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Hi, If i postion say a 3d MC on the stage and enter XY pos. in "3D position and view" panel, to say 200 x and 400 y. press enter, and the XY numbers jump to a complete different number. very frustrating because i cannot use the 3D feature at all... (apart from incrementing with my arrow keys to reach the correct number... ;-( Thanx in advance,Martijn
#Synchronize shortcuts with other PCs#Sync account shortcuts I want to synchronize shortcuts and use them on another PC.Is there a way to sync shortcuts when I log into my Creative Cloud account? Where is the "Sync Settings" feature found in the documentation on the homepage? https://helpx.adobe.com/animate/using/set-preferences.html#https://helpx.adobe.com/animate/using/sync-pref-animate-with.html I wonder if there is a Korean version. ("This feature is only for Animate CC 18.0 and earlier versions."Is written.)
Hello, So i made a simple animation with 3 motions and when playing the press button it works, but when i try to open in in the navigator to play it it's just like an image, it doesn't work.. I tried to save it in .fla but it still doersn't show any animation, on different computers as well. I have an exam on monday and i'm kinda desperate cause my trainer forgot to help me on the last day of training and now he's gone.Thank you everyone
Hi, I have a few questions for a few problems I'm having trouble with. (I'm on Adobe Animate.) I was working on an animation and when I finished, I tested it out and the audio doesn't match up. My animation relies heavily on the audio to be lined up. While reading other posts about problems similar to mine, I realized that I based off my whole animation on Event, not Stream. Is there an easy, simple to understand for dummies like me explanation of how to get the animation and audio synced up again? I think someone said that I can change the FPS, but I don't know exactly what I should do. I'm starting to reanimate to fit the audio (Stream) because my whole animation is based off the audio (Event). If there's any way to salvage this without resyncing the whole thing, reply soon, this is sort of URGENT. Please answer as quick, easy, and as understandable as you can. Thank you! Never mind, I gave up on it.
My Animate program froze and I shut it down. When I opened it back up the scale of the timeline window is 20 frames show up on the smallest allowable scale and 40 on the biggest. This doesn't work for me. How can I correct it?
I try to import an illustrator file to animate and keep getting an error that says "The import did not finish because an unknown error occurred". All of my apps are up to date and I'm on Catalina.
I am looking for a way to get the canvas to scale before it is fully loaded.I made a game and it works perfect. The problem is that it takes about 4 seconds to load, and in the mobile version that implies that it first shows the original size and only once it is loaded does it scale and reduce to the width of the device. As it is on a responsive website, all content is flipped to accommodate the new canvas size and is not a good user experience.Any help or suggestion will be welcome! Regards
I use Animate 2019 to create a website, publishing the files in HTML5 canvas and js. I develop on an iMac and when displayed with Safari it looks perfect. However, when displayed in Chrome or Edge on a Windows machine or an iMac some of the text is "shifted" slightly, not a lot but enough to be noticable. Turns out it is only text that I created as "dynamic" text and not "static" text. Static text remains where it should. I assume the slight "shifting" of the dynamic text is just something I will have to accept unless anyone has other thoughts. Thanks for any feedback.
I have 5 videos that play on my timeline. Each video has a separate audio track on a separate layer. (Forgive me, I'm still used to AS2 and this is how my brain works). The audios are in the library. I want 5 buttons to appear on the stage that will toggle each audio on or off. So perhaps I will have 2 playing, 5 playing 1 playing 0 playing. Can anyone help with the code for this? The audios are called Clip1Audio, Clip2Audio, etc.
I am a bit of a noob regarding Animate, but I am trying to learn. I made this animation and wanted to export it, however the export file differs quite a bit from the preview. As I hope you can see in this image, in my canvas there is a bunch of arrows that flow from the positive to the negative, however once I preview the movie (and the same goes for any other format I exported it to), as you can see, it only displays a fraction of the arrows, as if it is somehow ignoring the other layers during export. Any Ideas on what causes it and how it could be solved?Thanks in advance!
This is a problem in the latest version of 20.5v of Animate CC. When I copy and paste a symbol or object, a lag occurs. From the previous version, there was a loading time when copying and pasting symbols with many original frames, but there was no loading when copying and pasting regular objects.However, in the latest version, when I copy and paste a light symbol or a single object, a lag occurs. After testing, the more objects in a project, the longer the loading time when trying to paste.When copying a simple image using Alt, I have to wait too long for loading. This is very inefficient. I don't know why this suddenly happened,We hope that optimization will be done as soon as possible.
Frame by frame animation is pretty standard for animation. There should be a way to import 100's to 1000's of SVG files into sequential keyframes, right? I tried the "place on seperate keyframes" but it puts it all in layer 1, keyframe 1 😕😕
I need help for a Project, I want to make a button when pressed will go to another frame example it's at frame 20 and when pressed goes straight to frame 21 but if it's not pressed it keeps looping example once it gets to frame 20 it goes back to frame 10 and keeps repeating until pressed.
