SubstanceCore Server compile failure
Engine: Unreal Engine 5.0.2 compiled from source code d11782b9046e9d0b130309591e4efc57f4b8b037 commit.
Issue: When attempting to build the engine in "<Debug/Development/Shipping> Server" mode, it seems like the plugin is failing to compile with the following error:
Reproduction steps:
1. Compile the engine from source code.
2. Create a project and enable Substance commit.
3. Change project type to Development Server (Please note that it works perfectly fine if you compile it in Editor mode)
4. Attempt to compile and you will be greeted with the following errror:
1>UnrealBuildTool : error : Missing precompiled manifest for 'SubstanceCore', '<redacted>Server\Development\SubstanceCore\SubstanceCore.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in SubstanceCore.build.cs to override. If part of a plugin, also check if its 'Type' is correct.Adding the PrecompileForTargets manually does not solve the issue.
Does anyone know how to resolve this issue when copmiling in server mode?
Thank you.
