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I'm making a simple infographics Animate HTML Canvas that would include pop-up boxes appearing and disappearing once the user mouse-overs overs certain parts of the infographics. I have explained everything in this video which is 4,5 minutes long: http://www.ortodroma.si/downloadable/adobe-forum2.mp4 The idea is that a user mouse-overs over object A (which technically is a button) and a pop-up A opens. Then when the user moves to object B (another button) pop-up A closes and pop-up B opens. So far opening and closing of the pop-ups is done by pop-ups having an animation:Frame 1: Pop-up has alpha value 0% - animation stopped at this frame and played once the user licks on the buttonFrame 12: Pop-up has alpha value 100% - animation stopped at this frame and played once the user clicks on button (but in fact it should be played once a user moves to another button!)Frame 24: Pop up has alpha value 0% As far as I see it the functionality I'm trying to get is si
Hi, what are the two small dots on the timeline (in the popup layer)? The are not keyframes. But what are they? Many thanks...
Hi, I'm doing frame by frame animation. I'm wondering if there is a way to only test a small part of timeline when testing my animation via Control > Test optioin? All I can figure out is how to run a test on the whole timeline or a Scene. I'd like to just test a second or two of animation to make sure it looks smooth.
is there anyway to get stagewebview to show the webpage below I suspect it does not like outside source files like<script src="http://www.ohohmoney.com/mystuff/engine/phaser3/dist/phaser.min.js"></script>that does't work either<script src="engine/phaser3/dist/phaser.min.js"></script>/////////////////////////////////////////website code///////////////////////////////////////////////////////////<!DOCTYPE html><html><head><title>My Game</title><script src="http://www.ohohmoney.com/mystuff/engine/phaser3/dist/phaser.min.js"></script><script>var config = {type: Phaser.AUTO,scale: {width: 640,height: 480},scene: {preload: preload,create: create,update: update}};var game = new Phaser.Game(config);function preload(){this.load.image('logo', 'http://www.ohohmoney.com/mystuff/publicPhotos/buttons/1.jpg');}function create(){this.add.image(320, 210, 'logo');}function update() {}</script></head><body></body&
Hi,I'm making a simple infographics and I'd like pop-up boxes to open and close as the user mouse overs different parts of that infographics. Something similar to a toggle function in Java Script just that here we are not showing/hiding element but playing it. I have recorded a video and have attached it to this post. Hopefully everything is well explained. I'm also copy-pasting the code: var _this = this; /* Mousing over the specified symbol instance executes a function. '3' is the number of the times event should be triggered. */ stage.enableMouseOver(3); _this.buttonBlue.on('mouseover', function(){ /* Play a Movie Clip/Video or the current timeline. Plays the specified movie clip or video. */ _this.popupBlue.play(); /* what code to add here to make sure the currently open pop up is closed? */ }); var _this = this; /* Mousing over the specified symbol instance executes a function. '3' is the number of the times event should be triggered. */ stage.enableMouseOve
Hi there I'm an animator working my project but the issue is when I try to export my Animation to media encoder loads slow and when reached 59% it's stops moving and when you click on it the window will not respond I tried restarting laptop and uninstall animate cc nothing worked even the u 2020 doesn't respond to when it reaches 100 and freeze I don't know what is the source of the problem is I tried closing the file open again and every time you export it will stay slow and freeze and not responding does anyone one know how to fix it issue because I worked hard in my project and it gone to waste could it do of my computer ram ?