When I use the eraser tool and swipe over any line or brush stroke (no matter what eraser setting) there is a huge delay before it updates on screen and I see the line dissapear. I've tried a number of things online like changing to hardware acceleration to no avail. Does anyone know how to fix this issue? I don't know if it would have anything to do with it but Im also using a Huion Tablet (Q20M). My computer is very good so I can't see it being hardware related.
how to import sound for lips sync in Animate 2018 cc
Hi all.I am building a eLearning Player in Adobe CC, similar to one i have in Flash AS3. The player is where you can control the application, with function like play, pause, mute sound, goto next lesson, and so on. There is also a menu where you can launch the lessons you want to do.So basically i have several layers of Adobe CC canvas in the same HTML page. The bottom canvas is the player, the midle one is the lessons and the top one is the help movie.All works fine, and i can replace the midle canvas with the lessons i want. but i have a problem. After loading and removing several canvas, the animations start to get slow. The more canvas i load the more slow it gets. I remove the canvas from the DOM as well as the associated objects, and variables, but the browser keeps eating memory and geting slower all the time.Anyone with a sililar problem found a solution for this?Thanx.
Greetings! I am a bit of a noob regarding Animate, but I am trying to learn. I made this animation and wanted to export it, however the export file differs quite a bit from the preview. As I hope you can see in this image, in my canvas there is a bunch of arrows that flow from the positive to the negative, however once I preview the movie (and the same goes for any other format I exported it to), as you can see, it only displays a fraction of the arrows, as if it is somehow ignoring the other layers during export. Any Ideas on what causes it and how it could be solved? Thanks in advance! [Moved from Community Help (which is about the forums) to a better forum... Mod][To find a forum for your program please start at https://community.adobe.com/]
No matter what I do even if I test an empty movie I get this warning, what am I supposed to do about this as timeline starts with 1 not 0, just be aware of it and get this every time I test something?
Hello, I have a problem in adobe animate cc 2020, when publishing to HTML5 Canvas always moves out in the TEXT browser. Don't know where the problem is?See picturePlease help what am I doing wrong? Thank you
Good morning, I want to know how I can make an animated button that allows me to open an excel file IN ANIMATE CC, the file is located locally in a domain or on a hard disk. WHAT WOULD BE THE CODE TO BE ABLE TO DO THIS ACTION
Hello! I am making a short interactive animation using Adobe Animate's HTML5 canvas and javascript. The goal was to make a functioning title, menu, and character select screen for an ideal fighting game. The problem is I can't get the character select menu to function like I want it to. The idea is that, when the character select screen opens up and the menu screen leaves via a sliding tween I made, the user will click on a character's icon. When they do, an image of that character will appear on the left side of the screen within a light blue rectangle shape, a sound effect will play, and a voice line will play. I have been using the Windows > Actions panel to accomplish this. For example, there is a button symbol called "WonderWoman_btn" that is placed where her icon is on the character select screen. There is also a graphic symbol for a light blue panel on the screen where a character's image will appear after being chosen, named "player1_L". This graphic symbol has two
hallo, ich benutze animate canvas.ich habe mehrere symbole übereinander liegen.wenn ich eins der symbole anclicke soll es immer über den anderen symbolen liegen.dies möchte ich über ein script erledigen. dank vorab.
I'm having lag and memory issues with the latest versions of Animate, so tried to use my 2015 version of Flash as it has been so dependable (and the newer brush is so laggy). But now I can't open it? Our team is working on updating assets for our online game so I kinda need 2015 to work again. I have been a paying Flash customer for a while now and would really appreciate it if I could just get a 2015 version of Flash to work again.
MacOS 10.14.6Animate2020AIRSDK33.1.1.176iPhone7iOS13.5.1 At deploy tab in AIR for iOS SettingWindow,iphone7 connected to usb is not listed.How to resolve it ?At iTunes,this device is detected.
Hi, I'm having a bit of an issue how the "Classic" Brush appears to work in the latest versions.Until I finish a stroke, the brush on stage is greyed out, covered by a pattern as if selected. They grey overlay disappears when I finish the stroke and the stroke "renders". I'm guessing it's supposed to show the brush as incomplete before smoothing is added but the issue remains even is smoothing is set to 0. I have never seen brush being greyed out before smoothing in earlier versions and find it a major annoyance. Is there a way to turn it off? What's interesting the greying out doesn't show while using the Fluid Brush, I do however want to be able to use the classic brush without impairments as well. Found the issue in an earlier post here:https://community.adobe.com/t5/animate/when-using-the-brush-tool-in-animate-cc-it-is-greyed-out-and-has-horizontal-lines-how-do-i-fix-it/td-p/8955317?page=1The solution didn't work for me.
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