requests (both with assigned cameras and just getting the first camera) and attach them to Video objects. But over time, the camera will eventually freeze.Most of the applications I develop are for museum kiosks or motion reactive installations that must run 16 hours or more at a time. I've never had a problem before until the last few months.I would post sample code, but I've run into this across multiple applications and multiple systems (all Windows 7 or 8 at this point). I've even written test applications that do nothing but Camera.getCamera() and Video.attachCamera() and put it on the stage that will eventually freeze. I would try to reconnect to the camera, but Flash ne
Hi,i'm packaging an android version of my app and i'm getting this error:(...) \out\com\google\android\gms\internal\zzku$zza.smali[0,0] nullit looks it is related to some native extensions.Anyone had this before? I'm using windows 10, air 21.Cheers,Vasco
Hello,I'm trying to create an application that will monitor another application for a crash and re-launch it. I found some code for such a thing but it's in Flex, I'm working to convert this to pure as3/air and i know this package adobe.utils.ProductManager is what you use to launch the app but there's no API information on it anywhere. Anyone got da info?
To sign both the installer and its executable we're using Thawte and Comodo certificates. For MacOS we've Thawte and Apple. This following command builds a proper signed installer version (along with its executable .exe) with the combination of both the certificates, in Windows:adt -package -storetype pkcs12 -keystore myCert.pfx -target native -storetype pkcs12 -keystore myCert.pfx myApp.exe myApp.airi(http://help.adobe.com/en_US/air/build/WS789ea67d3e73a8b22388411123785d839c-8000.html)When running the same command to compile a .dmg file - ADT reported an error:Native signing not supported on macI'm not sure if the adt doesn't has the ability to do such process in MacOS unlike Windows! Any idea?
On my computer, I have an application called Zinio Reader 4 which uses Adobe Air, and the Zinio people advised me not to update Adobe Air any more when new updates come out, because updating Adobe Air could cause the Zinio Reader to not work any more. I then asked them would this pose a security risk for my computer, and they responded that I should contact Adobe directly. I set up a chat session with Adobe and was told that support for Adobe Air is available on Adobe Forums and to go to forums.adobe.com for any support. So that's what I'm doing here is posting this question on Adobe Forums to ask my question: Does it pose a security risk if I don't update Adobe Air for use within Zinio Reader 4? If it does pose a security risk, would it still pose a security risk if I disconnect from the Internet before using Zinio Reader 4?
I'm trying to open the Adobe Muse application from my computer and it says I need to download Adobe Air. So I did that, and it's still saying that I need to download Adobe Air.
The Adobe Air download page results in an unending loop when the dwnload button is clicked.
Hi Guys,We have updated air sdk18 to 23 in our project. It seems it works good except in amazon build all the images are pixelated. Any workarounds for this? The issue is appearing only when we add a preloader swf to the project.Thanks
Hi all,Installing an app compiled with AIR version 23 and below works great when I use a device with iOS 9 (or lower), but fails when I test with devices using iOS10. If i try to install the app on the connected iOS device using Adobe Animate, I receive the good ol' Application Verification error. While if I try to install it directly to iTunes (tested both previous version and the newest [v. 12.5.1.21]), nothing happens.Anyone has a clue what's causing this?
I've been trying to use the Microphone on iOS, and found that listening the SAMPLE_DATA event messes up with the audio playback.Here is an example of my code:var s : Sound = new Sound();s.addEventListener(Event.COMPLETE, onSoundLoaded);var req : URLRequest = new URLRequest("theme.mp3");s.load(req);private function onSoundLoaded(event : Event) : void { var localSound : Sound = event.target as Sound; localSound.play(); var mic : Microphone = Microphone.getMicrophone();m mic.addEventListener(SampleDataEvent.SAMPLE_DATA, onSample);}private function onSample(event : SampleDataEvent) : void { trace('onSample');}When I start to listen to the SAMPLE_DATA event, the sound being played starts to crackle, as if it was bad quality.I've tried to use getEnhancedMicrophone instead, and it's worse, there is absolutely no playback as soon as I start listening to the SAMPLE_DATA event.I've tried different audio rates, gain, codec, and devices (iPhone, iPad), but nothing see
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