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July 18, 2024

Substance Designer: Resources duplicated when moved

  • July 18, 2024
  • 0 replies
  • 105 views

I've noticed since forever that SD resource folders get bloated pretty quickly, not wanting to bloat perforce with tons of unused SD resource files I decided to have a deeper dive today.

It turns out that when inside Substance Designer I move a baked texture map between folders, or just up & down in the "order" of resources it duplicates that resources adding a "1-" in front of it, and point the moved resource to that file.
The old resource is never deleted.

This causes tons of duplicated resources, and when we're talking 4k bakes it eats up drive space fast.

There also seem to be issues with deleting resources in substance designer, but the actual file not being deleted, again cluttering the resource folder.

There's also no function inside SD to remove unused resources, so it ends up being a tedious process figuring out which resources you can manually delete, praying you don't break dependencies while doing so.

This is an absolutely terrible bug, and it would great to see it fixed.
Paying for additional (local and server) hard drives to accomodate these files on top of a monthly subscription seems a bit much 😄