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June 16, 2023

Please Fix Baking Material IDs from 3dsMax shaders

  • June 16, 2023
  • 0 replies
  • 130 views

Newer versions of 3dsmax only supplies newer shaders (not legacy scanline shader). These newer shaders are not supported by material ID baking in substance designer (bakes a solid color and is useless). I consider it a fairly important/common workflow. As more people update to these newer versions the more they will be disrupted. Obviously this is a problem not caused by allegorithmic but I would be very greatful if you could fix it from you side.

 

Please update the software so I can bake IDs using 3dsmax shaders from 2020 and above. Especially in version 2024 where you cannot even import meshes with scanline shaders into the software. OFC not asking you  to update 3dsmax. Im asking to update how substance deals with newer 3dsmax shaders.

 

Not seeking alternatives like use other software or use vertex colours. I want this specific workflow mended.

 

-Michael