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Inspiring
Aug 30, 2022 10:03 AM UTC
Open for Voting

Tiling Normal Boosting Error

Hello there! There is a small issue when tiling a material inside the 3D Viewport of Sampler. When setting the tiling higher, the normal intensity increases aswell. Here you have a picture comparing the same texture area with a different tiling setting. 

This becomes a problem when trying to checkout the material for tiling issues, the material becomes very noisy and not representative of the information of the texture. 

Thanks for the help and a great software! 

6 replies

LoryAline
Community Manager
Community Manager
Sep 7, 2022 2:53 PM UTC

Then you have the "Normal Scale" parameter in the shader setting for this. 

 

 

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Inspiring
Sep 7, 2022 2:38 PM UTC

Good idea! I can always compensate with it, but I think that it is a cheap patch for the problem because I would only need it for the Sampler viewport and I would always have to deactivate it for the final textures export. It would also add more steps when working and increase the posibilities of making mistakes. 

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LoryAline
Community Manager
Community Manager
Sep 6, 2022 2:36 PM UTC

Hi,
did you try to use the filter "Normal/height Adjustment"? This will help you to mute the normal informations. 

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Ares Hovhannesyan
Community Expert
Community Expert
Aug 31, 2022 7:36 PM UTC

Try in different resolutions. Is it the same?

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Inspiring
Aug 31, 2022 8:48 AM UTC

Unfortunately I cannot share the files due to confidentiality, but you can recreate the same problem with materials on the Sampler Base Library. Here is a comparsion image of the same Slate Material with different tiling values: 

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Ares Hovhannesyan
Community Expert
Community Expert
Aug 30, 2022 7:35 PM UTC

Can you share file to test via cloud?

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