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Participating Frequently
September 6, 2023

Image to material AI causing black mesh

  • September 6, 2023
  • 29 replies
  • 4506 views

I don't really know how to describe this correctly but basically after opening an image to be converted to a material using AI I can see it loading but once it's done I'm just left with a black mesh and no textures whatsoever 😕😕

 

This is on windows 10, RTX 3070ti laptop

    29 replies

    badde.media
    Known Participant
    September 18, 2023

    I updated my NVIDIA Studio driver to the latest version, rebooted and now all the materials that failed to compute before the update have been computed (but their icons weren't updated). No guarantee that this will persist though, I'll have to make some more test runs

    badde.media
    Known Participant
    September 18, 2023

    I just realised that it doesn't only occur when the memory is full. And the white stripes are new, too, I haven't seen them before. The images are alright, they're all 1024x1024 and work with the B2M algorithm. Btw I have the same GPU running on Win 11. Maybe a driver issue?

    Ares Hovhannesyan
    Community Expert
    Community Expert
    September 18, 2023

    Is it possible to share original image? Thx

    badde.media
    Known Participant
    September 18, 2023

    I've written a Python script that creates one material per file in a folder, imports the image and adds some layers. The script keeps filling up my 32GB memory and once it's full, I get the same error. An error message pops up saying that the AI algorithm failed, and all I get is a completely black material. 

    Baptiste_Substance_3D
    Community Manager
    Community Manager
    September 6, 2023

    Hello,

    It looks like the install didn't work or the Sampler resources were not upgraded correctly. Can you uninstall and install Sampler again?

    And also clean this folder: "C:/Users/attag/AppData/Roaming/Allegorithmic/Adobe Substance 3D Sampler/ ?

    Thanks

     

    Participating Frequently
    September 6, 2023

    Hi, here's the log:

    ===== New Session =====
    Wed Sep 6 03:15:53 2023
    [INFO][Debug: steammgr.cpp:310 Alg::Steam::SteamMgr::init()] Sampler launched from Steam, initialization done
    [INFO][IPC] Register Instance...
    [INFO][IPC] Create Server (ID:'algipc-����(Ls�
    ��?�-12748')...
    [INFO][IPC] Start Server...
    [INFO][Debug: ipc.cpp:91 Alg::AppUtils::IPC::startIPCInstance()] local Server ID: algipc-����(Ls�
    ��?�-12748
    [INFO][Debug: ipc.cpp:92 Alg::AppUtils::IPC::startIPCInstance()] Save PID: 12748
    [INFO][Debug: ] OS: Windows 10 Version 2009
    [INFO][Debug: ] kernel: winnt-10.0.19045
    [INFO][Debug: ] CPU: x86_64
    [INFO][Debug: ] Screen 0 (\\.\DISPLAY1): resolution 1707x960, origin (0,0), depth 32, refresh rate 240Hz, dpi 1.5 (125.865 pixel/inch)
    [INFO][Debug: ] 1 mounted volume(s) available.
    [INFO][Debug: ] Volume 0:
    [INFO][Debug: ] Name: Windows
    [INFO][Debug: ] Root path: C:/
    [INFO][Debug: ] File system: NTFS
    [INFO][Debug: ] Size: 930.64 GB (999271952384 bytes)
    [INFO][Debug: ] Available Size: 478.14 GB (513399267328 bytes)
    [INFO][Debug: ] Physical memory Total: 63.75 GB (68447850496 bytes)
    [INFO][Debug: ] Physical memory Available: 57.05 GB (61258629120 bytes)
    [INFO][Debug: ] Process memory Total: 128.00 TB (140737488224256 bytes)
    [INFO][Debug: ] Process memory Available: 127.99 TB (140731959496704 bytes)
    [INFO][Support: App.cpp:85 `anonymous-namespace'::logGPUSysInfo()] GPU VRAM Amount: 7.84 GB (8421113856 bytes)
    [INFO][Support: App.cpp:91 `anonymous-namespace'::logGPUSysInfo()] GPU 0:
    [INFO][Support: App.cpp:95 `anonymous-namespace'::logGPUSysInfo()] GPU manufacturer: nvidia
    [INFO][Support: App.cpp:95 `anonymous-namespace'::logGPUSysInfo()] GPU date: 2023-08-14
    [INFO][Support: App.cpp:95 `anonymous-namespace'::logGPUSysInfo()] GPU description: NVIDIA GeForce RTX 3070 Ti Laptop GPU
    [INFO][Support: App.cpp:95 `anonymous-namespace'::logGPUSysInfo()] GPU version: 31.0.15.3713
    [INFO][Support: App.cpp:95 `anonymous-namespace'::logGPUSysInfo()] GPU releaseVersion:
    [INFO][Support: App.cpp:132 `anonymous-namespace'::logWindowsLongPathsSupport()] Windows Long Paths: Enabled

