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April 15, 2026

Rasterizer renderer does not render baked normal map correctly on symmetric models

  • April 15, 2026
  • 1 reply
  • 18 views

When selecting the Rasterizer Renderer, baked normal maps does not render correctly on symmetric models. The OpenGL can render it correctly, but it was recently marked as deprecated and added a warning that it will be removed.
Updating drivers didn’t made any change.
No issues with the normal map on any other app, including Painter

On Substance Painter the maps looks fine.

 

    1 reply

    Luca Giarrizzo
    Community Manager
    Community Manager
    April 16, 2026

    Hello ​@default6kbf59ahqjpz, thank you for reporting this!

     

    We were able to reproduce the bug internally with a test asset. We shared the asset and details with the engineering team that works on the Rasterizer and GPU Pathtracer 3D renderers.

    I have no ETA to share at this time for a fix, and I appreciate your patience in the meantime! You can keep track of additions and fixes in Substance 3D Designer in its release notes.

     

    Best regards.

    Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe