Substance 3D Designer 16 is available now!
The latest release of Substance 3D Designer brings a set of targeted updates focused on improving procedural shape workflows, expanding OpenPBR support, and improving access to displacement settings in the 3D view.
This release introduces the Shape Spatter v2 node, allowing you to scatter raytraced 3D shapes individually in real time, enabling per-instance control over properties such as shape, orientation, and size. Shape Spatter v2 supports atlas inputs, allowing artists to scatter an unrestricted range of shapes from a single atlas without the limitations of the previous workflow.
In addition, this version brings significant improvements over the original node, with enhanced controls for scatter randomness, rotation randomness, size variation, and distribution. To complement the new scattering capabilities, the node comes with an expanded Signed Distance Field (SDF) toolkit, introducing a range of new nodes for creating, combining, and manipulating custom 3D SDF shapes.
Finally, this release continues to build on OpenPBR support, with a new OpenPBR material model, updated graph templates and shaders, and a button to provide direct access to displacement settings to streamline material authoring for modern pipelines.
The Substance 3D team believes in the potential of OpenPBR for 3D workflows; to help accelerate its adoption across the ecosystem we’ve recently released a high-quality, easy-to-use, production proven implementation as open source on GitHub. You can find that right here.
Please see the Designer 16 release notes for more information.

