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MontagID
Participant
September 13, 2022

When baking, Normal Map becomes black and AO white, why?

  • September 13, 2022
  • 1 reply
  • 233 views

hello, i have photogrammetrated an object in metashape. created a high poly mesh (30mio faces) with texture. imported this into blender and created a low poly. i set the scale to 1 in each case. then exported both again. in designer i now want to bake from the hp to the lp. i bake height, normals, ao, and texture. normals are baked very quickly, but the map remains black, the ao remains white. the others work. what could be the reason for this?

    1 reply

    davescm
    Community Expert
    Community Expert
    September 13, 2022

    Without seeing the bake settings it is hard to answer this. Are you able to post the hi and low poly models and I'll try here.

    Dave