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Hi all!I've been working on supporting substance materials on our renderer using the amazing sbsar plugin provided here.Substance materials look great, but the emissive textures don't look right. Here is how it looks:But the emissive texture .png generated from the .sbsar file looks like this: I filed an issue here from the repository where I got the sbsar plugin to support substance materials on our renderer, but I thought to repost here in case someone could help: Emissive texture not working · Issue #72 · adobe/USD-Fileformat-plugins Please let me know of any ideas! Thank you!
UE 5.7 has been out since November 2025, still waiting for a Substance plug-in for it. Does anyone know if it’s being worked on?
Der aktuelle DNG Converter erkennt keine NEFs (egal ob alte oder neue Kamera) und deshalb kann ich sie nicht in eine aktuelle nef format konvertieren, was mach ich falsch?
Is it possible to get the SDK build against VS2022 and VS2026 runtime? SDK available for download are build with VS2015, at least the DLLs dependencies are pointing at it (see picture attached). We are looking at upgrading out tech to use VS2026 but we still need VS2022 for teams that can’t update to latest. The SDK version 9.0.3 we using now was build with VS2019.
Hi all! I have a problem with using the sbsar plugin. I wrote a detailed report here but I’ll summarize it here. I got the sbsar plugin to build, install and load in our renderer but all the substance archive materials appear like this on the object. I’ve used Cardboard.sbsar, DoubleCardboard.sbsar and natural_lambskin_leather.sbsar and they all look like this.Since the Substance engine will generate the textures on demand, I’m guessing there’s a problem with the way I set it up. I couldn’t find documentation on how to do so, so far what I’ve done is extract the tar substance-ubuntu22-v9.3.1-fb5c0b3b.tar.bz2 then add the -DSUBSTANCE_FRAMEWORK_ENGINE_VARIANT=ss2_blend to the cmake command that builds the sbsar plugin. The rest I just followed instructions for Linux from the repo. I know the sbsar plugin loaded because when I don’t load it by not setting the environment variables, the material is not found, and the default surface is applied to the objects. Here I can see there is some t
I'm trying to load a Substance .sbsar file into Blender 4.2.1 LTS using the 'Adoby Substance 3D add-on for Blender' 2.3.0 using the Python bpy library. file_path = "/Users/xxx/sbsar/lemon_skin.sbsar" bpy.ops.mesh.primitive_uv_sphere_add(segments=128, ring_count=64) ob = bpy.data.objects["Sphere"] ob.select_set(True) bpy.context.view_layer.objects.active = ob file_abs = str(Path(file_path).absolute()) file_name = str(Path(file_path).name) file_parent = str(Path(file_path).parent.absolute()) + "/" bpy.ops.substance.load_sbsar(filepath=file_abs, files=[{"name":file_name},{"name":file_name}], directory=file_parent) however I get the error:Substance 3D in Blender: Substance file [lemon_skin.sbsar] located at [/Users/xxx/sbsar/lemon_skin.sbsar] could not be loaded Strangley if I open the 'Substance 3D' panel, click the 'Load' button, then 'Cancel' the file dialog (without selecting anything) the load_sbsar command works! Please can you help.Kind regards,Paul
It's been almost a month since 5.7 came out...
hiUsing Blender 4.5.3 on a Win11 machine. I installed it according to the manual. The toolkit isn't working and it doesn't show up. Please refer to the attached image. Hopefully there is someone that can help me. I already tried unintalling and re-installing the addon multiple times.
I am using UE5 5.5.4, | Substrate Materials activated within the Project settings.Why are the Substance Source Materials pitch black and not useable?Please see image screenshot below: This happens, when I activate "Substrate" Materials within my Project Settings.Ecen after verifying the UE5 Install and the Unreal Engine Substance Plugin. Same issue. What's causing it?How to fix it?How to avoid it? Thanks for any ideas, thoughts and fixes!
