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I have used the code snippet in Animate to create a "Pan Event" in my app. The code is: Multitouch.inputMode = MultitouchInputMode.GESTURE;movieClip_2.addEventListener(TransformGestureEvent.GESTURE_PAN, fl_PanHandler_7);function fl_PanHandler_7(event:TransformGestureEvent):void{event.currentTarget.x += event.offsetX;event.currentTarget.y += event.offsetY;} When running a debug movie on it I can't do any panningI also have "Pinch to Zoom Event" codesnippet on the same fill....that one works fine in simulator.What to do?
Hey, so i recently had a bluescreen of death interupt my work in adobe animate 2021. Now when i try to open the file i was working on, or the "recover" file, it says there was an error? Is there any way to save my file? I've put a hell of a lot of work into it.
I've been working non-stop for 2 days now. Suddenly Animate CC shuts down by it self?? When i reopen, i get what i had 2 DAYS AGO?!I've seen it auto-save at least a 50 times while working, annoying about the long waits while it saves.And now it didn't even save or what?! I'm SO frustrated right now! 20hrs+ lost! Can i get the auto saves somehow? Recover something? Please help me out! I'm gonna miss my deadline!
My goal: I am trying to create a holiday eCard. I would like to click on the buttons (lights, snow, and song) and have them play on a loop until the reset button is clicked. At which point, everything would go back to frame one where the action is to stop(). What is the best way to go about achieving this? What I am currently doing sort of works but I can't achieve my desired results. When I test the movie, I can click on the lights icon and the lights blink on the xmas tree and don't stop, but when I click on the music, they stop. The reset button works for the music but not the lights. I haven't created the snow yet because I am still trying to figure out how to make the snowfall in a loop. I'm sure I'm doing a lot wrong but I am a beginner. Please see the attached images for the timeline, stage, and code being used. I need this turned in by tonight and can't figure it out, so quick replies are appreciated 🙂 Thank you!
non riesco piu a salvare progetti da quando mi ha chiesto di disinstallare flash
it says there are fontys in the document that arent on my computer. how to i put them in adobe animate
Hello, I have problem and I think its simply but I cant do anything....when I have this: var container_:MovieClip = new MovieClip(); this.addChild(container_); var movie_clip:hello = new hello; function add_my_text(){ container_.addChild(movie_clip); movie_clip.my_text.text = "hello";} BUT IF I HAVE LIKE THIS: var container_:MovieClip = new MovieClip(); this.addChild(container_); var movie_clip:hello; function add_my_text(){ movie_clip = new hello; container_.addChild(movie_clip); movie_clip.my_text.text = "hello";} I get the error. TypeError: Error #1010: A term is undefined and has no properties. The same with EventListeners and etc. Why this hapening?if I write my movieclips in frames like for example:var movie_clip:movieclip = new movie
Does anyone know what could be causing this problem? I had gone through the symbol and deleted each layer one by one hoping to find the problem but I still kept getting the error when I would publish to HTML/js
Although I have carefully coordinated all of my frames, and although the movie works smooth in Animator, when I play the animation on the browser it is jerky. Any way to work around this?
Whenever i import SWF File from Animate CC to After Effects,the strokes become blurred.What should i do to avoid this problem? Images Below
What the hell is going on with the Animate??? It's only on my Mac or someone else got this strange issues?I have to work somehow NOW!
I've reduced the opacity for one of the layers and it exports fine as single png's and gif's, but when I try to export it as a video (what I assume is mov) it loses the opacity I dropped.Here's what it is supposed to look likeAnd here is what the movie export doesI can't seem to find a relevant answer anywhere, can anyone help?
Hi all,I've been enjoying learning to use Adobe Animate and I've found something that could be done a lot easier, I'm just not sure how.I have a symbol of a character dancing left to right, with a matching ease both ways. So he dances left, then right, then the timeline for that symbol ends. The last frame in the timeline matches the first symbol to make sure the eases are working the same both ways. But because of this, when I place the symbol on the stage, every time it gets to that point, it plays the same frame twice, slowly making it off sync from the music I'm matching it to.I've had the idea that on the main stage at the last frame of each cycle, I can add a keyframe and set it to frame 0 of the symbol's timeline, but this would be a hassle as it repeats several times. Another idea I've thought is in the symbol's timeline to add a keyframe on the one just before the last keyframe, and then delete the final keyframe so that it automatically loops perfectly, but this creates a pro
I just logged on to my Premiere Pro video to make some edits, and my Adobe Character is showing up red along with the backgroud. I can't find anything about this...help please!
