OpenGL vs. DirectX --> Broken?
I can't see any difference when siwtching my project settings from OpenGL to DirectX when outputting a Normal Map.
I think, this is a bug and should be fixed.
I compared two Normal Map Exports. One is Exported with DirectX and one is Exported with OpenGL.
The Normal Maps are 100% identical.
It only exports with DirectX and OpenGL doesn't seem to work.
I was running a test and checked the map inside a game engine, that's using OpenGL.
And yes, the shadows are upside down, shows that the export for OpenGL ist not working even when the project is setup with OpenGL.
Please can you check and let me know if you can reproduce that issue?
DirectX Export
OpenGL Export:

