Unity Substance3D Plugin (Memory Leaks and Editor rendering Performance)
The editor takes a very long time to load the assets for a larger project. I have 75 sbsar files in the project and if I select just one of these files it takes between 1 and 5 minutes for the editor to respond again. Crashes can also occur due to memory leaks.

This is because the SubstanceEditorTools.cs::GetGraphs() function loads all the graphs in the project and then checks whether they match the SBSAR file. Since the graphs are usually created in the same folder with the same name and then a postfix for the graph name, I have implemented a workaround for myself that only loads graphs that are in the same folder and whose folder name contains the name of the SBSAR file.