So lately I spend alot of my time using Adobe, and for some reason, a project i have been working on for days cannot be opened, it shows the message "An error occured opening file". Can someone help me? Thanks!
I hand-drew 18 frames of an alligator and imported them in to cc animate. the clip would play no problem when I hit the play button. But nothing would show up when I click on test movie. Everything would show up as blank when I tried to export the clip either as gif or otherwise. Everything i tried would come up as blank not even the original image of my gator. Any help would be greatly appreciated. Thank you.
I'm trying to export my animation in Adobe Animate (2017)It's supposed to look something like this:However when I attempt to export it, the opacity on the shading layers become 100% and it ends up like this:I've tried masking it, merging layers, everything. I can't seem to find a forum on it, how do I keep the transparency?
Kann ich mit Adobe AnimateCC in 2021 weiterhin Veröffentlichung als SWF Datei erstellen? Wenn ich Adobe AnimateCC habe, habe ich dann auch automatisch immer einen funtkionierenden SWF Player?
I import a bunch of vectors (.ai files), but after publishing, there is a huge images folder created, the publishing speed is slowed down, the performance is affected, and there is also a problem with interacting with objects that are vectors if the HTML5 file is run directly (as opposed to publishing and running from Animate CC). The solution to this that I've found is to break apart all the vectors into shapes. However, the order of the layers gets changed as I am breaking them apart. Now, it can be done that the background layer is broken down first, and then the foreground ones. But this is time-consuming and requires a lot of attenton to which layer is being clicked. What is the fastest way of breaking apart vectors into shapes while retaining the order of their layers?
Hello, I'm working on a projectt and I need to export it to an .mov or .mp4 file but no matter what setting I choose, it doesn't show up anywhere on my computer after. I'm not sure why it's not showing up after it says it completed exporting. Does anyone know how to fix this?
Hello, as part of a course, I had to create an interactive animation with Adobe Animate. Now I have to export it and host it on a site (for example Netlify, UpDog or GitHub). I don't understand how to export my animation so that it can be accessible on the website. The user must be able to interact with it.Could someone please explain me how to do it?
TypeError: Error #1009: Cannot access a property or method of a null object reference.at project_fla::MainTimeline/moveChar()TypeError: Error #1009: Cannot access a property or method of a null object reference.at project_fla::MainTimeline/frame2()at flash.display::MovieClip/gotoAndStop()at project_fla::MainTimeline/fl_ClickToGoToScene()TypeError: Error #2007: Parameter hitTestObject must be non-null.at flash.display::DisplayObject/_hitTest()at flash.display::DisplayObject/hitTestObject()at Enemy/eFrame() Can somebody help me to solve this problem?my game can launch but the error still appear. I'm newbie on adobe animate... stop();//these booleans will check which keys are downvar leftDown:Boolean = false;var upDown:Boolean = false;var rightDown:Boolean = false;var downDown:Boolean = false;//how fast the character will be able to govar mainSpeed:int = 5;//how much time before allowed to shoot againvar cTime:int = 0;//the time it has to reach in order to be allowed to shoot (i
Hey all, I made all of my animation layers for a character (head, legs, torso etc) in the "scene" instead of within it's own "graphic symbol". I cannot seem to be able to transfer all of the layers across to a symbol without losing everything. Tried googling to no avail. Noob mistake on my behalf. Does anyone know how to do this? Also...The animation is JUST for this character which will be exported to a game. Is there a reason I would convert to a graphic symbol for that application? (I'm pursuing it because in all tutorials, that appears to be how it is done?). Any insight would be greatly appreciated.Cheers!
Hi everyone, I've just started learning all about Adobe Animate and I'm trying to use the bone tool, but can't seem to drag it onto my scene. I've noticed, in all the tutorials, everyone has this scene widget (the 'movie action/cut clapping board' you know) in the toolbar and I don't.Does this have anything to do with it? I've selected ActionScript 3.0, so that's not the problem. Help 🙂
I could not find the code for it, is it possible to define a certain frame or an array of frames in Animate CC Canvas html 5.0? If so, what is the code?Many thanks.
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