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alanterra
Inspiring
December 8, 2016

P: Tone curve still broken in

  • December 8, 2016
  • 95 replies
  • 3002 views

The bug that I reported here has not been squashed in the latest Lightroom.

The problem is hysteresis in the response of points on the tone curve control when following mouse movements.

If you drag a point (say, the white point) in the Tone Curve and move it back and forth, after a few drags you will not be able to put the point back in the upper right corner of the response panel.

The underlying cause is that (a) the point does not move directly with the cursor (LR hides the cursor so you can't see this, but when you let go of the mouse button you will see that the cursor does not align with the point, (b) as you drag, the relationship between the cursor position and the point changes, when the point hits the right edge of the box and the cursor continues to the right, then when you move the cursor back to the left it does not "pick up" the point at the same location that it "left" the point, and (c) the (invisible) cursor is limited by Mac OS to stay on the screen.

The work-around (which is not perfect), is to make your Lightroom window smaller so that there is more space beyond the right edge of the window, so the hysteresis effect doesn't show up as quickly. If you have 2 screens, you can move the Lightroom window to the left screen, which effectively solves this problem.

I assume that this problem occurs for all four edges of the Tone Panel, but because the Tone Panel is on the right hand side of the Lightroom window, the effect is seen mostly when trying to move a point on the tone curve to the right hand side of the panel.

If this is not clear, let me know, and I'll see if I can post a video.

[Edit -- I just confirmed this bug for the top edge of the Tone Curve as well.]

This topic has been closed for replies.

95 replies

Inspiring
December 13, 2016
Melissa, 
in response of tones curve problem mentioned in Adobe Forum https://forums.adobe.com/message/9198097?et=notification.mention#9198097

here my  lightroom psecs :

Version de Lightroom : CC 2015.8 [ 1099473 ]Licence: Creative Cloud
Système d'exploitation : Mac OS 10
Version : 10.12 [1]
Architecture de l'application : x64
Nombre de processeurs logiques: 8
Vitesse du processeur : 3,4 Ghz
Mémoire intégrée : 24 576,0 Mo
Mémoire réelle disponible pour Lightroom : 24 576,0 Mo
Mémoire réelle utilisée par Lightroom : 3 298,4 Mo (13,4%)
Mémoire virtuelle utilisée par Lightroom : 5 604,4 Mo
Taille de la mémoire cache : 4 855,9 Mo
Nombre maximal de liens utilisé par Camera Raw  : 8
Optimisation SIMD de Camera Raw : SSE2,AVX
Affichages : 1) 2560x1440, 2) 1080x1920

Informations relatives au processeur graphique : 
NVIDIA GeForce GTX 680MX OpenGL Engine

Check OpenGL support: Passed
Vendor: NVIDIA Corporation
Version: 4.1 NVIDIA-10.12.68 355.10.05.05b16
Renderer: NVIDIA GeForce GTX 680MX OpenGL Engine
LanguageVersion: 4.10


Dossier de l'application : /Applications/Adobe Lightroom
Chemin d'accès à la bibliothèque : /Volumes/Rugged_LR/Lightroom/shooting/shooting-2-2.lrcat
Dossier des paramètres : /Users/xavierfoulon/Library/Application Support/Adobe/Lightroom

Modules installés : 
1) 500px
2) Adobe Stock
3) Color Label
4) Facebook
5) Flickr
6) JPEGmini
7) Koken
😎 LrControl
9) Module externe d'importateur Aperture/iPhoto
10) Module externe de prise de vue en mode connecté Canon
11) Module externe de prise de vue en mode connecté Leica
12) Module externe de prise de vue en mode connecté Nikon

Marqueurs Config.lua: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Sortie intégrée
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 2.1 NVIDIA-10.12.68 355.10.05.05b16
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once 
Carlos_Oliveras
Known Participant
December 9, 2016
I've always wondered how it's possible that the curve panel in LR has been broken for so long. It's extremely uncomfortable and sometimes impossible to use this panel... and the weird part is that it works as expected in Camera Raw. Go figure...
I truly hope someday it's usable.
Inspiring
December 9, 2016
Experiencing this same issue with native trackpad on a 13" MBP running Sierra
alanterra
alanterraAuthor
Inspiring
December 9, 2016
That is exactly what I said, Chris.
alyoshaname
Participating Frequently
December 9, 2016
This problem appeared with the update on Sierra.

I have also a magic mouse and Wacom bamboo
Inspiring
December 9, 2016
I hope what Chris said is correct. The tone curve sliding glitch is really annoying, and Lightroom developers do need to address this issue directly ASAP.
For those who want to have accurate curve adjustment now, you can sync your photos to lightroom mobile, and edit them with your phones or tablets.
chrispy104
Inspiring
December 8, 2016
To be fair, when a bug is reported it does take some time to go through the code to correct the problem.  Then it has to be tested thoroughly before the update is released.  I'd be betting that the bug you reported never got into this release because of the time frame.
Rikk Flohr_Photography
Community Manager
December 8, 2016
That I can duplicate. I will get a new bug filed on it!
Rikk Flohr: Adobe Photography Org
alanterra
alanterraAuthor
Inspiring
December 8, 2016
Magic mouse, iMac 5K + Cinema display, Sierra
Rikk Flohr_Photography
Community Manager
December 8, 2016
Wacom or touch pad?
Rikk Flohr: Adobe Photography Org