Dear Adobe Community,I have recently purchased a new Mac desktop, and all of the creative cloud applications work great (i.e. photoshop and premiere), but Animate is giving me some trouble for two main reasons:1. Whenever I play my animation in the timeline, the software lags either moderately or significantly (especially when tweens are present). When using Animate on my old Mac desktop and on a laptop, it works fine and there is no lag. This is a major problem because I am not able to accurately judge my animation time if it is constantly lagging when I play it.2. Another issue on the new mac and this is a bit difficult to describe - I like to rough in my sketches by quickly tapping my tablet, but if I quickly tap in the canvas either using the brush or pencil tool, it only registers once. Afterwards, if I tap the tablet and the cursor shows up on screen, the brush or pencil tool will not draw. I have to wait a second until it works again, which also hinders my workflow. Oppositely,
I swear I've googled all over for this before I posted. I've tried things I've read, but nothing's worked (or made sense to me, for that matter).What I have is pretty basic. Trying to do what WOULD have been this in AS2:mute_btn.addEventListener(MouseEvent.CLICK, onMute);function onMute(e:MouseEvent):void { _root.soundbars_mc.gotoAndStop(2);}Both mute_btn and soundbars_mc are on the main timeline. I can't get this to work, and I know it's easy. Any help???Thanks!
Hi everyone,As a very beginning animator it seems I need to start with a drawing tablet but not a display tablet, price being a factor. After a lot of online research and a few videos, the Huion H320M seems like it will do what I need. Does anyone know if it will work with Animate CC and Illustrator? I'm planning to do it all on my MacBook Pro. If you know of any similar products that you like better, feel free to share that too.Thanks for your help!Tyler
Hey everyone, I really need help, cause I need to use Animate and all the paint tools are not working fluently. It's rendering the line while a draw, which is okay for me, but once it is done, it corrects the position a little little bit, which is not okay, as you can imagine. I tried everything with the setting of smoothness and so one, nothing changed. I'm using a Huion drawing tablet, but it does not seem to be a tablet issue, its doing the same by using the mouse. I'm using the newest version of Animate CC on windows10. I don't have this problem in any other programm.I really hope someone out there has a solution for this problem! I will appreciate every advice!Thanks, Christina
Hi everyone,i made a tutorial for a client in animate. My file has some scenes to separate differents parts. It also does have stop and setinterval for pauses between motions.My main issue is when i export this animation the first stop encoutered by te export stop the video. So, in the end, its has a length of 15 sec instead of several minutes.I really want to avoid expanding keyframes to last more time and thats why AS3 is useful.I tried to convert the swf to video online or with a software but none is useful.Can anyone could please help me fix this please?
I am trying to add background music to my anitmation 1) First I tried adding mp3 file format to CC Library in accordance with Adobe online directions here: https://helpx.adobe.com/animate/using/using-sounds.html (specifically mentions mp3 format is acceptable, even recommended) 2) When trying to add to mp3 file to CC library, it was rejected and the following pop-up rendered: "File type(s) not supported.We're working to support more file types, but for now, we require them to have these extensions: ai, png, bmp, psd, svg, gif, jpg, jpeg, tif, tiff, pdf, heic, heif, dng, psdt, alt, indt, fla, mp4, mov, wmv, mpeg, cclibs." (<-- mp3 is clearly not listed as supported file format) 3) So next, I converted my mp3 file to mp4, which is listed as acceptable above. I was able to successfully ad the file into the CC library, however it uploaded as a movie. 4) As a result, when I tried to actually deploy the mp4 file as "sound" under the "sound" d
I have a ptk-400 tablet and I'm trying to draw in animate using the brush tool, while hovering it's focused on the primary monitor that I'm using but when I press on the tablet using the brush then it becomes sensitivity to all 3 monitors instead of coursing on the one. Is their a way to fix this cause it works fine in photoshop, just whenever I want to draw in animate.
Estou fazendo uma ilustração que contém várias imagens (JPGs e PNGs). Na produção, eu consigo ver todas as imagens. Mas na hora de exportar, algumas delas somem - o que aparece é apenas o retângulo com o tamanho da imagem, sem o desenho interno correspondente. Abaixo colo dois prints. O primeiro é da produção na tela normal do Animate. O segundo é da tela de exportação de imagem, e o JPG fica da mesma forma. Notem a bandeira da direita. Obrigado!
