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Participant
September 18, 2025

Black pixels appear along UV shell borders when baking normal maps with anti-aliasing enabled

  • September 18, 2025
  • 1 reply
  • 82 views

Software version: Substance Designer 15.0.1 (build 9305, commit 31dfdb10, Release 07/15/2025)

 

When baking a normal map, black pixels appear along UV shell borders if the Default Anti-Aliasing option is set to any value higher than None. If Default Anti-Aliasing is set to None, the black lines disappear.

 

Since the issue was not present in previous versions and is reproducible on different models and PCs, I believe this is a bug.

 

Steps to Reproduce:

  1. Bake a normal map on any model with UV shells.
  2. In the baking settings, set Default Anti-Aliasing to a value higher than None (e.g., 2x2, 4x4, etc.).
  3. Observe the baked normal map result.

    1 reply

    Adobe Employee
    September 19, 2025

    Hello,

     

    Thank you for bringing this bug up. It has been fixed in the latest update of Designer (version 15.0.2). I invite you to upgrade to this version.

     

    Best regards,

    Elio Meyer