New in AE: Add Real Displacement with Substance Materials
Already using Substance 3D materials in After Effects?
Now you can take them even further - with built-in displacement support, allowing your surfaces to have real depth, not just texture.

What can you do with it?
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Add true surface depth using displacement maps from Substance materials
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Go beyond flat textures with physically richer details
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Enhance realism with materials that now affect both appearance and geometry
Put it to use in your workflow
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Create realistic surfaces (brick, fabric, terrain)
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Add depth to product renders
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Build stylized, abstract looks with exaggerated displacement
How to use it (GIF)
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Pro tips
- Start subtle—small displacement values often look more realistic
- Use good lighting to enhance depth and shadows
- Combine with camera movement to make displacement more noticeable
- Great for close-up shots where surface detail matters most
Have you tried displacement with your materials yet? Where do you see this making the biggest impact?
Share your thoughts—or your renders—below!


