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lukebubb
Participant
February 12, 2024

Ue5 Substance plugin failing on startup

  • February 12, 2024
  • 4 replies
  • 651 views

Hi im having trouble booting an older project with substance materials. Ive updated everything to UE 5.3 and installed latest plugin but when booting any project with existing materials from substance, it fails. Is there any way I can get around this?

Thanks



here is the crash log:

LoginId:3513e7b349de3ff6ba70b1876b562d95
EpicAccountId:b2218432cad24958b00a013ed0dd3db8

Assertion failed: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4616] Z:\HYPERDRIVE\UNREAL_ENGINE\Projects\Megascans 4.25\Content\Materials\Substance\3D_Printed_Triangle_Links_INST_ambientocclusion.uasset: SubstanceTexture2D /Game/Materials/Substance/3D_Printed_Triangle_Links_INST_ambientocclusion.3D_Printed_Triangle_Links_INST_ambientocclusion: Serial size mismatch: Got 312, Expected 600

KERNELBASE
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_SubstanceCore!FAssetData::FastGetAsset() [D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\CoreUObject\Public\AssetRegistry\AssetData.h:516]
UnrealEditor_SubstanceCore!Substance::Helpers::SubstancesRequireUpdate() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceCore\Private\SubstanceCoreHelpers.cpp:3553]
UnrealEditor_SubstanceEditor!FSubstanceEditorModule::RebuildAlert() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceEditor\Private\SubstanceEditorModule.cpp:142]
UnrealEditor_SubstanceEditor!TBaseStaticDelegateInstance<void __cdecl(FString const &,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:777]
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll



    4 replies

    lukebubb
    lukebubbAuthor
    Participant
    May 27, 2024

    The latest version of substance seems to have fixed the issue thx!

    Participant
    May 18, 2024

    Try to delete all generated textures and _INST file. Next, follow this steps: "Right-click the substance instance factory and choose "Create a graph instance." This will create an instance of the graph and create another UE5 material. Delete the newly created UE5 material as this will not be used." It helped me.

    lukebubb
    lukebubbAuthor
    Participant
    February 13, 2024

    when I import the materials into another project, the .uassets that is. It comes in but I get a "orphan graph instance, instance factory missing" on the substance graph file.

    any help would be appreciated

     

    lukebubb
    lukebubbAuthor
    Participant
    February 12, 2024

    bump!