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MontagID
Participant
Sep 13, 2022 8:10 AM UTC
Open for Voting

When baking, Normal Map becomes black and AO white, why?

hello, i have photogrammetrated an object in metashape. created a high poly mesh (30mio faces) with texture. imported this into blender and created a low poly. i set the scale to 1 in each case. then exported both again. in designer i now want to bake from the hp to the lp. i bake height, normals, ao, and texture. normals are baked very quickly, but the map remains black, the ao remains white. the others work. what could be the reason for this?

    1 reply

    davescm
    Community Expert
    Community Expert
    Sep 13, 2022 9:22 PM UTC

    Without seeing the bake settings it is hard to answer this. Are you able to post the hi and low poly models and I'll try here.

    Dave

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