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Adobe Employee
April 1, 2024

Hue / Color is off with Substance materials in Blender

  • April 1, 2024
  • 1 reply
  • 194 views

I'm currently running Blender 4.1.0, but also tested with Blender 4.0.2. I will download a material from the Creative Cloud asset library, and then load it into Blender via the Substance add-on. When the material renders, say a red/orange soil color, it is displayed as almost a blue shade. The only thing that seems to correct this right now is by setting the hue value from 0 to 0.5, however that's still not the same color as what I'm seeing in the asset library, nor in the colors shown in the Substance add-on. Has anyone else seen this? I've noticed it for multiple materials where I was expecting reds and oranges, but instead I'm seeing blues. Myabe it's a setting I messed up recently? I've been trying to see if I could find a curves value or something that I could just resent to default and clean it up, but so far, I've not been able to find anything.

 

Plugin version is 2.0.0
OS: Windows 11

Plugin Rendering Engine: OpenGL
Normals: OpenGL

 

I've attempted redownloading the original materials files and reloading them into the plugin. The behavior seems consistent right now.

1 reply

JDesiletsAuthor
Adobe Employee
April 1, 2024

I have a small update for this. If anyone else is running into this issue, I believe it was caused by trying to pack the data into a single file. It creates some bad caching or something. So to clear it out I went to File>External Data>Unpack Resources and selected the Remove Pack option. This seems to have resolved the issue.