Hey So Basically ive got a bitmap drawing of a body so that i can asset warp it to have the body bend. Ive then converted it to frame by frame so that i can draw in some bend wrinkles over the body on each frame as it bends, however when i try to draw them as soon as i stop thr stroke it get put behind the body. Ive tried right clinging and sending the body to the back but that doesnt seem to work is there something else i can try Thanks
Hello, New to Animate, and after searching for and watching multiple tutorials that are not giving me the answers I need, I thought I'd reach out here. I am trying to do an animated infographic for a company. They have this "Turnkey" wheel of their different capabilities and I want to make it interactive. I'd like it to react so that the hovered section scales up, the other sections grey out, and then the text appears. Is this possible to do in Animate? I can't figure out how to lay out and animate each piece to make all these different effects work for each section. I attached screenshots of the starting point and the hover point. I also have a video of the animation I created in After Effects if you need me to send that to you for a better idea. Thanks in advanced for any advice or directions to the correct tutorial.
I'm trying to export an animation that runs in 20fps. I use Export Video, but the video I get is in 24fps. It makes the frames uneven and ruins the animation a bit. How can I export a video in 20fps?
Okay, so I am very new to Adobe Animate, after having recently moved over form Synfig. I'm trying to animate a book opening as it falls onto a desk. I've combined the elements into a symbol, and have made the first frame the book closed in the air, and the last frame the book open on the desk.After creating the classic tween, the pieces moves as intended, except all the rotation is done in the last frame.After looking at some other people have similar issues, I understand this may because of moving the anchor point, however, I don’t know how to get the rotation I need without doing so.I’m lost, and would really like some help. I think I’m missing something basic. Any help would be appreciated.
When I export from animate as a video I am getting a thin white line on the left side of the screen. Any suggestions?
Hi,I teach an intro to animation using Adobe Animate. Currently we are exploring the basics of motion tweening for animating simple objects.I am having a problem (an error I assume) with motion tweening a skew to create a sway effect. Previously using free transform, it was possible to move the centre point of the object to one of it's edges then click and drag on the opposite edge of the bounding box to skew the object along either the x or y axis. With a motion tween, then would then produce a simplistic sway effect. Now when I attempt this the skew affects the opposite axis (i.e. if I am attempting to create a horistonal skew, it is will actually skew vertically and visa versa) the 3d rotation tools are also kicking in and distorting the object. Initially, it will look as if it is working but then snap to the other axis. Skew is not an issue until the motion tween is applied & works normally on a standard keyframe. As a work aro
I am trying to wrap my head around the HTML5 alternate code. I am trying to wrap my head around the .bind(this);this.button_1.addEventListener("click", fl_ClickToGoToAndPlayFromFrame.bind(this));I understand 'this' for the start and it is reffereing to this instance ( I think). But then the call to teh function adds .bind(this). What is the purpose of this when simply calling a function? I tried to revove it, but that casued it to no longer work. Also, is the 'fl_' important to have in the function name? Thanks.
hello, first time trying Animate,as you can see layer 4 is darkened. is that ok? did i click something wrong? thank you for answering!
HiHow can I duplicate a movie clip in Animate using Javascript code?
Hello,I am wondering if there is a way to create a button from my animate project? When button is pressed it will Print or save a PDF to disk at current state of my project? Hope that makes sence!! Any help would be much appreciated!! Joe
So I'm working on an animated scene, and found this morning that the main file appeared to have become corrupted, with WinRAR not being able to recover it, though I have an accessible earlier copy that I made a couple of days earlier. I also backed up a copy of the animation as an SWF file the last time I saved the animation, and this still works fine. What I'm trying to do is import the SWF file to Adobe Animate, from which I hope to be able to extract the animation frames that were lost. Unfortunately, I'm struggling to do this, and couldn't find much help elsewhere on the internet. The animated sequence frames that I want to salvage (to copy back to the earlier version of the .fla file) are contained within an animated symbol, and when I import the SWF file into Animate CC 2020 I only seem to be able to access the first frame of the animated symbol, even though all the other frames are there when played in a legacy version of Flash Player. I really need help on finding a way to
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