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Nishu Kushwaha
Community Manager
Community Manager
Nov 10, 2026 12:10 PM UTC

New in Ae 27.0: Use Layers as Material Sources in After Effects: Put Your Comp on a 3D Object 🎨

Stop exporting textures. Use your layers as the material in After Effects 27.0. 🎨

Getting a design onto a 3D object usually means importing a texture or picking from a fixed library. In After Effects 27.0, you can use any layers as material sources. A precomp, solid, image, or video already in your project becomes the surface. Animate the source and the 3D object updates with it, with no export or reimport.

 

1. Set up your comp
Before anything else:

  • Select Advanced 3D in the 3D Renderer menu
  • Make sure your comp has a parametric mesh, 3D model, or 3D text/shape layer
  • Add a precomp, solid, image, or video to use as the material source
Start with Advanced 3D

 

2. Drag your source into the comp
Drop the precomp, solid, image, or video into the same composition as your 3D layer.
Both layers live in one comp

3. Assign it from the Material dropdown
Select your 3D layer, then:

  • In the Timeline panel, expand Material Assignment and open the Material dropdown
  • Pick the composition, footage, or .sbsar file you want
  • Select any layer in the composition to use its content as a live texture source

You can also use the search field in the Properties panel to narrow the list to Compositions, Footage, or Substance 3D Materials (.sbsar file).

Find your source in the Material dropdown
4. Place it with Offset, Rotation, and Scale
Adjust how the material sits on the surface using the Offset, Rotation, and Scale controls.
Scale changes how the material sits on the surface.
5. Tune the look with material streams
Fine-tune with Roughness, Opacity, Metallic, Emission Color, Emission Intensity, and Ambient Response.
Six streams to fine-tune the surface
6. Animate it
Material properties like Rotation and Opacity take keyframes, just like any other layer property. The streams are also keyframeable and expression-friendly. When the source composition animates, your 3D surface updates in real time.
Animate the source and the 3D surface follows

 

Challenge: Put a motion graphic on a 3D object
Build a short animated precomp and use it as the material for a 3D object.

  • Success looks like: the animation visibly plays on the 3D surface, and at least one material property is keyframed.
  • Beginner: use a solid or image as the material on a parametric mesh.
  • Stretch: use an animated precomp, keyframe Rotation and Opacity, then adjust Roughness or Metallic.
  • Share: Post your output as a GIF in the comments

Your turn: Post your output as a GIF in the comments. Take the challenge and share a short clip! 🎬 

 

Learn More about the feature