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Community Manager
March 10, 2022

Newly revamped Substance 3D plugin for Unity

  • March 10, 2022
  • 25 replies
  • 15154 views

Hi everyone!

We are excited to announce that we've released a soft launch of the newly revamped Substance 3D plugin for Unity. The plugin lets users load, apply, and tweak Substance 3D parametric materials directly in Unity.

If you're interested in testing out the plugin, you can download it directly from the Unity asset store: Substance 3D in Unity.

Stay tuned for the official release.

If you have questions or comments, please reach out to us here. Thanks!

    25 replies

    Participant
    May 21, 2022

    When will the M1 / Apple Silicon / ARM support come out?

     

    Community Manager
    May 24, 2022

    Hi, You can use the plugin on M1 Mac by choosing the Intel platform. 

    Adding Apple Silicon support is on our roadmap, and we are planning to add that a couple of releases from now. Please stay tuned!

    Participant
    May 25, 2022

    When you say choose the Intel platform, are you talking about using the non-Silicon version of Unity?

     

    More importantly, when you say couple of releases - do you release every month?  A ball park estimate in months would be great.  

     

    Thanks!

     

     

     

     

     

    Participating Frequently
    April 4, 2022

    Something I would reallty like to see that wasn't present in the old plugin; when exporting .SBSAR files,  I can open them in Substance Player and toggle between graph presets, but this wasn't an option in the old Unity plugin (and after a test drive of the new beta, still isn't). Currently even when I try to load a presets file in the new Unity plugin, it only applies the first preset instead of giving me a dropdown to select which of the presets I want. Support for this would really be game changing for development!

    Participating Frequently
    April 4, 2022

    *I would also add that having a way to set a preset via a script API would be icing on the cake!

    Community Manager
    April 7, 2022

    We have added your feature request to our product backlog. We will reach out to you if we need more information. Thanks!

    Participant
    March 31, 2022

    I had a customer reach out to me about assets I sell which require Substance. The customer needs to use an older version of Unity(2018), however the Substance package which supports that version has been deprecated and is no longer offered for download.

     

    This caught me by surprise, and I'm wondering is there a library I can point them to for compatible substance packages?


    the old package:
    https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555

    The new package requires version 2021 or higher, which is not a great range to be honest. Many users require  older versions than that.

    Community Manager
    April 2, 2022

    @Jose238315303mz7 The new package requires version 2020.3.27x or higher. This was a mistake in the documentation and we have corrected it.

    Participant
    April 3, 2022

    While that's better, it still leaves out a significant number of potential customers. why not leave up the packages and note that they are no longer being supported?

     

    If there's no plan to release those packages again for legacy users, I guess my next question would be:

     

    If I wish to continue selling  assets on Unity assets store to users with older versions of Unity, am I allowed to include older allegorithimic Substance packages with my assets?

     

    The alternative is to lose customers from Unity 2019 and earlier...

     

    GS99
    Participant
    March 23, 2022

    Is there any runtime related documentation?

    Are URP shaders supported?

    In Unity editor, everytinhg works fine, but the "Substance Graph" marked as "Runtime only" does not output any texture once apk is compiled, only base color assigned to material is rendered.

    Participant
    March 17, 2022

    apple m1 support please 🙏