Get help using Adobe Animate and creating animations.
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I am an avid but amateur Animate user.I am trying to manually convert an AS3 project in HTML5 canvas.I know that I need to:1) Change code commands from AS3 to JS (No problem. I only use 'stop" and click to go to frame label.)2) Remove filters like bevel and drop shadow (It doesn't look as sophisticated but no problem) 3) Avoid Motion Tweens and Shape Tweens (no problem, Classic Tweens will have to suffice.) But I still have one problem. One the web, some phones and tablets play the project quite slowly - too slowly. By contrast, desktops, laptops, and iPhones play it perfectly. I'd like the project to play briskly and smoothly on all devices. After some observation I have noticed that the phones and tablets that play it slowly seems to have trouble when 2 animations (concurrently playing movie clips) are running simultaneously on screen. I never have this problem when the original AS3 project runs as Android and iPhone apps; it runs seamlessly no
I just downloaded animate, and my timeline automatically says "30 fps." It is in gray and there's no way for me to click on it to change it. How do I change my FPS to 24? Thank you,Adam
We are having a problem with our servers and saving from Animate. Sometimes the files just "disappear" after saving. So, I have created a command that when run, attaches an event to saving that also saves a backup locally. Can I have this command either:a) run automatically when Animate is startedOR at leastb) attach the command to a tool
usinf animate HTML5 Canvas, i need the very basic sctript to play sound from librarythank you
Hello all, I've created an animation that I need to start when in the viewport. It's a very simple function that I only need the animation to play. I may have missed a solution as I have searched this forum. Any guidance will be appreciated. Thanks all
Why does Animate not support Arabic?Need to write numbers in Arabic in the text box ??
I have an Adobe Animate project that has a main timeline with movie clips every 5 frames. The movie clips have their own timelines with stories in them. This is an HTML5 project.I set up a variable in Frame 1 of the main timeline _root = this to access the main timeline from within the movie clips. When I test the movie, I can navigate from the first movie clip to the second, but then I can't move from the second to the third. It also looks like the entire canvas is clickable after the first frame.Should I not use movie clips and have everthing on the main timeline instead?
Is there a way to convert an mp4 animated file so I can edit a few of the characters? I reached out to the author to offer a gig to do the edit but no reply. This is the MP4 I will purchase and hope to modify the race of some of the subjects. Thanks
I need to install FutureSplash Animator on Windows 10. But the problem is it kept saying "This app can't run on your PC." Any solutions? Sorry if this is short.
Hey guys, can somebody help me with this one? I want to re-creat this effect. Does anybody know what plugin do I need to use to make it? Thanks!
Hi, When I import a PSD's layers to Animate, they show up as if they were corrupted or mixed with one another.I tried on HTML5 and AS3 projects with the same results.I tried various setting in the Animate import window with the same results. I've attached a picture showing the result if it helps. Animate version : Build 31044Photoshop Version : 21.2.3 x64Windows 10 x64 2004 If anyone knows of a work-around, let me know. Thanks.
I am not able to figure out how to click a button in a movie clip that navigates to the start of a second movie clip, both residing in the same scene. This is using JavaScript controls (HTML5 Canvas), not ActionScript. I am creating a step-by-step tutorial where all steps are movie clips on separate layers of a scene with "Next" and "Back" buttons. Can someone help??
Hello, I have been trying to get a rotating wheel to work as a decoder wheel on both a PC browser and mobile device. It simply involves the user clicking the on a wheel and rotating it to show a decoded letter from a provided code.It works within desktop, but whenever we try to get it in mobile, it doesn't work. Currently I have:var shape = this.top;var mouseMove = function () {var rads = Math.atan2(stage.mouseY - shape.y, stage.mouseX - shape.x);var angle = rads * (180 / Math.PI) - offset;shape.rotation = angle;console.log("angle: " + angle);};var offset = 0;stage.addEventListener("stagemousedown", function () {stage.addEventListener("stagemousemove", mouseMove);// Determine initial offset, and take off shape rotationvar rads = Math.atan2(stage.mouseY - shape.y, stage.mouseX - shape.x);offset = rads * (180 / Math.PI) - shape.rotation;mouseMove();});stage.addEventListener("stagemouseup", function () {stage.removeEventListener("stagemousemove", mouseMove);});
When I try to draw to lines starting from the same point quickly (like a 'v' shape, chicken feet, or even a capital 'E'), Animate doesn't pick up the second line. I can do the same drawing style on Photoshop, Illustrator, Toon Boom, Gimp, and every other image related software I have. I was on a chat with Adobe support for about 3 hours restarting my computer a half dozen times and repeatedly updating my drivers and trying out older versions of Animate. I've tried turning off pressure sensitivity and reducing the view resolution to 'outline' and the problem persists. My setup is a Wacom Cintiq 16 with a 16 inch Macbook Pro running Catalina 10.15.16 and up-to-date Animate 2020. This is extremely frustrating as I need to demonstrate animation techniques to my students in Animate but cannot sketch properly in it, any help would be greatly appreciated. Thank you so much to anyone who has any idea what this issue could be.
