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When I change the channel output format with OutputInstance::overrideFormat(), the rendering fails with an assert when executing Renderer::run(); then the program stops with a Memory Access Violation.The assert is:```Program: substance_sse2_blend.dllFile: C:\j\workspace\engine\framework-pip...\maindet...eimplc.cLine: 537Expression: cnIndex<thisObj->mCNRenders.mCNCount```It is very easy to reproduce because the tutorial 8 “peroutputformat” also produces this exception.This problem occurs with Substance 3D Materials SDK 9.4.3 on Windows x64.
Just got an email from Google Play that my app that uses Substance 3D plugin for Unity contains an .so file that is not 16KB-aligned, and I tracked the issue down to Substance 3D v3.12 Unity plugin's Arm64/libsbsario.so. So could we have an update, please? 🙂
Hi all!I've been working on supporting substance materials on our renderer using the amazing sbsar plugin provided here.Substance materials look great, but the emissive textures don't look right. Here is how it looks:But the emissive texture .png generated from the .sbsar file looks like this: I filed an issue here from the repository where I got the sbsar plugin to support substance materials on our renderer, but I thought to repost here in case someone could help: Emissive texture not working · Issue #72 · adobe/USD-Fileformat-plugins Please let me know of any ideas! Thank you!
UE 5.7 has been out since November 2025, still waiting for a Substance plug-in for it. Does anyone know if it’s being worked on?
I can't get the Integration Tools to install. When clicking on the Install from disk button i get this error on the screen and in the console: Error: Python: RuntimeError: could not create instance of SUBSTANCE_OT_install_tools to call callback function 'invoke' No window appears to locate the file. I'm on Windows 23H2, verified WMIC is installed and the PATH is set in the system variables. Was running Python 3.12, upgraded to 3.13 with the same error. Uninstalled Blender, rebooted, reinstalled, no change. No sure what else to do.
Der aktuelle DNG Converter erkennt keine NEFs (egal ob alte oder neue Kamera) und deshalb kann ich sie nicht in eine aktuelle nef format konvertieren, was mach ich falsch?
Is it possible to get the SDK build against VS2022 and VS2026 runtime? SDK available for download are build with VS2015, at least the DLLs dependencies are pointing at it (see picture attached). We are looking at upgrading out tech to use VS2026 but we still need VS2022 for teams that can’t update to latest. The SDK version 9.0.3 we using now was build with VS2019.
Hi all! I have a problem with using the sbsar plugin. I wrote a detailed report here but I’ll summarize it here. I got the sbsar plugin to build, install and load in our renderer but all the substance archive materials appear like this on the object. I’ve used Cardboard.sbsar, DoubleCardboard.sbsar and natural_lambskin_leather.sbsar and they all look like this.Since the Substance engine will generate the textures on demand, I’m guessing there’s a problem with the way I set it up. I couldn’t find documentation on how to do so, so far what I’ve done is extract the tar substance-ubuntu22-v9.3.1-fb5c0b3b.tar.bz2 then add the -DSUBSTANCE_FRAMEWORK_ENGINE_VARIANT=ss2_blend to the cmake command that builds the sbsar plugin. The rest I just followed instructions for Linux from the repo. I know the sbsar plugin loaded because when I don’t load it by not setting the environment variables, the material is not found, and the default surface is applied to the objects. Here I can see there is some t
When using the Substance 3D Plugin for Blender, certain SBSAR materials (for example, flower_pattern_wallpaper.sbsar) produce inverted colors on the Base Color output.The Diffuse output shows the correct color, but it is not connected by default in the generated material node tree — only the Base Color map is used, which results in visibly incorrect (color-inverted) shading in Blender’s viewport and renders.Additional Notes:Tested in Blender 4.4 and 4.5 with Substance Plugin 2.3.0 on Windows 11.The issue seems to occur only on some materials (so far confirmed with flower_pattern_wallpaper).Manual workaround: replacing the Base Color connection with the Diffuse map fixes the issue temporarily.
I'm trying to load a Substance .sbsar file into Blender 4.2.1 LTS using the 'Adoby Substance 3D add-on for Blender' 2.3.0 using the Python bpy library. file_path = "/Users/xxx/sbsar/lemon_skin.sbsar" bpy.ops.mesh.primitive_uv_sphere_add(segments=128, ring_count=64) ob = bpy.data.objects["Sphere"] ob.select_set(True) bpy.context.view_layer.objects.active = ob file_abs = str(Path(file_path).absolute()) file_name = str(Path(file_path).name) file_parent = str(Path(file_path).parent.absolute()) + "/" bpy.ops.substance.load_sbsar(filepath=file_abs, files=[{"name":file_name},{"name":file_name}], directory=file_parent) however I get the error:Substance 3D in Blender: Substance file [lemon_skin.sbsar] located at [/Users/xxx/sbsar/lemon_skin.sbsar] could not be loaded Strangley if I open the 'Substance 3D' panel, click the 'Load' button, then 'Cancel' the file dialog (without selecting anything) the load_sbsar command works! Please can you help.Kind regards,Paul
It's been almost a month since 5.7 came out...
