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Participant
July 10, 2023

Unity Plugin Republish .sbsar Issue

  • July 10, 2023
  • 5 replies
  • 434 views

Plugin creates new graphs when republishing .sbsar files that have graphs that have been renamed in Unity.

 

For example, when renaming "graph0" to "Grass01" then republishing the .sbsar file, once Unity finishes reimporting the new file it creates a new "graph0" with the updated values and "Grass01" is left outdated and impossible to delete without bruteforcing it through the File Explorer.

 

Ideally the plugin would be able to update the old graph, but maintain its values. Overriden exposed inputs, graph name etc...

 

By the way, is it possible to specify a default name for each graph? I can't seem to find a way to do it and have to stomach "graph0", "graph1" etc...

 

Unity: 2022.3.4f1

Substance for Unity: 3.8.0

Substance 3D Designer: 12.4.1 build 6587 commit 94a345ff Release (2023-03-23) - Steam edition

5 replies

Community Manager
July 20, 2023

Hi, this issue is currently on our roadmap. We don't have any updates on it yet, but we will start looking into it in the next couple of months.

Participant
July 15, 2023

Hi,

 

Is there any update on this as I am experiencing the same issue?

 

Thanks.

Community Manager
July 13, 2023

Thank you!

BezoroAuthor
Participant
July 12, 2023

Windows 11 22H2

Substance Files 

Community Manager
July 12, 2023

Hi, Thanks for reporting this issue. Which OS are you using here? And also could you share your .sbs and .sbsar files for testing on our end?