Hello, I'm very very...very new in Adobe Animate and I'm not a programmer of any kind so, let me tell you about a project: I'm working on an app that is about Tales (animated) for children. Here's the thing: It has like 32 animated scenes and everytime I export it it gets really slow when I test it on the cellphone. It's like loading every frame in the moment and no matter what if it's a simple thing or it has too much motion. After the scene is complete, if I use a "play again" bottom you can see that it's seems fine, really fluently. I wanna know if any of you knows what kind of "PreLoader" can I use to load all scenes at once in the beggining. I was looking on google but I only find preloaders for a video or just one frame animation. I only use simple bottoms: foward, play again, menu and options (go and play "scene X" or "scene Y"). Thank you very much!
Hello everyone,I was working on Animate (2D animation) and I encountered a few problems :the minors problems :- with my brush : sometimes I paint above an other color but my brush stroke goes behind or partially behing for no apparent reason (no symbol anywhere ; my brush properties seems ok : "paint normally" mode on)- my paint bucket tool sometimes doesn't work while I am 200% there is no gape anywhere in the shape I want to fill. the bigger problem please helpe meeee I kinda want to cry :- my file just shot down with a error message. And.it.won't.re-open. All I have is a error message "A problem occurred while opening the file blabla". PLEASE HELP me recover it. I worked for hours on it T_TDoes anyone have a clue about what should I do besides crying?Sorry for my poor english, not my 1st langage, hopefully it's understandable enough 😞
Forgive me if this is a stupid question with an easy answer. All I’m trying to do is link a button to a webpage using HTML5. The code snippet is attached, I’ve not even changing it yet. For the Record, ‘Use Advanced Layers’ is turned off. The code hasn’t changed:this.button_1.addEventListener("click", fl_ClickToGoToWebPage); function fl_ClickToGoToWebPage() { window.open("http://www.adobe.com", "_blank"); } I’m still getting the ‘Access of Undefined Property Window’ message when I export. What am I doing wrong?
How come there is no multi-line textbox (textarea) component in Animate CC for Html5 Canvas??
I'm currently using a Surface Pro 7 with a pen. Since pen pressure isn't an option in the "Wintab" tablet input mode, I'm required to use the "Windows ink" setting. However when this is turned on, suddenly the Shift, Alt and Ctrl keys all trigger rapidly or otherwise glitch out when held down. This makes drawing in the application near impossible. Are there any known solutions to this? I understand that the Windows Ink setting was added relatively recently and solved a lot of users problems as linked below, however for myself it fixed one problem and created another three.https://community.adobe.com/t5/animate/animate-cc-drawing-bug-for-windows-10-tablet-pc-users/m-p/10126227?page=3#M186177
I've been trying to make a giraffe animation and the tween isn't working. I've got some images below to explain what I mean.
I am trying to create a new file and it just sits there and loads. I have all of the correct requirements on my computer. I don't know programing languages and am just looking for a simple solution. Thank you.
I'm using the latest version of animate 2020 and when I rotate the stage (as you can see above), the square selection from the selection tool is STILL parallel to the normal unrotated stage. When I'm using Toon Boom, I have no issue with this, since the selection's X and Y lines are always parallel to the user. Is there a button that can trigger this feature that I don't know of?
Lines made with the Brush tool in Adobe Animate are jagged. This has only started happening recently. This only happens in Adobe Animate, and not Adobe Photoshop or anything else I've tried.I use a Huion GT-221 Pro and have uninstalled and reinstalled the driver.Increasing the smoothing doesn't do much to improve results, and is only a surface fix for a deeper problem.I don't know what else to try honestly. Older posts (6+ months) with similar problems only instruction seems to be to wait for the next version.Attached are several lines drawn at various speeds in Photoshop and Animate. The lines in Animate are too jagged and those jags are too regular, irrespective of the speed at which the line was drawn.
Not like Premiere pro, It seems there's nothing changed when I change original clip.then how can I fix problems during process?
The latest update to Animate comes bundled with a number of exciting features. Also, many bugs reported here and on other platforms have been also addressed in the latest update. While I encourage you to try the latest update, please ensure that you have a backup copy of your projects in the very minute chance that things do not go as expected.Mac OS 10.13 (High Sierra) is not a supported OS for Adobe Animate. However, in their initial testing on the latest Mac OS the team has found no major issues. Use your discretion when moving to the new OS.A summary of features is available in this article.What's new and changed in the 2017 release of AnimateNew features:Layer Depth and Camera Enhancements : As a 2D game developer, when you want to introduce parallax scrolling, add heads up display, or introduce camera at runtime, you require advanced layers. Animate now introduces layer depth along with enhanced camera tool to help you create such engaging content with ease.Timeline Enhance
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