Skip to main content
Inspiring
Apr 23, 2015 9:30 AM UTC
Released

P: Quick Develop VERY slow on my system (6 sec vs 1 sec in LR 5.7)

Lightroom CC
Quick Develop
When I make any changes to a file (D800 NEF) in Quick Develop in Loupe view, I get a message "Loading" for about 4-6 seconds (forever) before the change is rendered. In LR 5.7, the same thing takes less than a second.
Fresh install of LR CC.
System Preferences reset to default, just to be sure.
"Use Graphics Processor" enabled (no difference when it is disabled)
MacBookPro 2014 fully loaded (i7,16GB,1TBssd) OSX 10.9.5
No other software running.
This makes "Quick Develop" largely unusable!
Please fix, ASAP.
Thanks.

The new GPU assisted speed in Develop module seems to be working fine, is appreciated, and is getting closer to how it should be.

This topic is closed to new replies. Start a new post to keep the conversation going.

90 replies

Images of RMNP
Known Participant
Aug 1, 2015 1:06 PM UTC
YES!!!! This is a huge improvement!!! THANK YOU! It almost feels like I have a new computer. This will save me so many hours of work! 😄
Translate
Participating Frequently
Aug 1, 2015 3:00 AM UTC
Today I ran Lr CC 2015 6.1.1 on a large project on my Win 8.1, i7 3.6 GHz, SSD, 32Gb, nvidia GeForce GTX 770 PC and the performance issues are still there. Checking "Use Graphics Processor" still results in the same clunky performance.

Working with a simple Radial Filter CPU usage was a solid 100% with "Use Graphics Processor" checked and around 35% with it unchecked. Export delivers a solid 100% CPU usage with or without "Use Graphics Processor" checked.
Serious work will still need to be done in the flawless performance king, Lr 5.7 (on the same tire-shredding machine).

It's been suggested that uninstalling/reinstalling Lr could be worth a try.
Translate
Participant
Jul 31, 2015 6:41 AM UTC
I am pleased to report my slowness issue seems to be gone with the new release (2015.1.1). It is blazing fast. Thanks for the effort to fix it and keep improving both version CC and 6.
Translate
Participating Frequently
Jul 30, 2015 4:08 PM UTC
Simon, would that mean we *could* expect even better performance in that future dot release?
Translate
Inspiring
Jul 30, 2015 7:56 AM UTC
At last LRCC 2015 is as fast at rendering previews (particularly 1:1s) as its predecessor LR5. And it does not slow down to a crawl after several hours, which it did before this update.

I suppose 1 step back and 1 step forwards is progress!!
Translate
Participant
Jul 30, 2015 4:06 AM UTC
Thank you for the response Simon. I do developer support, device drivers.. So when things don't work. I like to hear it from a dev. someone that knows the details. Thank you!

That would also if I understand how you build the product, explain in many ways the performance wasn't really changed with GPU enabled or disabled. But executing AVX/AVX2 cpu instruction streams are still going to be used if the code thinks its safe to use them on the CPU.

I can live with this answer to rebuild the exe's and DLL's w/o the code generation.

Now I need to know (email privately if required) you tell me how to get real diagnostic output as to why the GPU test is now failing.

Ron
Translate
Adobe Employee
Jul 30, 2015 3:41 AM UTC
Good to hear.
Translate
Adobe Employee
Jul 30, 2015 3:40 AM UTC
The earlier performance degradation of AVX/AVX2 on Windows was due to a code generation issue in the earlier version of Visual Studio compiler.

Upgrading to the latest version of Visual Studio is out of the question for the Lr 6.1.1. At least the performance should be back to where it was for Lr 5.7. Rest assured the correct AVX/AVX2 performance optimization will be back in a future dot release.
Translate
JBedfordPhoto
Inspiring
Jul 30, 2015 3:30 AM UTC
Yeah this 6.1.1 update really seems (so far) to address the major issues outlined in this topic and thread. Nice job LR dev team. Good update!
Translate
Participating Frequently
Jul 29, 2015 9:22 PM UTC
The update solved the problem, thank you so much!
Translate