SD mats are flat in SP
Hi there
Sorry to be a pain.
I'm using a Mac m1 and I made a mat in SD and sent it to SP through SD.
The mat is showing flat in SP and Blender, I have tried some workarounds like adding in a normal invert node but nothing is working.
SD is also defaulting to Direct X normals in the properties and normal node everytime I change graph, and the height scale and tessolation also reset.
Does anyone have a method to get a mat from SD to SP and Blender?
Thank you.
