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After Effects 26.5 is here! Bringing powerful new features designed to speed up everyday workflows and reduce manual effort.Leading this release is the new Guides functionality, giving you percentage-based positioning, edge pinning, and custom guide colors for more precise, flexible layouts. Alongside it, you can now keep your propagated Object Matte results cached to disk between sessions, assign color labels to individual effects, and manage your effects in a modernized Effect Controls panel. This release focuses on helping you get more done with fewer steps. What's new in 26.5 New guides functionality Use the new guides, which support percentage-based positioning, edge pinning, custom guide colors, and improved guide editing controls.Learn about grids, guides, and rulers › Disk Caching for Object Matte Disk caching keeps your propagated Object Matte results even after you close the project, freeing up RAM and speeding up work on long clips.Learn about Object M
Welcome back to our series on free After Effects resources from across the web. If you're just joining us, we've already covered Camera Crew by Motion Ape, DUIK Ángela, and Motion Tools Classic, all worth a look.This time we're looking at a big one for anyone who does motion graphics, social content, or fast-turnaround client work. If you've ever wished you had a library of ready-made transitions and elements you could just drag into a comp, the AEJuice Starter Pack is exactly that, and it's free. Meet the AEJuice Starter PackThe AEJuice Starter Pack is a free collection of 100+ drag-and-drop motion graphics assets, delivered through AEJuice's Pack Manager panel. Instead of building common elements from scratch every time, you browse a visual library right inside After Effects, drag what you need onto your timeline, and keep moving.A nice bonus: the Starter Pack works in Premiere Pro too, so it's not just an After Effects tool. What you can do with itThe Starter Pack packs a lot into
Welcome back to our series on free After Effects resources from across the web. If you missed the earlier posts, we covered Camera Crew by Motion Ape and DUIK Ángela, both well worth a look.This time we're keeping it simple, with a small toolkit that a lot of you have probably already used without thinking about it. Motion Tools Classic is one of those tools that just quietly speeds up the boring parts of every animation. Meet Motion Tools ClassicMotion Tools Classic, from the team at Motion Design School, is the original free version of Motion Tools, the everyday animation toolkit that's been trusted by motion designers since 2017. In a world of heavy, do-everything plugins, this one goes the other way on purpose. It's a small, focused set of the tools you actually reach for every day, with nothing extra to get in the way.And it's completely free. What you can do with itMotion Tools Classic keeps things tight and practical:Easing – apply and adjust easing with clean, simple controls
Selecting mask path on solid layer and then hitting ctrl + t to transform whilst dragging the transform box edges the mode of the mask randomly changes or cycles through. It then remains on whichever random mode it was on when releasing the mouse. This occurs both with mouse and pen tablet. Video attached. AE version 26.5.0
In After Effects, the maximum composition duration is currently limited to 23:59:00:00.However, in actual production environments, there are cases where filming begins late in the 23:00 hour and continues past midnight into the following day.For this reason, we would like After Effects to support timelines longer than 24 hours more naturally by either removing the current 23:59:00:00 maximum duration limit or extending it beyond 24 hours.Although this is a rare case, we have also encountered situations where a frame after 23:59:00:00, such as 23:59:05:15, needed to be used as the starting frame. However, After Effects was unable to support this.
why is it showing a effect, i promise u its not under or behind the comp or anything under that i promise u i checked everything, so why is this buggy thing showing, its been showing all around my edit can someone please help me fix this????
I'm mostly a Maya animator, and although I've been using AE for 20+ years it's mostly been as a compositing tool and never really had to do too much fine editing of animation. I'm now doing a full 2D/2.5D animation project in AE, and I cannot BELIEVE how absolutely rubbish the graph editor and motion editing tools are. I know this is a well-known fact about AE, but I'm still flabbergasted at just how pathetic the graph editor is and how even the most basic animation curve editing features are rudimentary beyond belief and totally lacking in user friendliness. I am mostly trying to work with Puppet Tool animation. First issue there is NO ABILITY TO SEPARATE CHANNELS on position pins, a capability that exists on just about everything else. Why is this missing? This then has the knockon effect of not being able to frame only one X or Y curve easily, since the button to do this automatically frames both channels. I have yet to figure out if there is an easy way to zoom in and out of curves
There is a growing demand to edit and export video footage while preserving the metadata contained in the source files.Although it is possible to export using ProEXR, differences in metadata can occur between the original footage and the rendered output.In particular, for OpenEXR files, we would like After Effects to preserve and carry over, as much as possible, the metadata added during the shooting and production process.
My PC has a 3rd-gen i5 processor; I can't run After Effects versions newer than 24.x, so I'd like to download an older version... I have 16GB of RAM and my graphics card has 4GB of VRAM.
I am experiencing an audio glitch/distortion issue in the latest version of After Effects.Whenever I import audio files into my project and play them back on the timeline, the sound becomes glitched, distorted, or stutters heavily. The original audio files plat completely fine in external media players. Macs version 26.6.2
Hi, I'm running into a reproducible visibility problem in After Effects 26.5x89 (release version) when several instances of the same precomp have Collapse Transformations enabled.Each instance has its own Essential Property settings, but the menu content inside them seems to follow the uppermost collapsed instance. The settings themselves stay correct. The three renders below show how changing only which instances are collapsed changes where the menu appears.Same frame, three Collapse configurations. The steps below explain the differences.My setupThe parent comp, Thumbnail (Hor) 01, uses Advanced 3D. The repeated precomp, Property, uses Classic 3D. Inside Property, Menu Comp is a 3D precomp layer, alpha-matted by Row. Its visibility is controlled by expressions using the instance's Essential Properties, including a dropdown called Value Type.The instance I'm focusing on is timeline layer 11, with Value Type = 4 (Menu). The values on layers 10–15 are:10 → 1; 11 → 4 (Menu); 12 → 3 (Bool
Hello After Effects SDK Support,We are developing an internal native AEGP plug-in for After Effects 2026, using After Effects Plug-in SDK 26.5 on Windows x64.The plug-in would retrieve the host window handle through AEGP_UtilitySuite6::AEGP_GetMainHWND. An external component would use this handle solely for read-only association with the running After Effects process. No UI manipulation or write automation is involved.Could you clarify these API contract details? Supported calling context Is calling AEGP_GetMainHWND from a registered AEGP IdleHook officially supported? If not, which AEGP callback or lifecycle point is recommended? Thread requirement Must this function run on the After Effects main/UI thread? If so, which supported AEGP callbacks guarantee that thread context? Initial availability At what lifecycle point is the main window guaranteed to exist? Is this call supported during the plug-in initialization entry point defined by AEGP_PluginInitFuncPrototype, or only afterw
After Effects 25.5 Crashes on launch. Splash screen launches but just a mere seconds after a crash window pops up. Splash screen never gets past “Initializing MediaCore”Crash Window always displays a different code or error. Latest one was this one. This is a fresh install of After Effects. No third party plug ins or preferences.I have the same problem with Illustrator. I already tried:Uninstall AE and Creative Cloud and do a fresh install (deleting all related adobe files from C:/) Using Adobe Cleaner Tool Using Adobe CC diagnostics tool (for some reason it only wants to diagnose troubles with premiere pro, which is not installed) Install another version Graphic Drivers are up to date Reinstalled Graphic drivers Windows is up to date (WIN 10) Restarted my PC several times Run as administrator Installing Older BuildsMy PC specs areWindows 10 build 19045Nvidia GTX 1660 OCRAM 32GBAMD Ryzen 5 3600 (no integrated graphics so disabling GPU is not an option) I would appreciate any help you
Importando una composición con capas de un archivo .ai de illustrator, importa las capas con fondo blanco en lugar de con la transparencia correspondiente, tanto en capas con texto como de elementos vectoriales. Todo el tamaño de todas las capas sustituyen la transparencia por un fondo blanco. He probado a iniciar el programa en modo seguro y continúa haciendo lo mismo.
Is there a list yet for MacOS 27 Golden Gate Compatibility with After Effects?
