Media Encoder quickly fills up to 100% GPU memory, stops working
I'm having a real doozy of a problem, and of course it's happening a couple of days before I have to send in a bunch of deliverables...
On my current project, whenever I try to output anything, Media Encoder quickly uses up all my dedicated GPU memory, at which point it basically stops rendering. If I'm sending out multiple smaller outputs, each one eats up a chunk of GPU memory, and then the next one eats up another chunk - i.e. the usage increases step by step, instead of going up for one output, then down when that's finished, and up again for the next. The only way I can clear the GPU memory back to zero is to quit Media Encoder (and After Effects), so I pretty much can't queue up more than one output at a time - overnight batch renders are definitely out.
Any thoughts? It's driving me a little crazy at this point. Switching to software-only in Media Encoder doesn't seem to help.
One possibility: I'm working with ArriRaw footage - any bugs around that? We're in finishing, so it'd defeat the point a little to not link back to the original footage.
I'm using a Windows 10 setup, Ryzen 9 5950X with an RTX 3080, 64GB RAM, most recent AE and ME releases, most recent graphics driver (I tried rolling back to one from last year, no luck). Any suggestions appreciated since I'm going to struggle to strike masters at this point.