    [INFO][Support: runtimeinfo.cpp:121 Alg::logSoftwareInfo()] softwareVersion: 4.2.0
    [INFO][Support: runtimeinfo.cpp:122 Alg::logSoftwareInfo()] softwareVersionName: Adobe Substance 3D Sampler-4.2.0-rc.4
    [INFO][Support: runtimeinfo.cpp:123 Alg::logSoftwareInfo()] buildNumber: 3468
    [INFO][Support: runtimeinfo.cpp:124 Alg::logSoftwareInfo()] sourcesVersion: 701159db0da28e3f3b550992197c40aac1700142
    [INFO][Support: runtimeinfo.cpp:130 Alg::logRuntimeInfo()] osVersion: Windows 10
    [INFO][Support: runtimeinfo.cpp:131 Alg::logRuntimeInfo()] cpuModel: 12th Gen Intel(R) Core(TM) i7-12700H
    [INFO][Support: runtimeinfo.cpp:132 Alg::logRuntimeInfo()] ram: 65276 MB
    [INFO][Support: runtimeinfo.cpp:133 Alg::logRuntimeInfo()] swap: Not bounded
    [INFO][Support: runtimeinfo.cpp:143 Alg::logGpuInfo()] glVendor: NVIDIA Corporation
    [INFO][Support: runtimeinfo.cpp:144 Alg::logGpuInfo()] glRenderer: NVIDIA GeForce RTX 3070 Ti Laptop GPU/PCIe/SSE2
    [INFO][Support: runtimeinfo.cpp:145 Alg::logGpuInfo()] glVersion: 4.5.0 NVIDIA 537.13
    [INFO][Support: runtimeinfo.cpp:146 Alg::logGpuInfo()] glslVersion: 4.50 NVIDIA
    [INFO][Support: runtimeinfo.cpp:147 Alg::logGpuInfo()] vram: 8031 MB
    [INFO][Debug: base.cpp:162 Alg::AlchBase::registerExternalResource()] External resource defaultMeshes.rcc bound from installed file: 1
    [INFO][Debug: base.cpp:162 Alg::AlchBase::registerExternalResource()] External resource defaultEnvironments.rcc bound from installed file: 1
    [INFO][Debug: base.cpp:162 Alg::AlchBase::registerExternalResource()] External resource AlchemistHDRI.rcc bound from installed file: 1
    [INFO][Debug: base.cpp:162 Alg::AlchBase::registerExternalResource()] External resource AlchemistMeshes.rcc bound from installed file: 1
    [INFO][Debug: base.cpp:162 Alg::AlchBase::registerExternalResource()] External resource AlchemistLookUpTables.rcc bound from installed file: 1
    [INFO][Debug: App.cpp:256 Alg::AppUtils::App::initialize()] Application resources path: C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets

