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Inspiring
Aug 4, 2014 4:38 PM UTC
Released

P: Issue with Map module in OS X 10.10 (Yosemite)

On OS X 10.10 (Yosemite), the map in Lightroom's Map module is very slow to load. It takes several minutes before the first part of the map appears, and some parts don't load at all, saying instead "Sorry, we have no imagery here", even though the part in question is on Google Maps. When zooming in or out, it's the same, it takes very long to update.

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302 replies

Nov 2, 2014 12:12 AM UTC
Regarding the observed network behavior:

- It’s the same whether I use my normal DSL connection or go through my phone’s cellular data connection — which is to say, the map tiles load very slowly either way, and there’s a surprising amount of data being sent.

- Using Wireshark to capture the packets being sent back and forth, the aforementioned “surprising amount of data being sent” seems to be going to googleapis.l.google.com in packet sizes of 124 bytes and 667 bytes. It’s all encrypted (TLSv1).
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Nov 2, 2014 12:04 AM UTC
In response to the request for hardware info: Mac mini (Late 2012) —

- 2.3 GHz Intel Core i7
- 8 GB RAM
- Intel HD Graphics 4000 (1024 MB)
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Inspiring
Nov 1, 2014 11:34 PM UTC
They are on the USB sticks as well!
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Participating Frequently
Nov 1, 2014 7:52 PM UTC
The google upload is interesting. I am pretty sure I am seeing this too, and the volume of data is much more than one might reasonably expect for requests for tiles.
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Participating Frequently
Nov 1, 2014 7:50 PM UTC
What about the previews? Where do you put those?
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Inspiring
Nov 1, 2014 5:11 PM UTC
Mark, interesting!

You solve the sync problem the way I do it, I have my LR catalogue on a 32Gb USB stick, it is an expensive fast one and the performance of LR is not degraded at all, I do it this way because I have LR on an iMac and a MacBook Pro that I take around with me to various places. It works great!
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Participating Frequently
Nov 1, 2014 4:58 PM UTC
I have spent the afternoon looking at moving to Lightroom on a Windows 8.1 build on parallels. I thought you might be interested to see what I managed.

This is Lightroom 5.6 64 bit on Windows 8.1 running in parallels on a reasonably well specified Mac Mini,

Firstly, the good news: the maps module works in the Windows/parallels copy.

The bad news is that Lightroom will not allow you to connect to a catalogue held "on a network drive" - in other words, in this instance, the catalogue held Mac side, which appears to be a network connection. I had to copy about 15GB of catalogue and previews into the Windows partition (I used C:\users\me\Lightroom) and then open the catalogue in LR.

So, it works, but you can't "flip" between the Mac copy and the PC side copy, because you have to work on different catalogues.

That it works on Windows/Parallels probably tells us something...
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pondscum
Participant
Nov 1, 2014 3:52 PM UTC
Jeffery, I'm having the problem with a Mac mini with the gtforce video card
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MichWitz
Participating Frequently
Nov 1, 2014 8:50 AM UTC
Attached my system configuration

What I see on my network traffic is, that - as soon as I start the map modul - a lot of data upload starts - and this will not stop when I switch to an other modul. It stops only after I stop Lightroom at all.

So - at first, why your application starts to send MByte of data by starting the map module and will not stop before I stop the app at all - and second, what for data do you let send your application to whom ever from my computer? I thought you were a serious company - but maybe I am wrong.

I am very disappointed about your violation of integrity!
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Inspiring
Nov 1, 2014 8:44 AM UTC
I use RubberNet and it shows an average upload rate by LR when trying to load a map of 100Kb/sec. It is sending it to 64.233.166.95 who I believe is Google. Quite why it is UPLOADING to Google when requesting a Map I do not know!!
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