I made in Sampler an SBSAR with the Embroidery generator. Unfortunatelly the color look completely different when I import this sbsar in Blender with the substance 3d-addon for Blender. Did any of you have this issue too? I use Blender 4.1 and the substance 3d-addon for Blender 2.0.0
Hi @Peter23189590kry1 , I see this was shared on our Discord too so I'll share some of that conversation here for anyone with a similar issue.
The first thing to note is that by default the addon will Blend your AO channel with basecolor which can throw the color off in some cases. The AO map can be disabled in preferences or manually removed from the generated material in the shader editor. There might also be some lighting elements in your scene and that color space that you are working in.
That being said, if the issue is persisting that there could be more to this issue. It looks like you are working from Sampler using the embroidery filter and exporting the .sbsar to Blender. Do you see this issue if you export only the image maps from Sampler into Blender? If that makes your material look ok, then the issue would be somewhere between Sampler and Blender and it would help to see both the Sampler and .sbsar files to diagnose this.
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