Hi,We have render nodes on our farm that do not have GPUs. This results in us not being able to render anything with substance on our farm. I have set CPU mode manually and confirmed the setting stuck after re-launching max, but when deadline launches a job it somehow resets this mode. I am able to get it to work if I currently have a max instance open with CPU mode on, but as soon as I close max and launch deadline it resets to GPU. If there is a way around this I would love to hear it. My initial thought on how to get around this is to setup a startup script in max that changes substance to CPU mode, but I am unable to find the maxscript command for this and the maxscript listener doesn't show one when swapping. Does anyone know a way to force CPU mode on launch?Thank you
This update introduces Substance 3D Connector in 3ds Max, enabling seamless SendTo functionality for transferring data between Substance 3D Sampler and 3ds Max. We've also resolved several issues, including crashes when loading SBSAR files and UI improvements for Material channels. Additionally, compatibility with various renderers and enhanced support for OCIO configuration files have been added. Please find the detailed release notes below. Download the plugin from our website here: https://www.adobe.com/products/substance3d/plugins/substance-in-3ds-max.html. Release notes Added/Updated: Introduced Substance 3D Connector in 3ds Max, enabling SendTo functionality for seamless integration between Substance 3D Sampler and 3ds Max. Updated the Substance2 node UI by removing redundant controls for Material channels, enhancing user experience. Enhanced the responsiveness of the Substance Settings window in the plugin to ensure that input fields and their descriptions fit properly when adj
Hello, im trying to install this addon in Blender cuz I wanna import Substance Painter texture in Blender directlyThis is the link to the addon that I'm trying to installhttps://www.adobe.com/products/substance3d/plugins/substance-in-blender.htmlI keep getting this error. I have attached an image below of the error. My blender version is 4.4
MacOS blender 3.3 . --------when apply Substance Material to object , popup Report error, Substance 3D in Blender , Substance Material needs to finish rendering before applying.
Any idea when the substance plug in for UE 5.6 will be available?
Hello, are there any download archives for the substance for 3ds max 18 plugin. I recently had to reinstall max, and a few years ago the 2018 plugin was still offered but i have lost the setup file.I am unfortunately stuck on 3ds max 2018 as it is the last version with an exporter plugin for the game engine i am modding, so upgrading to a newer version is not possible.Is it possible someone still has the installer and could upload it if not officially available?
The Substance Materials appear too dark. See Screenshot below.How to fix this?Thanks for any ideas!
I removed within the Plugins-->Marketplace Folder the Substance FolderHowever, when I try to re-install the Epic Launcher is telling me, that the plugin is still installed. How to succesfully un-install the Substance 3D Plugin and then re-install?Thanks for any ideas, appreciate it!
Hi everyone. On the marketplace for epic games it says that:This product is not available in your region.How can i use subastane for my projects? Thanks in advance!jessi
Hi everyone,We just dropped a new update for the Substance addon in Blender, packed with improvements and a few fixes you've been asking for:Now compatible with the latest version of Blender! What's new: Added Octane translucent shader View your CPU core count and set a memory budget in addon preferences Upgraded Connector to v1.2, with support for both .sbsar (substance materials) and geometry files Fixed: wmic missing error message Python errors for Blender 4.4 Thanks as always for your feedback and testing! Link to download: https://www.adobe.com/products/substance3d/plugins/substance-in-blender.html
Hi everyone, the UE plugin for substance 3D is not available in my region. Is there a direct download or so?https://www.fab.com/listings/292bb370-f146-4d1e-89c2-afbdb26cea6b
Hello, ive created a material which i want to use in external software, Vstitcher (browzwear), all the exposed parameters that i want to work with are working properly except the custom inpute in the graph. i am using multi switch node to bring normal maps which i import to the graph in addition i want the user to have an option to bring his own normal map. the same thing i want to have for a mask which gives me the combination of two colors and normal maps in the same material. the input of the custom normal and mask are shown at vstitcher but i dont see any change in the viewport, i do not see the effect when i want to have my custom mask or normal. what the problem could be ? i think i tried everything.... please help. ive attached some screenshots.
Hi Is it normal for it to take a long time to open a Substance file in Blender using the addon? I have a Substance file with 6 graphs for 6 different objects and when I open it in Blender using the addon it takes 10 minutes, and the graphs are not even very big. Thanks
Hi all,I am using Unreal Engine 5.5 on Windows and am trying to package a project for Linux with the Substance 3D plugin enabled and textures imported into Unreal. However, the packaging process fails.The main error seems to be related to files placed in restricted directories (NoRedist, NotForLicensees, etc.) that cannot be included in a packaged build. However, I am unable to locate these folders.Errors message : UATHelper: Packaging (Linux): NotForLicenseesUATHelper: Packaging (Linux): NoRedistUATHelper: Packaging (Linux): If these files are intended to be distributed in packaged builds, move the source files out of a restricted folder, or remap them during staging using the following syntax in DefaultGame.ini:UATHelper: Packaging (Linux): [Staging]UATHelper: Packaging (Linux): +RemapDirectories=(From="Foo/NoRedist", To="Foo")UATHelper: Packaging (Linux): Alternatively, allow list them using this syntax in DefaultGame.ini:UATHelper: Packaging (Linux): [Staging]UATHelper:
I just installed the substance for blender add-on " Substance3DInBlender 0.9.2 ", I'm in blender 3.3.1 and when I'm intalling the tool " Substance 3D Integration Tools 1.4.3 Windows " from files in the add-on with " install from disk ", nothing happens, I tried reopen blender and reinstall the add-ons but it doesn't work.Could someone help me ?
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