    [INFO][Debug: Serialization.cpp:533 Alg::Data::Serialization::Node::checkClassInfo()] An object of class Alg::Assets::MetaDataItem was serialized at version 100 and will be upgraded to version 200.
    ... (repeated 5320 more times)
    [INFO][Debug: Service.cpp:386 Alg::Substance::Service::Impl::getRenderer()] Renderer not found for engine type 2, it will be created
    [INFO][Debug: LinkedCollectionsWatcher.cpp:171 Alg::MaterialUtils::LinkedCollectionsWatcher::onModelReset::<lambda_6ec704e48537afa6e18dac033d7a4055>::()::<lambda_40ae3c1ba6c069961cfee781173084b3>::operator ()()] Model reset
    [INFO][Debug: LinkedCollectionsWatcher.cpp:274 Alg::MaterialUtils::LinkedCollectionsWatcher::watchLinkedCollection()] watching AssetReference; id = "collection://yourAssets"; info = [LinkedCollectionAsset; files count = 0; No valid files found]
    [INFO][Debug: LinkedCollectionsWatcher.cpp:274 Alg::MaterialUtils::LinkedCollectionsWatcher::watchLinkedCollection()] watching AssetReference; id = "{ec268658-8665-44be-9d3b-069922826977}"; info = [LinkedCollectionAsset; files count = 0; No valid files found]
    [INFO][Debug: LinkedCollectionsWatcher.cpp:637 Alg::MaterialUtils::LinkedCollectionsWatcher::syncCollection()] C:/Users/attag/Documents/Allegorithmic/Adobe Substance 3D Sampler/yourAssets
    [INFO][Debug: NonBlendRenderer.cpp:166 Alg::Substance::NonBlendRenderer::createSubstanceAirRenderer()] GPU non blend renderer created using C:/alg/substance-v9.0.1-msvc142x64/bin/release/substance_ogl3.dll
    [INFO][Debug: LinkedCollectionsWatcher.cpp:637 Alg::MaterialUtils::LinkedCollectionsWatcher::syncCollection()] C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/arnold_5_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/corona_renderer_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/lens_studio_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/blender_cycles_eevee_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/clo_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/enscape_revit_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/keyshot_9_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/pbr_spec_gloss_from_metal_rough_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/spark_ar_studio_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/redshift_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/unity_hd_render_pipeline_specular_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/unity_hd_render_pipeline_standard_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/vred_design_phong_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/unity_specular_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/vstitcher_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/unity_standard_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/unreal_engine_4_export_preset.sbsar
    [INFO][Debug: LinkedCollectionsWatcher.cpp:538 Alg::MaterialUtils::LinkedCollectionsWatcher::createOrUpdateAssets()] Adding file file:///C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Sampler 2023/Resources/assets/ExportPresets/vray_next_export_preset.sbsar
    [INFO][Debug: GUI.cpp:181 Alg::AlchGUI::GUI::run()] Loading QML engine with file: file::/alchgui/Apps/Adobe Substance 3D Sampler/Main.qml
    [WARNING][Debug: FilterManager.cpp:193 Alg::FilterBase::FilterManager_::registerFilterImpl()] The filter Unreal Engine 4, with variation cannot be registered. A similar filter already exists.
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (MaterialCreationTemplate, BaseMaterial, 1)
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: crop
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: channelSettings
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: project
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: transform
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: perspectiveCorrection
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: clonePatch
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: layers
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: assets
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: shaderSettings
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: viewerSettings
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: properties
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: exposedParameters
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: physicalSize
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: textureGenerator
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: exportPanel
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: metadata
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: pythonLogs
    [INFO][Debug: QQPanelManager.cpp:1139 Alg::Panels::QQPanelManagerPrivate::addMissingPanels()] Adding missing side button: assetDatabase
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (Global, Launch, )
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (GPU, Vendor, NVIDIA Corporation)
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (GPU, Renderer, NVIDIA GeForce RTX 3070 Ti Laptop GPU/PCIe/SSE2)
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (GPU, Memory, 8031)
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (GPU, Memory_String, 8031 MB)
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (Global, Version, 4.2.0)
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (Global, OSVersion, Windows 10)
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (Global, LicensePrettyString, Steam)
