Unity Plugin Republish .sbsar Issue
Plugin creates new graphs when republishing .sbsar files that have graphs that have been renamed in Unity.
For example, when renaming "graph0" to "Grass01" then republishing the .sbsar file, once Unity finishes reimporting the new file it creates a new "graph0" with the updated values and "Grass01" is left outdated and impossible to delete without bruteforcing it through the File Explorer.
Ideally the plugin would be able to update the old graph, but maintain its values. Overriden exposed inputs, graph name etc...
By the way, is it possible to specify a default name for each graph? I can't seem to find a way to do it and have to stomach "graph0", "graph1" etc...
Unity: 2022.3.4f1
Substance for Unity: 3.8.0
Substance 3D Designer: 12.4.1 build 6587 commit 94a345ff Release (2023-03-23) - Steam edition
