16 Bit nodes with 16 bit inputs outputting 8 bit results intermittently
In the latest build (12.2.0 Build 5912) I am having issues of nodes that are 16-Bit with 16Bit inputs output 8-Bit results randomly.
(Windows 10)
No noticed node in particular, have confirmed with Blend node, Slpoe Blur and Non- Uniform blur. However it is not consistent - When I notice it has happened, I can copy the node and find that the copy works fine (shown in attached example).
I have been working mostly in 4k.
I went to test 2k to see if the issue still occured, and found that after changing to 2k, some nodes are not updating resolution either - example attached.
Please advise if there is a fix / if other info etc required.
Thanks!
Stan Brown


