How to use UDIMs with substanceNode in Maya ?
Hi there,
I'm hoping there is a solution to this. I want to make use of the SubstanceNode in Maya for bringing in my custom sbsar from Painter.
This works as expected on geo with UVs in the 0-1 space.
However, I cannot seem to find a way to get it to work with geo that has its uvs mapped to multiple UDIM tiles.
There isn' t an option for this in the substanceNode itself, and when I try enabling it it in the file nodes created, I don't get the correct number of tiles found (see image).
I have 11 tiles, but when I set the UDIM mode it only finds 2 tiles.