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (Global, LicenseType, 2)
    [WARNING][Default] (-1): <Unknown File>: Can't create role for unsupported data type
    [WARNING][Default] (0): QGridLayoutEngine::addItem: Cell (0, 0) already taken
    [WARNING][Debug: QQTextureViewer.cpp:487 Alg::AlchGUI::QQTextureViewer::updatePaintNode()] Missing AlchSurface to make the render : will not wait for a fence.
    ... (repeated 1 more times)
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (Project, Creation, PBR Metallic / Roughness)
    [WARNING][Debug: QQTreeEditor.cpp:123 Alg::MetaCompositing::QQTreeEditor::setUndoStack()] Trying to set the undo stack of edited asset, but here are no asset being edited.
    [INFO][Debug: ExportController.cpp:668 Alg::MaterialUtils::ExportController::exportReference()] Exporting to folder "C:/Users/attag/AppData/Roaming/Allegorithmic/Adobe Substance 3D Sampler/thumbnailCache" with name "16879165808020377017-15322986039069713935":
    [INFO][Debug: ExportController.cpp:819 Alg::MaterialUtils::ExportControllerPrivate::unsafe_exportReference()] Exporting AssetReference; id = "10514929643329285567-4466510818028905085"; info = [TreeAsset; files count = 1; file = "file:///C:/Users/attag/AppData/Roaming/Allegorithmic/Adobe Substance 3D Sampler/createdMaterials/%7B892a80e4-9ecf-4d2d-87e0-a557308d2ff8%7D.json"; patronymic = "{892a80e4-9ecf-4d2d-87e0-a557308d2ff8}"; instanceId = "{a9ae8c30-1af0-44c4-bb8c-5d1f78b000d2}"; instanceId = "{a9ae8c30-1af0-44c4-bb8c-5d1f78b000d2}"]...
    [INFO][Debug: ExportController.cpp:668 Alg::MaterialUtils::ExportController::exportReference()] Exporting to folder "C:/Users/attag/AppData/Roaming/Allegorithmic/Adobe Substance 3D Sampler/thumbnailCache" with name "16879165808020377017-15322986039069713935":
    [INFO][Debug: ExportController.cpp:819 Alg::MaterialUtils::ExportControllerPrivate::unsafe_exportReference()] Exporting AssetReference; id = "10514929643329285567-4466510818028905085"; info = [TreeAsset; files count = 1; file = "file:///C:/Users/attag/AppData/Roaming/Allegorithmic/Adobe Substance 3D Sampler/createdMaterials/%7B892a80e4-9ecf-4d2d-87e0-a557308d2ff8%7D.json"; patronymic = "{892a80e4-9ecf-4d2d-87e0-a557308d2ff8}"; instanceId = "{a9ae8c30-1af0-44c4-bb8c-5d1f78b000d2}"; instanceId = "{a9ae8c30-1af0-44c4-bb8c-5d1f78b000d2}"]...
    [INFO][Debug: ImageAsset.cpp:420 Alg::SimpleAssets::ImageAsset::initMetaData()] XML
    [INFO][Debug: Analytics.cpp:159 Alg::Analytics::Analytics::trackEventLegacy()] Sending event (MaterialCreationTemplate, Import, AI Powered)
    [INFO][Debug: MaterialCollectionControl.cpp:872 Alg::MaterialUtils::MaterialCollectionControl::getAssetRefsFromUrl::<lambda_4aef430a19376cc6c23549e4a001bf53>::operator ()()] Getting asset ref from image url: file:///C:/Projects/GraphicsProjects/SouthBlockhouse/Hatch1HEAVY.png
    [WARNING][Debug: FlattenedTreeModel.cpp:490 Alg::Data::FlattenedTreeModel::onDataChanged()] Cannot update data: flattened tree is empty
    [WARNING][Debug: StackDataModel.cpp:1885 Alg::MetaCompositing::StackDataModel::data()] Could not find output size for tree node 2
    ... (repeated 1 more times)
    [WARNING][Debug: ImageNodeStructurer.cpp:180 Alg::MetaCompositing::ImageNodeStructurer::createStructure()] cannot find output usage in preset image_0, the node was probably not created with TreeNodeControl::setImages().
    [WARNING][Debug: FlattenedTreeModel.cpp:507 Alg::Data::FlattenedTreeModel::onDataChanged()] Cannot update data: source index not found in flattened data
    [WARNING][Debug: StackDataModel.cpp:1885 Alg::MetaCompositing::StackDataModel::data()] Could not find output size for tree node 3
    [WARNING][Debug: StackDataModel.cpp:1885 Alg::MetaCompositing::StackDataModel::data()] Could not find output size for tree node 2
    [WARNING][Debug: FlattenedTreeModel.cpp:507 Alg::Data::FlattenedTreeModel::onDataChanged()] Cannot update data: source index not found in flattened data
    [WARNING][Debug: StackDataModel.cpp:1885 Alg::MetaCompositing::StackDataModel::data()] Could not find output size for tree node 4
    [WARNING][Debug: StackDataModel.cpp:1885 Alg::MetaCompositing::StackDataModel::data()] Could not find output size for tree node 3
    [WARNING][Debug: StackDataModel.cpp:1885 Alg::MetaCompositing::StackDataModel::data()] Could not find output size for tree node 2
    [WARNING][Debug: StackDataModel.cpp:1885 Alg::MetaCompositing::StackDataModel::data()] Could not find output size for tree node 3
    [WARNING][Debug: QQTextureViewer.cpp:487 Alg::AlchGUI::QQTextureViewer::updatePaintNode()] Missing AlchSurface to make the render : will not wait for a fence.
    ... (repeated 1 more times)
    [WARNING][Debug: Compute.cpp:80 Alg::Filters::computeCppFilter()] Cannot find input with id 0 for filter MateriaNN
    [WARNING][Debug: MockMuteFilter.cpp:32 Alg::Filters::MockMuteFilter::compute()] Rendering the MockMuteFilter!

    ------------------------

     

    Participating Frequently
    September 6, 2023

    Hi just to update, I've uninstalled and reinstalled several times. It seems to be a bug specifically linked to the AI part of this process since the B2M method works as normal. 

    Participating Frequently
    September 6, 2023

    As you can see there, there's no 'category' dropdown list 

    Participating Frequently
    September 6, 2023

    I should also mention that the image to material AI module doesn't include the new 'category' dropdown menu either under 'basic parameters'.