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The pano images were both from the DM and the artifact appeared after barely bumping the WB temp slider. The second set were also from the DM after zooming in to 1:2, 1:1 and Fit.
Before doing a clean re-install, I was also getting some weird preview corruption which I fixed a couple of times by rebuilding the preview. However, I was also seeing anomalies where I would start an edit by hitting the "R" key from the Loupe view but the image in the crop preview was the previous image I had been working on. Nothing I tried would fix it until I exited and restarted LR.
Given what I've found so far, I think I'll stay with the current Studio Driver to reduce the variables. It seems like there is something between LR & PS when I use smart objects. That seems to be the constant at least so far. I have a lot of work to do in LR today so I'm going to see if it's stable if I don't take an image into PS as a smart object.
Just noticing the difference in release dates. However, when you look at the release notes for the latest Game Ready One, nothing is mentioned on fixing LRC issues.
Sorry, yes, the driver I have installed is the Nvidia Studio Driver version 431.70. On their web site they call it the Studio Driver for Creative Applications and I picked up the creator part. I thought Nvidia promoted the Game Ready driver as being more leading edge but the Studio Driver was more stable and tested with the major creative apps. That's why I installed the Studio Driver. If you think the Game Ready driver is better and well-tested, I can easily switch to that one.
1. For clarity, you mentioned the Nvidia Creator driver, now at https://www.nvidia.com/Download/index... I see the option for Studio Driver (SD) or Game Ready Driver (GRD) not Creator. Studio driver is described as being for creatives. Perhaps another link. Studio shows up as v431.70, Game Ready as v436.15.. Note that the Studio driver is almost a month older. Apparently a name change by Nvidia, Creator changed to Studio?