I really need the versions from 2021 to 2024, the support didn't help me at all and I don't know what to do. I just physically can't work normally in the 2025 and 2026 versions, even with good hardware, the optimization is terrible for me. How can I get the archives, maybe someone has them if that's possible?
Have tried all sorts of varieties of drivers, hardware acceleration on/off, Windows display scaling, high DPI Windows compatibility settings for application launch, nVidia Control Panel app settings, different cables, ports on my GPU, etc. Even fresh installed Windows 11 and AE and still have the issue. The most frustrating is the preferences panel does not size properly and cuts off buttons/options - making it basically useless.Clipped preferences window.In addition to that, pretty regular flickering of UI elements when resizing panels.Often the mouse cursor's hit detection boxes when resizing is extremely narrow. Divider borders feel like "dead zones". The mouse sometimes doesn’t change to the resize icon. System info Application: After Effects v26.5.0.89 OS: Windows v10.0.26200, RAM: 93.61 GB GB, CPUs (logical): 32GPU - nVidia RTX 4080, Studio Driver 616.92
There’s this very specific bug that has been happening to me since the later versions of After Effects 2025 and it’s still present on the latest 2026 release.I do a lot of transcriptions on Premiere, then convert those to captions, then convert those captions to graphics, and finally copy the graphics layers from Premiere to After Effects. This is a workflow that I’ve been doing for a while without any issues.These graphic layers are interpreted in After Effects as compositions with text layers inside. And this behavior is still true.But since later versions of After Effects 2025 (up to the current release of 2026), whenever there’s a line break (only on the first line of text) in this layer that comes from Premiere, the rest of the text just disappears. It’s still selectable and reappears if I remove the line break or convert the text layer from the original paragraph text to point text, but I just preferred if this wouldn’t happen in the first place.I’m on a 2021 M1 Macbook Pro. I’m
I am recording a CRT vector display with my Iphone. The display I am recording is a modified game console called a Vectrex. I want to composite multiple frames of the vector drawing to create a temporal accumulation/trail effect. What is the best After Effects workflow for isolating the phosphor signal and combining multiple time-offset copies using Add/Screen while retaining the fine vector lines? Any assistance would be great.
We are developing a native SmartFX effect on macOS/Apple silicon, tested in AE 26.5x89. We need to analyze the current frame's upstream alpha at a consistent resolution while rendering Full/Half/Quarter previews. This is not a request for a historical frame or time-remapping support.The effect derives content bounds and occupied cells from alpha. Reduced input can lose a faint detail and change the occupied-cell set, which then changes the timing of other visible cells. We can reproduce that in AE with a synthetic 32×8 PNG: two opaque 4×4 corner patches and one alpha=4/255 pixel. At Quarter, the faint feature disappears while the opaque patches remain. Input dimensions or a conservative bounding rectangle alone cannot supply the missing occupancy information.Ordinary SmartFX checkout supplies the complete required extent in our text test, but PF_RenderRequest has no documented per-checkout resolution override. Our isolated diagnostic also tried this acquisition chain:1. PFInterfaceSuit
Would there be any chance that the team could implement scrubby zoom for the composition and timeline panels in AE?It would make using them far easier when using a Wacom tablet.
Hi everyone,I’d like to request a small but highly impactful quality-of-life update for the After Effects timeline: the ability to drag the Current Time Indicator (playhead) by grabbing the vertical line itself, rather than forcing users to click the blue marker at the very top of the time ruler.The Problem in After Effects: Currently, in After Effects, if you want to scrub through your composition, you have to move your mouse all the way up to the top of the timeline panel to grab the blue playhead marker. If you hover over the vertical blue line that cuts through your layers, you just get a standard white mouse pointer and cannot drag the time slider from there. I’ve attached a screenshot demonstrating this limitation.The Solution (How Premiere Pro Does It): In Premiere Pro, you can hover your mouse anywhere over the vertical playhead line in the timeline, and the cursor automatically changes to a left/right drag tool. This allows you to click and drag the line directly without havin
The new 3D features are great! But I really miss a Rounded Bevel like the one in Adobe Stage or the fillet in Cinema 4D. I hope it will be implemented soon.
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