Hello, I'm using Blender 5.0, and it seems the Substance plugin version 3.0 doesn't support Blender 5.0. The load button is grayed out, and the installation process is error-free. Could you please add me to the pre-release version program? I'd like to try out an experimental version to see if it works. My email is woaicaomeng@gmail.com
I would suggest to make available the previous versions of the Substance for Blender add-on for compatibility with previous versions of Blender and also to provide continuity in the case a new versions has problems. In particular I would need version 2.3.0 to be available for download again.
hiUsing Blender 4.5.3 on a Win11 machine. I installed it according to the manual. The toolkit isn't working and it doesn't show up. Please refer to the attached image. Hopefully there is someone that can help me. I already tried unintalling and re-installing the addon multiple times.
Trying to install the Substance3DIntegrationTools-3.0.0-Windows.zip both in blender 4.5 and blender 5 Python: Traceback (most recent call last):File "C:\Program Files\Blender Foundation\Blender 4.5\4.5\python\Lib\subprocess.py", line 1026, in __init__self._execute_child(args, executable, preexec_fn, close_fds,File "C:\Program Files\Blender Foundation\Blender 4.5\4.5\python\Lib\subprocess.py", line 1538, in _execute_childhp, ht, pid, tid = _winapi.CreateProcess(executable, args,^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^FileNotFoundError: [WinError 2] The system cannot find the file specified Help ? or bug? Thank you
When i try to load a .sbsar file inside Blender i get the following error:Python: Traceback (most recent call last): File "/Users/jan_thoma/Library/Application Support/Blender/5.0/scripts/addons/Substance3DInBlender/ui/outputs.py", line 45, in draw _selected_graph = _selected_sbsar.graphs[int(_selected_sbsar.graphs_list)] ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ IndexError: bpy_prop_collection[index]: index 0 out of range, size 0I allready removed blender and all preferences and the integration tools. And installed everything from scratch, the error persists. Blender: 5.0.0Adobe Substance 3d addon-for Blender: 3.0.0Substance Integration Tools: 3.0.0MacOS: 26.1
I am using UE5 5.5.4, | Substrate Materials activated within the Project settings.Why are the Substance Source Materials pitch black and not useable?Please see image screenshot below: This happens, when I activate "Substrate" Materials within my Project Settings.Ecen after verifying the UE5 Install and the Unreal Engine Substance Plugin. Same issue. What's causing it?How to fix it?How to avoid it? Thanks for any ideas, thoughts and fixes!
Hi,We have render nodes on our farm that do not have GPUs. This results in us not being able to render anything with substance on our farm. I have set CPU mode manually and confirmed the setting stuck after re-launching max, but when deadline launches a job it somehow resets this mode. I am able to get it to work if I currently have a max instance open with CPU mode on, but as soon as I close max and launch deadline it resets to GPU. If there is a way around this I would love to hear it. My initial thought on how to get around this is to setup a startup script in max that changes substance to CPU mode, but I am unable to find the maxscript command for this and the maxscript listener doesn't show one when swapping. Does anyone know a way to force CPU mode on launch?Thank you
I downloaded the latest two compressed files from the official website and installed them correctly. However, when I tried to import the.sbsar file exported from Adobe Substance 3D Designer, an error occurred. The file was indeed imported, but the color editor was not properly connected. Therefore, I am here seeking a solution.The methods I have tried: running Blender as an administrator, trying the old version of Blender 3.3.1, and ensuring that the file path does not contain Chinese characters. My biggest problem is how to solve the error: "Substance 3D in Blender: An error occurred while setting the material [Substance_graph]. [0.003] seconds"
Hey,Been a while since I used Substance Plugin in UE, but it appears to be quite unstable.I have two occuring issues resulting in null pointer exceptions: 1. Unticking a texture outputUnhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000470 UnrealEditor_SubstanceEditor!SSubstanceEditorPanel::OnToggleOutput() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceEditor\Private\SSubstanceEditorPanel.cpp:786] UnrealEditor_SubstanceEditor!TBaseSPMethodDelegateInstance<0,SSubstanceEditorPanel,1,void __cdecl(enum ECheckBoxState),FDefaultDelegateUserPolicy,SubstanceAir::OutputInstance *>::ExecuteIfSafe() [D:\RocketSync\5.6.0-43139311+++UE5+Release-5.6\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:309]2. Selecting a dropdownUnhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff UnrealEditor_SubstanceEditor!SListView<TSharedPtr<FString,1> >::ScrollIntoVi
This update introduces Substance 3D Connector in 3ds Max, enabling seamless SendTo functionality for transferring data between Substance 3D Sampler and 3ds Max. We've also resolved several issues, including crashes when loading SBSAR files and UI improvements for Material channels. Additionally, compatibility with various renderers and enhanced support for OCIO configuration files have been added. Please find the detailed release notes below. Download the plugin from our website here: https://www.adobe.com/products/substance3d/plugins/substance-in-3ds-max.html. Release notes Added/Updated: Introduced Substance 3D Connector in 3ds Max, enabling SendTo functionality for seamless integration between Substance 3D Sampler and 3ds Max. Updated the Substance2 node UI by removing redundant controls for Material channels, enhancing user experience. Enhanced the responsiveness of the Substance Settings window in the plugin to ensure that input fields and their descriptions fit properly when adj
Hello, im trying to install this addon in Blender cuz I wanna import Substance Painter texture in Blender directlyThis is the link to the addon that I'm trying to installhttps://www.adobe.com/products/substance3d/plugins/substance-in-blender.htmlI keep getting this error. I have attached an image below of the error. My blender version is 4.4
MacOS blender 3.3 . --------when apply Substance Material to object , popup Report error, Substance 3D in Blender , Substance Material needs to finish rendering before applying.
Any idea when the substance plug in for UE 5.6 will be available?
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