Participant
September 18, 2025
Black pixels appear along UV shell borders when baking normal maps with anti-aliasing enabled
- September 18, 2025
- 1 reply
- 82 views
Software version: Substance Designer 15.0.1 (build 9305, commit 31dfdb10, Release 07/15/2025)
When baking a normal map, black pixels appear along UV shell borders if the Default Anti-Aliasing option is set to any value higher than None. If Default Anti-Aliasing is set to None, the black lines disappear.
Since the issue was not present in previous versions and is reproducible on different models and PCs, I believe this is a bug.
Steps to Reproduce:
- Bake a normal map on any model with UV shells.
- In the baking settings, set Default Anti-Aliasing to a value higher than None (e.g., 2x2, 4x4, etc.).
- Observe the baked normal map result.
