The Substance 3D plugin for Maya incorrectly connects a normal map to the V-Ray material
I use sbsar materials that I import into Maya to use in the v-ray. I do this through the Substance 3D for Maya plugin. And I'm not sure if it works correctly when importing normal map. The plugin creates and connects all maps correctly, but it doesn't change the Map Type parameter in VRayMtl, which is set to Bump Map by default.
Is this correct behavior or a bug?
P.S: Maya 2024.0.1, Sunstance in Maya 2.3.2 Build 79, V-ray 6.10. But this behavior was in previous versions as well.

